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5f1e010c
authored
2016-02-26 18:19:22 +0000
by
Barry
Browse Files
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Changes for pankration
1 parent
3c3cad9f
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Showing
4 changed files
with
203 additions
and
44 deletions
data.py
db.sqlite3
hellsbot.py
pankration.py
data.py
View file @
5f1e010
...
...
@@ -157,6 +157,46 @@ def db_get_messages():
msg_conn
.
close
()
return
db_messages
def
db_add_joke
(
joke
):
conn
=
sqlite3
.
connect
(
'db.sqlite3'
)
c
=
conn
.
cursor
()
c
.
execute
(
"INSERT INTO jokes (joke) VALUES (?)"
,
(
joke
,))
conn
.
commit
()
conn
.
close
()
def
db_get_fortune
():
try
:
conn
=
sqlite3
.
connect
(
'db.sqlite3'
)
c
=
conn
.
cursor
()
# TODO: Move this shit to data
return
c
.
execute
(
"SELECT fortune FROM fortunes ORDER BY RANDOM() LIMIT 1;"
)
.
fetchone
()[
0
]
finally
:
conn
.
close
()
def
db_get_joke
():
try
:
conn
=
sqlite3
.
connect
(
'db.sqlite3'
)
c
=
conn
.
cursor
()
return
c
.
execute
(
"SELECT joke FROM jokes ORDER BY RANDOM() LIMIT 1;"
)
.
fetchone
()[
0
]
finally
:
conn
.
close
()
def
db_add_fortune
(
fortune
,
date_added
):
conn
=
sqlite3
.
connect
(
'db.sqlite3'
)
c
=
conn
.
cursor
()
c
.
execute
(
"INSERT INTO fortunes (fortune, date_added) VALUES (?, ?)"
,
(
fortune
,
date_added
))
conn
.
commit
()
conn
.
close
()
def
db_get_fortune
():
try
:
conn
=
sqlite3
.
connect
(
'db.sqlite3'
)
c
=
conn
.
cursor
()
# TODO: Move this shit to data
return
c
.
execute
(
"SELECT fortune FROM fortunes ORDER BY RANDOM() LIMIT 1;"
)
.
fetchone
()[
0
]
finally
:
conn
.
close
()
def
db_get_whoplayed
(
game_name
):
conn
=
sqlite3
.
connect
(
'db.sqlite3'
)
c
=
conn
.
cursor
()
...
...
@@ -272,25 +312,32 @@ def db_add_soul_plate(member_id, soul_plate):
def
db_remove_soul_plate
(
member_id
,
idx
):
pan_record
=
db_get_pankration_record
(
member_id
)
log
(
"{}"
.
format
(
member_id
))
log
(
"
Removing Soul Plate:
{}"
.
format
(
member_id
))
conn
=
sqlite3
.
connect
(
'db.sqlite3'
)
c
=
conn
.
cursor
()
db_state
=
c
.
execute
(
"SELECT soul_plates, member_id FROM pankration WHERE member_id = ?;"
,
(
member_id
,))
.
fetchone
()
if
not
db_state
:
log
(
"Invalid remove request for reflector: {}"
.
format
(
idx
,))
return
False
else
:
log
(
db_state
)
else
:
if
db_state
[
0
]
and
len
(
db_state
[
0
])
>
0
:
inv
=
str
(
db_state
[
0
])
soul_plates
=
pickle
.
loads
(
inv
)
try
:
log
(
"
\n
First: {}
\n\n
"
.
format
(
db_state
[
0
]))
inv
=
str
(
db_state
[
0
])
soul_plates
=
pickle
.
loads
(
inv
)
log
(
"
\n\n
Plates:
\n
{}"
.
format
(
soul_plates
))
except
Exception
as
e
:
log
(
"Failed! {}"
.
format
(
e
))
else
:
log
(
"Invalid remove request for reflector: {}"
.
format
(
idx
,))
return
False
log
(
"
\n\n
Plates:
\n
{}"
.
format
(
soul_plates
))
del
soul_plates
[
idx
]
c
.
execute
(
"""UPDATE pankration SET soul_plates = ?
WHERE member_id = ?;"""
,
(
pickle
.
dumps
(
soul_plates
),
member_id
))
conn
.
commit
()
return
True
def
db_add_reflector
(
member_id
,
reflector
):
pan_record
=
db_get_pankration_record
(
member_id
)
...
