4bae9953 by Barry

Added lots of help, modified character creation extensively.

1 parent a277bbbb
...@@ -19,7 +19,13 @@ global_aliases = { ...@@ -19,7 +19,13 @@ global_aliases = {
19 'wear': 'equip', 19 'wear': 'equip',
20 'eq': 'equip', 20 'eq': 'equip',
21 'goto': 'go', 21 'goto': 'go',
22 'sc': 'score' 22 'sc': 'score',
23 'str': 'strength',
24 'dex': 'dexterity',
25 'con': 'constitution',
26 'int': 'intelligence',
27 'wis': 'wisdom',
28 'cha': 'charisma'
23 } 29 }
24 30
25 31
...@@ -277,8 +283,11 @@ class Commands(object): ...@@ -277,8 +283,11 @@ class Commands(object):
277 283
278 284
279 def help(self, id, params, players, mud, tokens, command): 285 def help(self, id, params, players, mud, tokens, command):
286 params = params.lower().strip()
287 if params in global_aliases:
288 params = global_aliases[params]
280 if len(tokens) > 0: 289 if len(tokens) > 0:
281 filename = 'help/' + tokens[0] + '.txt' 290 filename = 'help/' + params + '.txt'
282 else: 291 else:
283 filename = 'help/help.txt' 292 filename = 'help/help.txt'
284 try: 293 try:
......
...@@ -2,6 +2,14 @@ ...@@ -2,6 +2,14 @@
2 "name": null, 2 "name": null,
3 "password": null, 3 "password": null,
4 "room": null, 4 "room": null,
5 "abilities": {
6 "str": 10,
7 "dex": 10,
8 "con": 10,
9 "int": 10,
10 "wis": 10,
11 "cha": 10
12 },
5 "equipment": { 13 "equipment": {
6 "finger": [null, null], 14 "finger": [null, null],
7 "hand": [null, null], 15 "hand": [null, null],
......
1 %bold%greenAce Pilot
2
3 %greenSkillful operator of starships and other vehicles who is
4 %greenobsessed with all related knowledge and lore.
5
6 %greenStat Modifiers:
7
8 %green dex: %bold1
9
10 %boldSee Also:
11 classes
12 character creation
1 %bold%greenAndroid
2
3 %greenAndroids are artificial creatures with both biological and mechanical
4 %greenelements, originally created by humanity as servants and now free to
5 %greenchart their own destiny among the stars.
6
7 %greenStat Modifiers:
8
9 %green dex: %bold2
10 %green int: %bold2
11 %green cha: %bold-2
12 %green base hp: %bold4
13
14 %boldSee Also:
15 races
16 character creation
1 %bold%greenBounty Hunter
2
3 %greenUnstoppable tracker who knows how to stay hot on the trail of those
4 %greenwho flee.
5
6 %greenStat Modifiers:
7
8 %green con: %bold1
9
10 %boldSee Also:
11 classes
12 character creation
1 %bold%greenCharisma
2
3 %greenCharisma measures a character's personality, personal
4 %greenmagnetism, ability to lead, and appearance. A character with a
5 %greenCharisma score of 0 is unconscious. Your character's Charisma
6 %greenmodifier is factored into the following:
7
8 %green- Bluff, Diplomacy, Disguise, Intimidate, and some Profession
9 %greenskill checks.
10 %green- Checks that represent attempts to influence others, including
11 %greenthe envoy's extraordinary abilities
12
13 %boldSee Also:
14 character creation
1 %bold%greenConstitution
2
3 %greenConstitution represents your character's health. A living
4 %greencreature whose Constitution score reaches 0 dies. Your
5 %greencharacter's Constitution modifier is factored into the following:
6
7 %green- Stamina Points used to perform special actions.
8 %green- Fortitude saves (to resist diseases, poisons, and similar threats)
9
10 %boldSee Also:
11 character creation
1 %bold%greenDamaya Lashuntas
2
3 %greenIdealized by many other humanoid races and gifted with innate psychic
4 %greenabilities, lashuntas are at once consummate scholars and enlightened
5 %greenwarriors, naturally divided into two specialized subraces with
6 %greendifferent abilities and societal roles.
