mobs.txt
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def run_mobs(players, mud):
def get_att(d):
att = 0
if 'd' in d:
dice = d.split('d')
for d in range(int(dice[0])):
att += utils.randrange(int(dice[1])) + 1
else:
att = int(d)
return att
def calc_att(pid, attacks, bank):
v_att = []
att = 0
for attack in attacks:
if attack['cost'] < bank:
v_att.append(attack)
# Select a random attack
if len(v_att) > 0:
attack = v_att[utils.randrange(len(v_att))]
att = get_att(attack['dmg'])
mud.send_message(pid, "%s for %d" % (attack['desc'], att,))
bank -= attack['cost']
return att, bank
for pid, player in players.items():
if not player['name']:
continue
room_monsters = utils.load_object_from_file('rooms/{}_monsters.json'.format(player['room']))
if not room_monsters:
continue
for mon_name, monster in room_monsters.items():
monster_template = utils.load_object_from_file('mobs/{}.json'.format(mon_name))
if not monster_template:
continue
for active_monster_idx, active_monster in enumerate(monster['active']):
mp = active_monster['mp']
hp = active_monster['hp']
sta = active_monster['sta']
if mp < active_monster['maxmp']:
mp += monster_template['mpr']
active_monster['mp'] = mp
if sta < active_monster['maxsta']:
sta += monster_template['star']
active_monster['sta'] = sta
if active_monster['action'] == "attack" and active_monster['target'] == player['name']:
if hp == 0:
DEAD = 1
att = get_att(monster_template['aa'])
players[pid]['hp'] -= att
mud.send_message(pid, "You were hit by a %s for %d" % (mon_name, att,))
# wait until at least 50% of stamina or mp are regenerated or hp is less than 25%
if (hp/active_monster['maxhp'] < 0.25) or (mp > 0 and mp/active_monster['maxmp'] > 0.5) or (sta > 0 and sta/active_monster['maxsta'] > 0.5):
magic_cast = False
if mp > 0:
att, mp = calc_att(pid, monster_template['sp'], mp)
active_monster['mp'] = mp
players[pid]['hp'] -= att
if att > 0:
magic_cast = True
if not magic_cast:
if sta > 0:
att, sta = calc_att(pid, monster_template['at'], sta)
active_monster['sta'] = sta
players[pid]['hp'] -= att
room_monsters[mon_name]['active'][active_monster_idx] = active_monster
utils.save_object_to_file(room_monsters, 'rooms/{}_monsters.json'.format(player['room']))
run_mobs(players, mud)