...
@@ -304,7 +351,7 @@ def db_add_reflector(member_id, reflector):
VALUES(?, ?, ?, ?);"""
,
(
member_id
,
0
,
0
,
pickle
.
dumps
([
reflector
])))
conn
.
commit
()
else
:
log
(
db_state
)
#
log(db_state)
if
db_state
[
0
]
and
len
(
db_state
[
0
])
>
0
:
inv
=
str
(
db_state
[
0
])
reflectors
=
pickle
.
loads
(
inv
)
...
...
@@ -314,6 +361,7 @@ def db_add_reflector(member_id, reflector):
c
.
execute
(
"""UPDATE pankration SET reflectors = ?
WHERE member_id = ?;"""
,
(
pickle
.
dumps
(
reflectors
),
member_id
))
conn
.
commit
()
return
True
def
db_remove_reflector
(
member_id
,
idx
):
pan_record
=
db_get_pankration_record
(
member_id
)
...
...
@@ -372,9 +420,39 @@ def db_register_battle(member_id, reflector, idx, target_member=None):
db_remove_reflector
(
member_id
,
idx
)
return
def
db_complete_battle
(
battle_id
,
primary_member_id
,
primary_reflector
,
secondary_member_id
,
secondary_reflector
):
pass
secondary_reflector
,
winner
):
log
(
'Completing battle'
)
conn
=
sqlite3
.
connect
(
'db.sqlite3'
)
c
=
conn
.
cursor
()
c
.
execute
(
"""UPDATE pankration_arena SET battle_status = 'finished', battle_end = ?
WHERE battle_id = ?;"""
,
(
datetime
.
datetime
.
now
()
.
strftime
(
'
%
Y/
%
m/
%
d
%
H:
%
M:
%
S'
),
battle_id
))
conn
.
commit
()
log
(
'Completing battle - finished'
)
# TODO: Settle any wagers
reflectors
=
pickle
.
loads
(
str
(
db_get_pankration_record
(
primary_member_id
)[
'reflectors'
]))
reflectors
.
append
(
primary_reflector
)
log
(
'Completing battle - Primary'
)
if
winner
==
1
:
c
.
execute
(
"""UPDATE pankration SET reflectors = ?, wins = wins + 1
WHERE member_id = ?;"""
,
(
pickle
.
dumps
(
reflectors
),
primary_member_id
))
else
:
c
.
execute
(
"""UPDATE pankration SET reflectors = ?, losses = losses + 1
WHERE member_id = ?;"""
,
(
pickle
.
dumps
(
reflectors
),
primary_member_id
))
reflectors
=
pickle
.
loads
(
str
(
db_get_pankration_record
(
secondary_member_id
)[
'reflectors'
]))
reflectors
.
append
(
secondary_reflector
)
log
(
'Completing battle - secondary'
)
if
winner
==
2
:
c
.
execute
(
"""UPDATE pankration SET reflectors = ?, wins = wins + 1
WHERE member_id = ?;"""
,
(
pickle
.
dumps
(
reflectors
),
secondary_member_id
))
else
:
c
.
execute
(
"""UPDATE pankration SET reflectors = ?, losses = losses + 1
WHERE member_id = ?;"""
,
(
pickle
.
dumps
(
reflectors
),
secondary_member_id
))
conn
.
commit
()
conn
.
close
()
log
(
'Completing battle - done'
)
def
db_start_battle
(
battle_id
):
...
...
@@ -393,7 +471,7 @@ def db_get_battle_queue():
results
=
[]
for
row
in
result
:
results
.
append
(
dict_factory
(
c
,
row
))
return
results
...
...
db.sqlite3
View file @
5f1e010
No preview for this file type
hellsbot.py
View file @
5f1e010
...
...
@@ -580,10 +580,8 @@ def do_buyticket(client, message_parts, message):
member
=
data
.
db_get_member
(
message
.
author
.
id
)
log
(
"Member: {}"
.
format
(
member
,))
if
not
member
:
log
(
"there"
)
send_message
(
client
,
message
.
author
,
"There was a problem looking up your information."