7
8 %greenStat Modifiers:
9
10 %green int: %bold2
11 %green cha: %bold2
12 %green con: %bold-2
13 %green base hp: %bold4
14
15 %boldSee Also:
16 races
17 character creation
1 %bold%greenDexterity
2
3 %greenDexterity measures agility, balance, and reflexes. A character
4 %greenwith a Dexterity score of 0 is unconscious. Your character's
5 %greenDexterity modifier is factored into the following:
6
7 %green- Ranged attack rolls, such as those made with projectile
8 %greenweapons and energy weapons, as well as some spells.
9 %green- Energy Armor Class (EAC) and Kinetic Armor Class (KAC).
10 %green- Reflex saving throws (for leaping out of harm's way).
11 %green- Acrobatics, Piloting, Sleight of Hand, and Stealth skill checks.
12
13 %boldSee Also:
14 character creation
1 %bold%greenEnvoy
2
3 %greenCharismatic people person good at a wide range of skills who inspires
4 %greenallies to accomplish great heroic feats.
5
6 %greenSkills:
7
8 %boldAcrobatics Intimidate
9 %boldAthletics Medicine
10 %boldBluff Perception
11 %boldComputers Piloting
12 %boldCulture Profession
13 %boldDiplomacy Sense Motive
14 %boldDisguise Sleight of Hand
15 %boldEngineering Stealth
16
17 %greenProficiencies:
18
19 %boldLight Armor Basic Melee
20 %boldGrenades Small Arms
21
22 %boldSee Also:
23 classes
24 character creation
1 %bold%greenHuman
2
3 %greenAmbitious, creative, and endlessly curious, humans have shown more drive
4 %greento explore their system and the universe beyond than any of their neighbor
5 %greenraces for better and for worse. They've helped usher in a new era of
6 %greensystem-wide communication and organization and are admired for their
7 %greenpassion and tenacity, but their tendency to shoot first and think about
8 %greenthe consequences later can make them a liability for those races otherwise
9 %greeninclined to work with them.
10
11 %greenStat Modifiers:
12
13 %green base hp: %bold4
14
15 %boldSee Also:
16 races
17 character creation
1 %bold%greenIcon
2
3 %greenPopular and respected celebrity who can leverage the public's
4 %greenadoration for specific needs.
5
6 %greenStat Modifiers:
7
8 %green cha: %bold1
9
10 %boldSee Also:
11 classes
12 character creation
1 %bold%greenIntelligence
2
3 %greenIntelligence represents how well your character learns and
4 %greenreasons, and is often associated with knowledge and education.
5 %greenAnimals have Intelligence scores of 1 or 2, and any creature
6 %greencapable of understanding a language has a score of at least 3.
7 %greenA character with an Intelligence score of 0 is unconscious. Your
8 %greencharacter's Intelligence modifier is factored into the following:
9
10 %green- The number of bonus languages your character knows at the
11 %greenstart of the game. Even if this modifier is a penalty, your
12 %greencharacter can still use their starting languages unless the
13 %greenIntelligence score is lower than 3.
14 %green- The number of skill ranks gained each level, though your
15 %greencharacter always gets at least 1 skill rank per level.
16 %green- Computers, Culture, Engineering, Life Science, Medicine,
17 %greenPhysical Science, and some Profession skill checks.
18 %green- Bonus technomancer spells. The minimum Intelligence score
19 %greenneeded to cast a technomancer spell is 10 + the spell's level.
20
21 %boldSee Also:
22 character creation
1 %bold%greenKasathas
2
3 %greenOriginally from a planet orbiting a dying star far beyond the Pact Worlds,
4 %greenthe four-armed kasathas maintain a reputation as a noble and mysterious
5 %greenpeople. They are famous for their anachronistic warriors, ancient wisdom,
6 %greenand strange traditions.
