pankration.py
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import random
import time
FIND_PERCENTAGE = 80
class HuntResponse:
ERROR = -1
FAILURE = 0
SUCCESS = 1
def __init__(self, result, message, monster):
self.result = result
self.message = message
self.monster = monster
class Jobs:
WAR = 1
MNK = 2
BLM = 3
WHM = 4
THF = 5
RDM = 6
PLD = 7
DRK = 8
BST = 9
BRD = 10
RNG = 11
SAM = 12
NIN = 13
DRG = 14
SMN = 15
BLU = 16
COR = 17
PUP = 18
DNC = 19
SCH = 20
GEO = 21
RUN = 22
PhysicalDamageTypes = {
'blunt': ['Hand-to-Hand', 'Club', 'Staff', 'Harlequin Frame', 'Stormwaker Frame', 'Sharpshot Frame'],
'slashing': ['Axe', 'Great Axe', 'Great Sword', 'Sword', 'Scythe', 'Katana', 'Great Katana', 'Valoredge Frame'],
'piercing': ['Dagger', 'Polearm', 'Archery', 'Marksmanship', 'Shuriken', 'Boomerang']
}
FeralSkills = {
'Airy Shield': {'type': 'Enhancing', 'sub_type': 'arrow shield', 'shadows': 'ignore', 'range': None, 'aoe': False, 'spell': 'arrow shield'},
'Binding Wave': {'type': 'Enfeebling', 'shadows': 'ignore', 'range': 15, 'aoe': True, 'spell': 'bind'},
'Dire Straight': {'type': 'Physical', 'shadows': 'wipe', 'range': None, 'aoe': False},
'Dismemberment': {'type': 'Piercing', 'shadows': 'absorb', 'range': None, 'aoe': False}, # causes the monster to lose a body part
'Earthshatter': {'type': 'Piercing', 'shadows': 'wipe', 'range': None, 'aoe': True},
'Eyes On Me': {'type': 'Magical', 'sub_type': 'Dark', 'mp_cost': 112, 'shadows': 'absorb', 'range': 13, 'aoe': False},
'Hypnosis': {'type': 'Enfeebling', 'sub_type': 'sleep', 'shadows': 'ignore', 'range': 'gaze', 'aoe': True},
'Magic Barrier': {'type': 'Magical', 'sub_type': 'Dark', 'mp_cost': 29, 'shadows': 'absorb', 'range': None, 'aoe': True},
'Sinker Drill': {'type': 'Physical', 'sub_type': 'Piercing', 'shadows': 'absorb', 'range': None, 'aoe': False},
}
Families = {
'acrolith': {
'base_fp': 50,
'fp_per_level': 0.1,
'max_fp': 55,
'main_job': Jobs.WAR,
'support_job': None,
'innate_feral_skills': ['Sinker Drill', 'Dire Straight', 'Dismemberment', 'Earthshatter'],
'type': 'Arcana',
'strong_vs': ['Dark'],
'charmable': False,
'aspir': False,
'drain': False
},
'ahriman': {
'base_fp': 65,
'fp_per_level': 0.3,
'max_fp': 80,
'main_job': Jobs.WAR,
'support_job': Jobs.BLM,
'innate_feral_skills': ['Binding Wave', 'Magic Barrier', 'Hypnosis', 'Eyes On Me', 'Airy Shield'],
'type': 'Demon',
'traits': ['magic defence bonus +25%'],
'charmable': False,
'aspir': True,
'drain': True
}
}
Monsters = {
'Mechanical Menace': {
'family': 'acrolith',
'zone': 'Abyssea - Uleguerand'
},
'Floating Eye': {
'family': 'ahriman',
'zone': 'Ranguemont Pass'
}
}
class Pankration:
def __init__(self):
pass
def start_battle(self, monster1, monster2, battle_type):
pass
def list_zones(self):
zone_list = []
for monster in Monsters.itervalues():
if monster['zone'] not in zone_list:
zone_list.append(monster['zone'])
return zone_list
def get_monsters(self, zone):
monster_list = []
for monster_name, monster in Monsters.iteritems():
if monster['zone'] == zone:
monster_list.append(monster_name)
return monster_list
def hunt_monster(self, zone):
if random.randint(1, 100) > FIND_PERCENTAGE:
return HuntResponse(HuntResponse.SUCCESS, "You captured the monster!",
random.choice(self.get_monsters(zone)))
else:
return HuntResponse(HuntResponse.FAILURE, "You were unable to capture a monster's soul.",
None)
def get_action():
return ""
class Monster:
def __init__(self, family, level, main_job, support_job, fp_capacity, innate_feral_skills,
eqipped_feral_skills, dicipline_level, temperament):
self.family = family
self.level = level
self.main_job = main_job
self.support_job = support_job
self.fp_capacity = fp_capacity
self.innate_feral_skills = innate_feral_skills
self.equipped_feral_skills = eqipped_feral_skills
self.discipline_level = dicipline_level
self.temperament = temperament
def calculate_fp_gain(self):
pass
def set_strategy(self, strategy_type):
if strategy_type not in self.monster_data['strategies']:
return False
else:
self.strategy = strategy_type
class Battle:
pass
class Arena:
pass
#print Families
p = Pankration()
print("Zones: \n\n{}".format('\n'.join(p.list_zones())))
hunt_zone = p.list_zones()[0]
print("Hunting for monster in zone: {}\n".format(hunt_zone))
hunt_response = p.hunt_monster(hunt_zone)
print("hunt_response")
print(str(hunt_response.result))
time.sleep(0.5)
if hunt_response.result == HuntResponse.SUCCESS:
print(hunt_response.message)
monster = Monsters[hunt_response.monster]
print("The Soul Plate Shows: \n\n{}\n{}{}".format(hunt_response.monster))
else:
print(hunt_response.message)