)
else
:
log
(
"here"
)
log
(
"Buying Ticket for: {}"
.
format
(
byteify
(
member
[
'member_name'
])))
result
,
response
=
data
.
db_buy_ticket
(
member
[
'member_id'
],
1
)
log
(
"Buy Result: {} - {}"
.
format
(
result
,
response
))
...
...
@@ -601,7 +599,11 @@ def do_balance(client, message_parts, message):
if
not
member
:
send_message
(
client
,
message
.
author
,
"There was a problem looking up your information."
)
else
:
send_message
(
client
,
message
.
author
,
"Credits: {}
\n
Tickets: {}"
.
format
(
member
[
'credits'
],
member
[
'tickets'
]))
pankration_data
=
data
.
db_get_pankration_record
(
member
[
'member_id'
])
if
pankration_data
and
'wins'
in
pankration_data
:
send_message
(
client
,
message
.
author
,
"Credits: {}
\n
Tickets: {}
\n
Pankration Wins: {}
\n
Pankration Losses: {}"
.
format
(
member
[
'credits'
],
member
[
'tickets'
],
pankration_data
[
'wins'
],
pankration_data
[
'losses'
]))
else
:
send_message
(
client
,
message
.
author
,
"Credits: {}
\n
Tickets: {}"
.
format
(
member
[
'credits'
],
member
[
'tickets'
]))
return
...
...
@@ -897,14 +899,12 @@ def do_msg(client, message_parts, message):
def
do_addfortune
(
client
,
message_parts
,
message
):
try
:
fortune
=
message
.
content
[
9
:]
fortune
=
message
.
content
[
11
:]
if
'aa737a5846'
in
fortune
:
send_message
(
client
,
message
.
channel
,
'{} you stop it, you are a pedofile, stop looking at little girls.'
.
format
(
message
.
author
.
mention
()))
return
date_added
=
datetime
.
datetime
.
now
()
.
strftime
(
'
%
Y/
%
m/
%
d
%
H:
%
M:
%
S'
)
c
=
conn
.
cursor
()
c
.
execute
(
"INSERT INTO fortunes (fortune, date_added) VALUES (?, ?)"
,
(
fortune
,
date_added
))
conn
.
commit
()
data
.
db_add_fortune
(
fortune
,
date_added
)
log
(
"Added fortune"
)
except
Exception
as
e
:
log
(
e
.
message
)
...
...
@@ -917,9 +917,7 @@ def do_addfortune(client, message_parts, message):
def
do_fortune
(
client
,
message_parts
,
message
):
fortune
=
None
try
:
c
=
conn
.
cursor
()
# TODO: Move this shit to data
fortune
=
c
.
execute
(
"SELECT fortune FROM fortunes ORDER BY RANDOM() LIMIT 1;"
)
.
fetchone
()[
0
]
fortune
=
data
.
db_get_fortune
()
log
(
fortune
)
except
Exception
as
e
:
log
(
e
)
...
...
@@ -963,13 +961,11 @@ def do_question(client, message_parts, message):
def
do_addjoke
(
client
,
message_parts
,
message
):
try
:
joke
=
message
.
content
[
9
:]
joke
=
message
.
content
[
8
:]
if
'aa737a5846'
in
joke
:
send_message
(
client
,
message
.
channel
,
'{} you stop it, you are a pedofile, stop looking at little girls.'
.
format
(
message
.
author
.
mention
()))
return
c
=
conn
.
cursor
()
c
.
execute
(
"INSERT INTO jokes (joke) VALUES (?)"
,
(
joke
,))
conn
.
commit
()
data
.
db_add_joke
(
joke
)
log
(
"Added joke"
)
except
Exception
as
e
:
log
(
e
.
message
)
...
...
@@ -982,8 +978,7 @@ def do_addjoke(client, message_parts, message):
def
do_joke
(
client
,
message_parts
,
message
):
joke
=
None
try
:
c
=
conn
.
cursor
()
joke
=
c
.
execute
(
"SELECT joke FROM jokes ORDER BY RANDOM() LIMIT 1;"
)
.
fetchone
()[
0
]
joke
=
data
.
db_get_joke
()
log
(
joke
)
except
Exception
as
e
:
log
(
e
)
...
...