7
8 %greenStat Modifiers:
9
10 %green str: %bold2
11 %green wis: %bold2
12 %green int: %bold-2
13 %green base hp: %bold4
14
15 %boldSee Also:
16 races
17 character creation
1 %bold%greenKorasha Lashuntas
2
3 %greenIdealized by many other humanoid races and gifted with innate psychic
4 %greenabilities, lashuntas are at once consummate scholars and enlightened
5 %greenwarriors, naturally divided into two specialized subraces with
6 %greendifferent abilities and societal roles.
7
8 %greenStat Modifiers:
9
10 %green str: %bold2
11 %green cha: %bold2
12 %green wis: %bold-2
13 %green base hp: %bold4
14
15 %boldSee Also:
16 races
17 character creation
1 %bold%greenMechanic
2
3 %greenMaster of machines and technology whose tinkering produces a drone
4 %greencompanion or a powerful brain implant.
5
6 %greenSkills:
7
8 %boldAthletics Perception
9 %boldComputers Physical Science
10 %boldEngineering Piloting
11 %boldMedicine Profession
12
13 %greenProficiencies:
14
15 %boldLight Armor Basic Melee
16 %boldGrenades Small Arms
17
18 %boldSee Also:
19 classes
20 character creation
1 %bold%greenMercenary
2
3 %greenWell-trained soldier of fortune who can work equally well as a
4 %greencombat grunt or a squad leader.
5
6 %greenStat Modifiers:
7
8 %green str: %bold1
9
10 %boldSee Also:
11 classes
12 character creation
1 %bold%greenMystic
2
3 %greenMagic user whose mysterious connection to a powerful force grants
4 %greenabilities that break the laws of the universe.
5
6 %greenSkills:
7
8 %boldBluff Medicine
9 %boldCulture Mysticism
10 %boldDiplomacy Perception
11 %boldDisguise Profession
12 %boldIntimidate Sense Motive
13 %boldLife Science Survival
14
15 %greenProficiencies:
16
17 %boldLight Armor Basic Melee
18 %boldSmall Arms
19
20 %boldSee Also:
21 classes
22 character creation
1 %bold%greenOperative
2
3 %greenStealthy combatant with wide-ranging know-how who is adept at taking
4 %greenadvantage of unprepared foes.
5
6 %greenSkills:
7
8 %boldAcrobatics Medicine
9 %boldAthletics Perception
10 %boldBluff Piloting
11 %boldComputers Profession
12 %boldCulture Sense Motive
13 %boldDisguise Sleight of Hand
14 %boldEngineering Stealth
15 %boldIntimidate Survival
16
17 %greenProficiencies:
18
19 %boldLight Armor Basic Melee
20 %boldSmall Arms Sniper Weapons
21
22 %boldSee Also:
23 classes
24 character creation
1 %bold%greenOutlaw
2
3 %greenWanted criminal with back-alley connections to black markets and
4 %greenassociates who can fend off legal trouble.
5
6 %greenStat Modifiers:
7
8 %green dex: %bold1
9
10 %boldSee Also:
11 classes
12 character creation
1 %bold%greenPriest
2
3 %greenDedicated and knowledgeable adherent to a philosophy or religion who
4 %greencommands clout among other followers.
5
6 %greenStat Modifiers:
7
8 %green wis: %bold1
9
10 %boldSee Also:
11 classes
12 character creation
1 %bold%greenScholar
2
3 %greenSkilled researcher and cutting-edge thinker with a broad base of
4 %greenknowledge and a thirst to expand it.
5
6 %greenStat Modifiers:
7
8 %green int: %bold1
9
10 %boldSee Also:
11 classes
12 character creation
1 %bold%greenShirrens
2
3 %greenOnce part of a ravenous hive of locust-like predators, the insectile
4 %greenshirrens only recently broke with their hive mind to become a race
5 %greenof telepaths physically addicted to their own individualism, yet
6 %greendedicated to the idea of community and harmony with other races
7
8 %greenStat Modifiers:
9
10 %green con: %bold2
11 %green wis: %bold2
12 %green cha: %bold-2
13 %green base hp: %bold6
14
15 %boldSee Also:
16 races
17 character creation
1 %bold%greenSolarian
2
3 %greenDisciplined warrior whose mastery of the stars grants either a
4 %greenweapon or armor made of stellar power.
