StdAudio.java
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/******************************************************************************
* Compilation: javac StdAudio.java
* Execution: java StdAudio
* Dependencies: none
*
* Simple library for reading, writing, and manipulating .wav files.
*
*
* Limitations
* -----------
* - Does not seem to work properly when reading .wav files from a .jar file.
* - Assumes the audio is monaural, with sampling rate of 44,100.
*
******************************************************************************/
package edu.princeton.cs.algs4;
import javax.sound.sampled.Clip;
// for playing midi sound files on some older systems
import java.applet.Applet;
import java.applet.AudioClip;
import java.net.MalformedURLException;
import java.io.File;
import java.io.ByteArrayInputStream;
import java.io.InputStream;
import java.io.IOException;
import java.net.URL;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.UnsupportedAudioFileException;
/**
* <i>Standard audio</i>. This class provides a basic capability for
* creating, reading, and saving audio.
* <p>
* The audio format uses a sampling rate of 44,100 (CD quality audio), 16-bit, monaural.
*
* <p>
* For additional documentation, see <a href="http://introcs.cs.princeton.edu/15inout">Section 1.5</a> of
* <i>Computer Science: An Interdisciplinary Approach</i> by Robert Sedgewick and Kevin Wayne.
*
* @author Robert Sedgewick
* @author Kevin Wayne
*/
public final class StdAudio {
/**
* The sample rate - 44,100 Hz for CD quality audio.
*/
public static final int SAMPLE_RATE = 44100;
private static final int BYTES_PER_SAMPLE = 2; // 16-bit audio
private static final int BITS_PER_SAMPLE = 16; // 16-bit audio
private static final double MAX_16_BIT = Short.MAX_VALUE; // 32,767
private static final int SAMPLE_BUFFER_SIZE = 4096;
private static SourceDataLine line; // to play the sound
private static byte[] buffer; // our internal buffer
private static int bufferSize = 0; // number of samples currently in internal buffer
private StdAudio() {
// can not instantiate
}
// static initializer
static {
init();
}
// open up an audio stream
private static void init() {
try {
// 44,100 samples per second, 16-bit audio, mono, signed PCM, little Endian
AudioFormat format = new AudioFormat((float) SAMPLE_RATE, BITS_PER_SAMPLE, 1, true, false);
DataLine.Info info = new DataLine.Info(SourceDataLine.class, format);
line = (SourceDataLine) AudioSystem.getLine(info);
line.open(format, SAMPLE_BUFFER_SIZE * BYTES_PER_SAMPLE);
// the internal buffer is a fraction of the actual buffer size, this choice is arbitrary
// it gets divided because we can't expect the buffered data to line up exactly with when
// the sound card decides to push out its samples.
buffer = new byte[SAMPLE_BUFFER_SIZE * BYTES_PER_SAMPLE/3];
}
catch (LineUnavailableException e) {
System.out.println(e.getMessage());
}
// no sound gets made before this call
line.start();
}
/**
* Closes standard audio.
*/
public static void close() {
line.drain();
line.stop();
}
/**
* Writes one sample (between -1.0 and +1.0) to standard audio.
* If the sample is outside the range, it will be clipped.
*
* @param sample the sample to play
* @throws IllegalArgumentException if the sample is {@code Double.NaN}
*/
public static void play(double sample) {
// clip if outside [-1, +1]
if (Double.isNaN(sample)) throw new IllegalArgumentException("sample is NaN");
if (sample < -1.0) sample = -1.0;
if (sample > +1.0) sample = +1.0;
// convert to bytes
short s = (short) (MAX_16_BIT * sample);
buffer[bufferSize++] = (byte) s;
buffer[bufferSize++] = (byte) (s >> 8); // little Endian
// send to sound card if buffer is full
if (bufferSize >= buffer.length) {
line.write(buffer, 0, buffer.length);
bufferSize = 0;
}
}
/**
* Writes the array of samples (between -1.0 and +1.0) to standard audio.
* If a sample is outside the range, it will be clipped.
*
* @param samples the array of samples to play
* @throws IllegalArgumentException if any sample is {@code Double.NaN}
* @throws IllegalArgumentException if {@code samples} is {@code null}
*/
public static void play(double[] samples) {
if (samples == null) throw new IllegalArgumentException("argument to play() is null");
for (int i = 0; i < samples.length; i++) {
play(samples[i]);
}
}
/**
* Reads audio samples from a file (in .wav or .au format) and returns
* them as a double array with values between -1.0 and +1.0.