@@ -1129,9 +1124,12 @@ def do_list_soul_plates(client, message_parts, message):
member
=
data
.
db_get_member
(
message
.
author
.
id
)
pankration_data
=
data
.
db_get_pankration_record
(
member
[
'member_id'
])
if
pankration_data
and
pankration_data
[
'soul_plates'
]
:
if
pankration_data
and
'soul_plates'
in
pankration_data
:
soul_plates
=
pickle
.
loads
(
str
(
pankration_data
[
'soul_plates'
]))
send_message
(
client
,
message
.
channel
,
"
\n\n
"
.
join
(
"{}. {}"
.
format
(
idx
+
1
,
str
(
soul_plate
.
get_soul_plate_description
()))
for
idx
,
soul_plate
in
enumerate
(
soul_plates
)))
if
len
(
soul_plates
)
>
0
:
send_message
(
client
,
message
.
channel
,
"
\n\n
"
.
join
(
"{}. {}"
.
format
(
idx
+
1
,
str
(
soul_plate
.
get_soul_plate_description
()))
for
idx
,
soul_plate
in
enumerate
(
soul_plates
)))
else
:
send_message
(
client
,
message
.
channel
,
'You have no soul plates.'
)
else
:
send_message
(
client
,
message
.
channel
,
'You have no soul plates.'
)
...
...
@@ -1142,7 +1140,10 @@ def do_list_reflectors(client, message_parts, message):
pankration_data
=
data
.
db_get_pankration_record
(
member
[
'member_id'
])
if
pankration_data
and
pankration_data
[
'reflectors'
]:
reflectors
=
pickle
.
loads
(
str
(
pankration_data
[
'reflectors'
]))
send_message
(
client
,
message
.
channel
,
"
\n\n
"
.
join
(
"{}. {}"
.
format
(
idx
+
1
,
str
(
reflector
))
for
idx
,
reflector
in
enumerate
(
reflectors
)))
if
len
(
reflectors
)
>
0
:
send_message
(
client
,
message
.
channel
,
"
\n\n
"
.
join
(
"{}. {}"
.
format
(
idx
+
1
,
str
(
reflector
))
for
idx
,
reflector
in
enumerate
(
reflectors
)))
else
:
send_message
(
client
,
message
.
channel
,
'You have no reflectors.'
)
else
:
send_message
(
client
,
message
.
channel
,
'You have no reflectors.'
)
...
...
@@ -1160,6 +1161,22 @@ def do_list_feral_skills(client, message_parts, message):
def
do_hunt_monster
(
client
,
message_parts
,
message
):
p
=
Pankration
()
zone
=
' '
.
join
(
message_parts
)
cost
=
p
.
get_zone_cost
(
zone
)
if
cost
==
False
:
send_message
(
client
,
message
.
channel
,
'The zone was not found.'
)
return
else
:
member
=
data
.
db_get_member
(
message
.
author
.
id
)
if
not
member
:
send_message
(
client
,
message
.
author
,
"There was a problem looking up your information."
)
return
result
,
error_message
=
data
.
db_update_credit
(
member
[
'member_id'
],
-
cost
)
if
not
result
:
send_message
(
client
,
message
.
author
,
error_message
)
return
send_message
(
client
,
message
.
channel
,
'Soul Plate purchased for {} credits
\n
Hunting in {}'
.
format
(
cost
,
zone
))
time
.
sleep
(
3
)
hunt_response
=
p
.
hunt_monster
(
' '
.
join
(
message_parts
))
str_out
=
hunt_response
.
message
+
"
\n\n
"
if
hunt_response
.
result
==
HuntResponse
.
SUCCESS
:
...
...
@@ -1172,7 +1189,13 @@ def do_hunt_monster(client, message_parts, message):
def
do_list_zones
(
client
,
message_parts
,
message
):
p
=
Pankration
()
send_message
(
client
,
message
.
channel
,
', '
.
join
(
p
.
list_zones
()))
zones
=
p
.
list_zones
()
# out_str = ""
# for zone_name, zone in zones.iteritems():
# out_str += "{} - {}\n".format(zones[idx]['cost'], idx)
# send_message(client, message.channel, out_str)
out_str
=
'Credit Cost - Zone Name
\n
--------------------------------
\n
'
+
'
\n
'
.
join
([
"{} - {}"
.
format
(
zone
[
'cost'
],
zone_name
.
title
())
for
zone_name
,
zone
in
zones
.
iteritems
()])
send_message
(
client
,
message
.
channel
,
out_str
)
return
...
...