5
6 %greenSkills:
7
8 %boldAcrobatics Perception
9 %boldAthletics Physical Science
10 %boldDiplomacy Profession
11 %boldIntimidate Sense Motive
12 %boldMysticism Stealth
13
14 %greenProficiencies:
15
16 %boldLight Armor Basic Melee
17 %boldSmall Arms Advanced Melee
18
19 %boldSee Also:
20 classes
21 character creation
1 %bold%greenSoldier
2
3 %greenExpert with a huge range of armor, guns, and melee weapons who
4 %greenspecializes in certain types of gear.
5
6 %greenSkills:
7
8 %boldAcrobatics Medicine
9 %boldAthletics Piloting
10 %boldEngineering Profession
11 %boldIntimidate Survival
12
13 %greenProficiencies:
14
15 %boldLight Armor Heavy Armor
16 %boldBasic Melee Advanced Melee
17 %boldSmall Arms Long Guns
18 %boldHeavy Weapons Sniper Weapons
19 %boldGrenades
20
21 %boldSee Also:
22 classes
23 character creation
1 %bold%greenSpacefarer
2
3 %greenRestless explorer who has strong intuition and has collected deep
4 %greenknowledge about alien biology and topology.
5
6 %greenStat Modifiers:
7
8 %green con: %bold1
9
10 %boldSee Also:
11 classes
12 character creation
1 %bold%greenStrength
2
3 %greenStrength measures muscle and physical power. A character with
4 %greena Strength score of 0 is unconscious. Your character's Strength
5 %greenmodifier is factored into the following:
6
7 %green- Melee attack rolls and attack rolls made with thrown
8 %greenweapons (such as grenades).
9 %green- Damage rolls when using melee weapons or thrown weapons
10 %green(but not grenades).
11 %green- Athletics skill checks.
12 %green- Strength checks (for breaking down doors and the like).
13 %green- How much gear your character can carry
14
15 %boldSee Also:
16 character creation
1 %bold%greenTechnomancer
2
3 %greenMagic user who is preternaturally attuned to technology and can use
4 %greenit to unlock powerful effects.
5
6 %greenSkills:
7
8 %boldComputers Physical Science
9 %boldEngineering Piloting
10 %boldLife Science Profession
11 %boldMysticism Sleight of Hand
12
13 %greenProficiencies:
14
15 %boldLight Armor Basic Melee
16 %boldSmall Arms
17
18 %boldSee Also:
19 classes
20 character creation
1 %bold%greenVesk
2
3 %greenHeavily muscled and covered with thick scales and short, sharp horns,
4 %greenthe reptilian vesk are exactly as predatory and warlike as they
5 %greenappear. Originally hailing from a star system near the Pact Worlds,
6 %greenthey sought to conquer and subdue their stellar neighbors, as they
7 %greenhad all the other intelligent races in their own system, until an
8 %greenoverwhelming threat forced them into a grudging alliance with the
9 %greenPact Worlds for now.
10
11 %greenStat Modifiers:
12
13 %green str: %bold2
14 %green con: %bold2
15 %green int: %bold-2
16 %green base hp: %bold6
17
18 %boldSee Also:
19 races
20 character creation
1 %bold%greenWisdom
2
3 %greenWisdom describes a character's common sense, intuition, and
4 %greenwillpower. A character with a Wisdom score of 0 is unconscious.
5 %greenYour character's Wisdom modifier is factored into the following:
6
7 %green- Will saving throws (for defending against things like magical
8 %greenmind control).
9 %green- Mysticism, Perception, Sense Motive, Survival, and some
10 %greenProfession skill checks.
11 %green- Bonus mystic spells. The minimum Wisdom score needed to
12 %greencast a mystic spell is 10 + the spell's level.
