get.txt
1.03 KB
def get(id, tokens, players, mud):
room_name = players[id]["room"]
if len(tokens) == 0:
mud.send_message(id, 'What do you want to get?')
return True
room_data = utils.load_object_from_file('rooms/' + room_name + '.json')
if tokens[0] in room_data.get('inventory'):
if tokens[0] in players[id]['inventory']:
players[id]['inventory'][tokens[0]] += 1
else:
players[id]['inventory'][tokens[0]] = 1
for pid, pl in players.items():
# if they're in the same room as the player
if players[pid]["room"] == players[id]["room"]:
# send them a message telling them what the player said
mud.send_message(pid, "{} picked up a {}.".format(
players[id]["name"], tokens[0]))
utils.save_object_to_file(players[id], "players/{}.json".format(players[id]["name"]))
else:
mud.send_message(id, 'There is no {} here to get.'.format(tokens[0]))
get(id, tokens, players, mud)