*
* @param filename the name of the audio file
* @return the array of samples
*/
public static double[] read(String filename) {
byte[] data = readByte(filename);
int n = data.length;
double[] d = new double[n/2];
for (int i = 0; i < n/2; i++) {
d[i] = ((short) (((data[2*i+1] & 0xFF) << 8) + (data[2*i] & 0xFF))) / ((double) MAX_16_BIT);
}
return d;
}
// return data as a byte array
private static byte[] readByte(String filename) {
byte[] data = null;
AudioInputStream ais = null;
try {
// try to read from file
File file = new File(filename);
if (file.exists()) {
ais = AudioSystem.getAudioInputStream(file);
int bytesToRead = ais.available();
data = new byte[bytesToRead];
int bytesRead = ais.read(data);
if (bytesToRead != bytesRead)
throw new IllegalStateException("read only " + bytesRead + " of " + bytesToRead + " bytes");
}
// try to read from URL
else {
URL url = StdAudio.class.getResource(filename);
ais = AudioSystem.getAudioInputStream(url);
int bytesToRead = ais.available();
data = new byte[bytesToRead];
int bytesRead = ais.read(data);
if (bytesToRead != bytesRead)
throw new IllegalStateException("read only " + bytesRead + " of " + bytesToRead + " bytes");
}
}
catch (IOException e) {
throw new IllegalArgumentException("could not read '" + filename + "'", e);
}
catch (UnsupportedAudioFileException e) {
throw new IllegalArgumentException("unsupported audio format: '" + filename + "'", e);
}
return data;
}
/**
* Saves the double array as an audio file (using .wav or .au format).
*
* @param filename the name of the audio file
* @param samples the array of samples
* @throws IllegalArgumentException if unable to save {@code filename}
* @throws IllegalArgumentException if {@code samples} is {@code null}
*/
public static void save(String filename, double[] samples) {
if (samples == null) {
throw new IllegalArgumentException("samples[] is null");
}
// assumes 44,100 samples per second
// use 16-bit audio, mono, signed PCM, little Endian
AudioFormat format = new AudioFormat(SAMPLE_RATE, 16, 1, true, false);
byte[] data = new byte[2 * samples.length];
for (int i = 0; i < samples.length; i++) {
int temp = (short) (samples[i] * MAX_16_BIT);
data[2*i + 0] = (byte) temp;
data[2*i + 1] = (byte) (temp >> 8);
}
// now save the file
try {
ByteArrayInputStream bais = new ByteArrayInputStream(data);
AudioInputStream ais = new AudioInputStream(bais, format, samples.length);
if (filename.endsWith(".wav") || filename.endsWith(".WAV")) {
AudioSystem.write(ais, AudioFileFormat.Type.WAVE, new File(filename));
}
else if (filename.endsWith(".au") || filename.endsWith(".AU")) {
AudioSystem.write(ais, AudioFileFormat.Type.AU, new File(filename));
}
else {
throw new IllegalArgumentException("unsupported audio format: '" + filename + "'");
}
}
catch (IOException ioe) {
throw new IllegalArgumentException("unable to save file '" + filename + "'", ioe);
}
}
/**
* Plays an audio file (in .wav, .mid, or .au format) in a background thread.