13
14 %boldSee Also:
15 character creation
1 %bold%greenXenoseeker
2
3 %greenGuru of alien life-forms who finds that meeting them is one of life's
4 %greenmost rewarding accomplishments.
5
6 %greenStat Modifiers:
7
8 %green cha: %bold1
9
10 %boldSee Also:
11 classes
12 character creation
1 %bold%greenYsoki
2
3 %greenSmall and furtive, the ysoki are often overlooked by larger races.
4 %greenYet through wit and technological prowess, they've spread
5 %greenthroughout the solar system, giving truth to the old adage that
6 %greenevery starship needs a few rats.
7
8 %greenStat Modifiers:
9
10 %green dex: %bold2
11 %green int: %bold2
12 %green str: %bold-2
13 %green base hp: %bold2
14
15 %boldSee Also:
16 races
17 character creation
...@@ -665,6 +665,7 @@ class MudServer(object): ...@@ -665,6 +665,7 @@ class MudServer(object):
665 if option_state == self._READ_NAWS: 665 if option_state == self._READ_NAWS:
666 height = 30 666 height = 30
667 width = 100 667 width = 100
668 try:
668 if 'esp' in sys.platform: 669 if 'esp' in sys.platform:
669 height, width = ustruct.unpack('>hh', option_data) 670 height, width = ustruct.unpack('>hh', option_data)
670 else: 671 else:
...@@ -674,6 +675,8 @@ class MudServer(object): ...@@ -674,6 +675,8 @@ class MudServer(object):
674 if width > 0: 675 if width > 0:
675 client.width = width 676 client.width = width
676 print("Got NAWS Width: %d Height: %d" % (client.width, client.height)) 677 print("Got NAWS Width: %d Height: %d" % (client.width, client.height))
678 except:
679 pass
677 option_state = 0 680 option_state = 0
678 option_data = bytearray() 681 option_data = bytearray()
679 # elif option_state == self._READ_MSDP: 682 # elif option_state == self._READ_MSDP:
......
1 {"name": "test", "password": "6c76899eb15393064b4f4db94805e5862232920b", "room": "town/room001", "equipment": {"finger": [null, null], "hand": [null, null], "arm": [null, null], "leg": [null, null], "foot": [null, null], "head": null, "neck": null, "back": null, "body": null, "waist": null}, "inventory": {"bag": [{"expires": 0, "inventory": {"shirt": [{"expires": 0}]}}]}, "prompt": "hp %hp mp %mp> ", "aliases": {}, "hp": 94, "mp": 10, "maxhp": 100, "maxmp": 10, "maxsta": 10, "sta": 0.8000000000000004, "aa": "1d2", "mpr": 0.25, "star": 0.4, "weapon": null, "sp": {}, "at": {"kick": {"cost": 5, "dmg": "2d4", "desc": "You unleash a powerful kick"}}}
...\ No newline at end of file ...\ No newline at end of file
1 {"name": "test", "password": "6c76899eb15393064b4f4db94805e5862232920b", "room": "town/tavern", "abilities": {"str": 10, "dex": 23, "con": 10, "int": 12, "wis": 10, "cha": 8}, "equipment": {"finger": [null, null], "hand": [null, null], "arm": [null, null], "leg": [null, null], "foot": [null, null], "head": null, "neck": null, "back": null, "body": null, "waist": null}, "inventory": {"bag": [{"expires": 0, "inventory": {"shirt": [{"expires": 0}]}}]}, "prompt": "hp %hp mp %mp> ", "aliases": {}, "hp": 100, "mp": 10, "maxhp": 100, "maxmp": 10, "maxsta": 10, "sta": 10, "aa": "1d2", "mpr": 0.25, "star": 0.4, "weapon": null, "sp": {}, "at": {"kick": {"cost": 5, "dmg": "2d4", "desc": "You unleash a powerful kick"}}, "createstep": 7, "color_enabled": true, "over_13": true, "race": "Android", "theme": "Ace Pilot", "class": "Envoy", "abilitypoints": 0}
...\ No newline at end of file ...\ No newline at end of file
......