@@ -1214,6 +1237,7 @@ def check_arena():
battle_arena
=
p
.
start_battle
(
monster
,
monster2
,
"not used"
)
fighting
=
True
winner
=
1
while
fighting
:
actions
=
battle_arena
.
step
()
time
.
sleep
(
4
)
...
...
@@ -1224,15 +1248,34 @@ def check_arena():
if
isinstance
(
action
,
AttackAction
):
out_str
+=
"{} {} {} for {}.
\n
"
.
format
(
action
.
attacker
.
monster_type
,
action
.
message
,
action
.
target
.
monster_type
,
int
(
action
.
damage
))
if
isinstance
(
action
,
DefeatAction
):
out_str
+=
"
\n\n
**{}** {}. {} gains {} xp.
\n\n
"
.
format
(
action
.
target
.
monster_type
,
action
.
message
,
action
.
attacker
.
monster_type
,
action
.
xp
)
fighting
=
False
if
action
.
attacker
==
monster
:
result
,
xp_msg
=
monster
.
add_xp
(
action
.
xp
)
if
result
:
out_str
+=
xp_msg
winner
=
1
monster
.
wins
+=
1
monster2
.
losses
+=
1
else
:
result
,
xp_msg
=
monster2
.
add_xp
(
action
.
xp
)
if
result
:
out_str
+=
xp_msg
winner
=
2
monster2
.
wins
+=
1
monster
.
losses
+=
1
break
out_str
+=
"
\n
{} {}
% -
{} {}
%
\n
"
.
format
(
monster
.
monster_type
,
monster
.
get_hp_percent
(),
monster2
.
monster_type
,
monster2
.
get_hp_percent
())
log
(
out_str
)
send_message
(
client
,
arena_channel
,
byteify
(
out_str
))
# Heal the monsters before they are returned to the player inventory
monster
.
hp
=
monster
.
get_hp
()
monster2
.
hp
=
monster2
.
get_hp
()
data
.
db_complete_battle
(
battle
[
'battle_id'
],
battle
[
'primary_member_id'
],
monster
,
battle
[
'secondary_member_id'
],
monster2
,
winner
)
#wait after each match before starting a new fight.
time
.
sleep
(
30
)
except
Exception
as
e
:
log
(
"{} - {}"
.
format
(
format_exception
(
e
),
e
.
message
))
finally
:
...
...
pankration.py
View file @
5f1e010
...
...
@@ -2,6 +2,14 @@ import random
import
time
import
pickle
import
math
import
collections
import
logging
def
log
(
message
):
try
:
logging
.
warning
(
"{} - {}"
.
format
(
datetime
.
datetime
.
now
()
.
strftime
(
'
%
Y/
%
m/
%
d
%
H:
%
M:
%
S'
),
message
))
except
:
pass
FIND_PERCENTAGE
=
100
SKILL_PERCENT
=
80
...
...
@@ -218,21 +226,41 @@ Families = {
Monsters
=
{
'Mechanical Menace'
:
{
'initial_level'
:
9
,
'family'
:
'acrolith'
,
'zone'
:
'Abyssea - Uleguerand'
,
'zone'
:
[
'abyssea - uleguerand'
]
,
'hp'
:
20
,
'weapon_base_damage'
:
14
},
'Floating Eye'
:
{
'initial_level'
:
10
,
'family'
:
'ahriman'
,
'zone'
:
'Ranguemont Pass'
,
'zone'
:
[
'ranguemont pass'
],
'hp'
:
15
,
'weapon_base_damage'
:
15
},
'Bat Eye'
:
{
'family'
:
'ahriman'
,
'zone'
:
[
'ranguemont pass'
,
'beaucedine glacier'
],
'hp'
:
15
,
'weapon_base_damage'
:
15
},
'Evil Eye'
:
{
'family'
:
'ahriman'
,
'zone'
:
[
'castle zvahl baileys'
,
'castle zvahl keep'
,
'xarcabard'
],
'hp'
:
15
,
'weapon_base_damage'
:
15
}
}
UnsortedZones
=
{
'abyssea - uleguerand'
:
{
'cost'
:
10
,
'find_percent'
:
50
},
'beaucedine glacier'
:
{
'cost'
:
10
,
'find_percent'
:
50
},
'castle zvahl baileys'
:
{
'cost'
:
10
,
'find_percent'
:
50
},
'castle zvahl keep'
:
{
'cost'
:
10
,
'find_percent'
:
50
},
'ranguemont pass'
:
{
'cost'
:
10
,
'find_percent'
:
50
},
'xarcabard'
:
{
'cost'
:
10
,
'find_percent'
:
50
},
}
Zones
=
collections
.