*
* @param filename the name of the audio file
* @throws IllegalArgumentException if unable to play {@code filename}
* @throws IllegalArgumentException if {@code filename} is {@code null}
*/
public static synchronized void play(final String filename) {
if (filename == null) throw new IllegalArgumentException();
InputStream is = StdAudio.class.getResourceAsStream(filename);
if (is == null) {
throw new IllegalArgumentException("could not read '" + filename + "'");
}
// code adapted from: http://stackoverflow.com/questions/26305/how-can-i-play-sound-in-java
try {
// check if file format is supported
// (if not, will throw an UnsupportedAudioFileException)
AudioInputStream ais = AudioSystem.getAudioInputStream(is);
new Thread(new Runnable() {
@Override
public void run() {
stream(filename);
}
}).start();
}
// let's try Applet.newAudioClip() instead
catch (UnsupportedAudioFileException e) {
playApplet(filename);
return;
}
// something else went wrong
catch (IOException ioe) {
throw new IllegalArgumentException("could not play '" + filename + "'", ioe);
}
}
// play sound file using Applet.newAudioClip();
private static void playApplet(String filename) {
URL url = null;
try {
File file = new File(filename);
if(file.canRead()) url = file.toURI().toURL();
}
catch (MalformedURLException e) {
throw new IllegalArgumentException("could not play '" + filename + "'", e);
}
// URL url = StdAudio.class.getResource(filename);
if (url == null) {
throw new IllegalArgumentException("could not play '" + filename + "'");
}
AudioClip clip = Applet.newAudioClip(url);
clip.play();
}
// https://www3.ntu.edu.sg/home/ehchua/programming/java/J8c_PlayingSound.html
// play a wav or aif file
// javax.sound.sampled.Clip fails for long clips (on some systems)
private static void stream(String filename) {
SourceDataLine line = null;
int BUFFER_SIZE = 4096; // 4K buffer
try {
InputStream is = StdAudio.class.getResourceAsStream(filename);
AudioInputStream ais = AudioSystem.getAudioInputStream(is);
AudioFormat audioFormat = ais.getFormat();
DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);
line = (SourceDataLine) AudioSystem.getLine(info);
line.open(audioFormat);
line.start();
byte[] samples = new byte[BUFFER_SIZE];
int count = 0;
while ((count = ais.read(samples, 0, BUFFER_SIZE)) != -1) {
line.write(samples, 0, count);
}
}
catch (IOException e) {
e.printStackTrace();
}
catch (UnsupportedAudioFileException e) {
e.printStackTrace();
}
catch (LineUnavailableException e) {
e.printStackTrace();
}
finally {
if (line != null) {
line.drain();
line.close();
}
}
}
/**
* Loops an audio file (in .wav, .mid, or .au format) in a background thread.
*
* @param filename the name of the audio file
* @throws IllegalArgumentException if {@code filename} is {@code null}
*/
public static synchronized void loop(String filename) {
if (filename == null) throw new IllegalArgumentException();
// code adapted from: http://stackoverflow.com/questions/26305/how-can-i-play-sound-in-java
try {
Clip clip = AudioSystem.getClip();
InputStream is = StdAudio.class.getResourceAsStream(filename);
AudioInputStream ais = AudioSystem.getAudioInputStream(is);
clip.open(ais);
clip.loop(Clip.LOOP_CONTINUOUSLY);
}
catch (UnsupportedAudioFileException e) {
throw new IllegalArgumentException("unsupported audio format: '" + filename + "'", e);
}
catch (LineUnavailableException e) {
throw new IllegalArgumentException("could not play '" + filename + "'", e);
}
catch (IOException e) {
throw new IllegalArgumentException("could not play '" + filename + "'", e);
}
}
/***************************************************************************
* Unit tests {@code StdAudio}.
***************************************************************************/
// create a note (sine wave) of the given frequency (Hz), for the given
// duration (seconds) scaled to the given volume (amplitude)
private static double[] note(double hz, double duration, double amplitude) {
int n = (int) (StdAudio.SAMPLE_RATE * duration);
double[] a = new double[n+1];
for (int i = 0; i <= n; i++)
a[i] = amplitude * Math.sin(2 * Math.PI * i * hz / StdAudio.SAMPLE_RATE);
return a;
}
/**
* Test client - play an A major scale to standard audio.
*
* @param args the command-line arguments
*/
/**
* Test client - play an A major scale to standard audio.
*
* @param args the command-line arguments
*/
public static void main(String[] args) {
// 440 Hz for 1 sec
double freq = 440.0;
for (int i = 0; i <= StdAudio.SAMPLE_RATE; i++) {
StdAudio.play(0.5 * Math.sin(2*Math.PI * freq * i / StdAudio.SAMPLE_RATE));
}
// scale increments
int[] steps = { 0, 2, 4, 5, 7, 9, 11, 12 };
for (int i = 0; i < steps.length; i++) {
double hz = 440.0 * Math.pow(2, steps[i] / 12.0);
StdAudio.play(note(hz, 1.0, 0.5));
}
// need to call this in non-interactive stuff so the program doesn't terminate
// until all the sound leaves the speaker.
StdAudio.close();
}
}
/******************************************************************************
* Copyright 2002-2016, Robert Sedgewick and Kevin Wayne.
*
* This file is part of algs4.jar, which accompanies the textbook
*
* Algorithms, 4th edition by Robert Sedgewick and Kevin Wayne,
* Addison-Wesley Professional, 2011, ISBN 0-321-57351-X.
* http://algs4.cs.princeton.edu
*
*
* algs4.jar is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* algs4.jar is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with algs4.jar. If not, see http://www.gnu.org/licenses.
******************************************************************************/