Bug fix for missing users. It now checks users constantly and updates them if needed.
Added several things to pankration.
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70 additions
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... | @@ -385,6 +385,7 @@ def on_socket_raw_send(payload, binary=False): | ... | @@ -385,6 +385,7 @@ def on_socket_raw_send(payload, binary=False): |
385 | 385 | ||
386 | @client.event | 386 | @client.event |
387 | def on_status(member): | 387 | def on_status(member): |
388 | for member in client.get_all_members(): | ||
388 | try: | 389 | try: |
389 | db_member = db_get_member(member.id) | 390 | db_member = db_get_member(member.id) |
390 | #log(db_member) | 391 | #log(db_member) |
... | @@ -1143,6 +1144,7 @@ def on_ready(): | ... | @@ -1143,6 +1144,7 @@ def on_ready(): |
1143 | print(client.user.name) | 1144 | print(client.user.name) |
1144 | print(client.user.id) | 1145 | print(client.user.id) |
1145 | print('------') | 1146 | print('------') |
1147 | |||
1146 | check_msg_queue() | 1148 | check_msg_queue() |
1147 | 1149 | ||
1148 | retries = 0 | 1150 | retries = 0 | ... | ... |
1 | import random | ||
2 | import time | ||
3 | |||
4 | FIND_PERCENTAGE = 80 | ||
5 | |||
6 | |||
7 | class HuntResponse: | ||
8 | ERROR = -1 | ||
9 | FAILURE = 0 | ||
10 | SUCCESS = 1 | ||
11 | |||
12 | def __init__(self, result, message, monster): | ||
13 | self.result = result | ||
14 | self.message = message | ||
15 | self.monster = monster | ||
16 | |||
17 | |||
1 | class Jobs: | 18 | class Jobs: |
2 | WAR = 1 | 19 | WAR = 1 |
3 | MNK = 2 | 20 | MNK = 2 |
... | @@ -79,16 +96,35 @@ Monsters = { | ... | @@ -79,16 +96,35 @@ Monsters = { |
79 | } | 96 | } |
80 | } | 97 | } |
81 | 98 | ||
82 | print Families | 99 | |
83 | class Pankration: | 100 | class Pankration: |
84 | def __init__(self, arena_name): | 101 | def __init__(self): |
85 | pass | 102 | pass |
86 | 103 | ||
87 | def start_battle(self, monster1, monster2, battle_type): | 104 | def start_battle(self, monster1, monster2, battle_type): |
88 | pass | 105 | pass |
89 | 106 | ||
90 | def get_seeking_monsters(self): | 107 | def list_zones(self): |
91 | pass | 108 | zone_list = [] |
109 | for monster in Monsters.itervalues(): | ||
110 | if monster['zone'] not in zone_list: | ||
111 | zone_list.append(monster['zone']) | ||
112 | return zone_list | ||
113 | |||
114 | def get_monsters(self, zone): | ||
115 | monster_list = [] | ||
116 | for monster_name, monster in Monsters.iteritems(): | ||
117 | if monster['zone'] == zone: | ||
118 | monster_list.append(monster_name) | ||
119 | return monster_list | ||
120 | |||
121 | def hunt_monster(self, zone): | ||
122 | if random.randint(1, 100) > FIND_PERCENTAGE: | ||
123 | return HuntResponse(HuntResponse.SUCCESS, "You captured the monster!", | ||
124 | random.choice(self.get_monsters(zone))) | ||
125 | else: | ||
126 | return HuntResponse(HuntResponse.FAILURE, "You were unable to capture a monster's soul.", | ||
127 | None) | ||
92 | 128 | ||
93 | def get_action(): | 129 | def get_action(): |
94 | return "" | 130 | return "" |
... | @@ -121,3 +157,31 @@ class Battle: | ... | @@ -121,3 +157,31 @@ class Battle: |
121 | class Arena: | 157 | class Arena: |
122 | pass | 158 | pass |
123 | 159 | ||
160 | #print Families | ||
161 | |||
162 | p = Pankration() | ||
163 | print("Zones: \n\n{}".format('\n'.join(p.list_zones()))) | ||
164 | hunt_zone = p.list_zones()[0] | ||
165 | print("Hunting for monster in zone: {}\n".format(hunt_zone)) | ||
166 | hunt_response = p.hunt_monster(hunt_zone) | ||
167 | print("hunt_response") | ||
168 | print(str(hunt_response.result)) | ||
169 | time.sleep(0.5) | ||
170 | if hunt_response.result == HuntResponse.SUCCESS: | ||
171 | print('Success! {} - {}'.format(hunt_response.message, hunt_response.monster)) | ||
172 | else: | ||
173 | print(hunt_response.message) | ||
174 | |||
175 | |||
176 | |||
177 | |||
178 | |||
179 | |||
180 | |||
181 | |||
182 | |||
183 | |||
184 | |||
185 | |||
186 | |||
187 | ... | ... |
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