OrderedDict
(
sorted
(
UnsortedZones
.
items
()))
class
Pankration
:
def
__init__
(
self
):
...
...
@@ -244,21 +272,27 @@ class Pankration:
return
battle
def
list_zones
(
self
):
zone_list
=
[]
for
monster
in
Monsters
.
itervalues
():
if
monster
[
'zone'
]
not
in
zone_list
:
zone_list
.
append
(
monster
[
'zone'
])
return
zone_list
return
Zones
def
get_monsters
(
self
,
zone
):
monster_list
=
[]
for
monster_name
,
monster
in
Monsters
.
iteritems
():
if
monster
[
'zone'
]
==
zone
:
if
zone
.
lower
()
in
monster
[
'zone'
]
:
monster_list
.
append
(
monster_name
)
return
monster_list
def
get_zone_cost
(
self
,
zone
):
zone
=
zone
.
lower
()
if
zone
in
Zones
:
return
Zones
[
zone
][
'cost'
]
else
:
return
False
def
hunt_monster
(
self
,
zone
):
if
random
.
randint
(
1
,
100
)
<
FIND_PERCENTAGE
:
zone
=
zone
.
lower
()
if
not
zone
in
Zones
:
return
HuntResponse
(
HuntResponse
.
FAILURE
,
"The zone was not found. {} - {}"
.
format
(
zone
,
Zones
),
None
)
if
random
.
randint
(
1
,
100
)
<
Zones
[
zone
][
'find_percent'
]:
monster_name
=
random
.
choice
(
self
.
get_monsters
(
zone
))
monster_data
=
Monsters
[
monster_name
]
hp
=
monster_data
[
'hp'
]
...
...
@@ -266,7 +300,7 @@ class Pankration:
print
(
"Monster: {} Data: {}"
.
format
(
monster_name
,
monster_data
))
family_name
=
monster_data
[
'family'
]
family
=
Families
[
family_name
]
level
=
monster_data
[
'initial_level'
]
level
=
1
main_job
=
random
.
choice
(
family
[
'available_main_job'
])
support_job
=
random
.
choice
(
family
[
'available_support_job'
])
while
support_job
==
main_job
:
...
...
@@ -356,13 +390,14 @@ class Monster:
def
add_xp
(
self
,
exp_to_add
):
self
.
exp
+=
exp_to_add
for
i
in
range
(
self
.
level
,
51
):
if
self
.
exp
>
exp_to_level
[
i
]
:
if
self
.
exp
>
200
*
i
:
if
i
>
self
.
level
:
# We leveled up!
self
.
level
=
i
#print(
"Start level: {} New Level: {}".format(self.level, i))
return
(
True
,
"Start level: {} New Level: {}"
.
format
(
self
.
level
,
i
))
else
:
break
return
(
False
,)
def
get_current_posture
(
self
):
return
TemperamentPosture
[
self
.
temperament_posture
]
...
...
@@ -652,8 +687,11 @@ if __name__ == "__main__":
print
(
"{} {} {} for {}."
.
format
(
action
.
attacker
.
monster_type
,
action
.
message
,
action
.
target
.
monster_type
,
action
.
damage
))
if
isinstance
(
action
,
DefeatAction
):
print
(
"{} {}. {} gains {} xp."
.
format
(
action
.
target
.
monster_type
,
action
.
message
,
action
.
attacker
.
monster_type
,
action
.
xp
))
action
.
attacker
.
hp
=
500
print
(
"{} {}"
.
format
(
action
.
target
.
hp
,
action
.
attacker
.
hp
))
fighting
=
False
break
print
(
"
\n\n
hp: {} {}
\n\n
"
.
format
(
monster
.
hp
,
monster2
.
hp
))
print
(
"
\n
{} {}
% -
{} {}
%
\n
"
.
format
(
monster
.
monster_type
,
monster
.
get_hp_percent
(),
monster2
.
monster_type
,
monster2
.
get_hp_percent
()))
...
...
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