fb785eda by Barry

Huge update and added more protocol handling to the mudserver.py

1 parent 51c565a0
...@@ -7,7 +7,7 @@ def look(id, mud, players, tokens): ...@@ -7,7 +7,7 @@ def look(id, mud, players, tokens):
7 del tokens[0] 7 del tokens[0]
8 if len(tokens) == 0: 8 if len(tokens) == 0:
9 mud.send_message(id, room_data.get('title'), color=['bold', 'green']) 9 mud.send_message(id, room_data.get('title'), color=['bold', 'green'])
10 mud.send_message(id, room_data.get('description'), color='green') 10 mud.send_message(id, room_data.get('description'), line_ending='\r\n\r\n', color='green')
11 else: 11 else:
12 subject = tokens[0] 12 subject = tokens[0]
13 items = room_data.get('look_items') 13 items = room_data.get('look_items')
...@@ -46,12 +46,13 @@ def look(id, mud, players, tokens): ...@@ -46,12 +46,13 @@ def look(id, mud, players, tokens):
46 if len(playershere) > 0: 46 if len(playershere) > 0:
47 mud.send_message(id, "%boldPlayers here:%reset {}".format(", ".join(playershere))) 47 mud.send_message(id, "%boldPlayers here:%reset {}".format(", ".join(playershere)))
48 48
49 # send player a message containing the list of exits from this room 49 mud.send_message(id, "%boldObvious Exits:%reset ", line_ending='')
50 mud.send_message(id, "%boldObvious Exits:%reset {}".format(", ".join(room_data.get('exits')))) 50 mud.send_list(id, room_data.get('exits'), "go")
51 51
52 # send player a message containing the list of exits from this room 52 # send player a message containing the list of exits from this room
53 if len(room_data.get('inventory')) > 0: 53 if len(room_data.get('inventory')) > 0:
54 mud.send_message(id, "%boldItems here:%reset {}".format(", ".join(room_data.get('inventory').keys()))) 54 mud.send_message(id, "%boldItems here:%reset ", line_ending='')
55 mud.send_list(id, room_data.get('inventory').keys(), "look")
55 56
56 # send player a message containing the list of players in the room 57 # send player a message containing the list of players in the room
57 for mon_name, monster in room_monsters.items(): 58 for mon_name, monster in room_monsters.items():
......
1 def score(id, players, mud):
2 from math import floor
3
4 mud.send_message(id, " %green+----------------------------=Score=---------------------------+", nowrap=True)
5 hp = str("%d/%d" % (floor(players[id]['hp']), floor(players[id]['maxhp']))).center(12, ' ')
6 mp = str("%d/%d" % (floor(players[id]['mp']), floor(players[id]['maxmp']))).center(12, ' ')
7 sta = str("%d/%d" % (floor(players[id]['sta']), floor(players[id]['maxsta']))).center(12, ' ')
8
9 mud.send_message(id, " %%green|%%reset%%bold%%white%s%%reset%%green|" % (players[id]["name"].center(62),), nowrap=True)
10 mud.send_message(id, " %green+--------------------------------------------------------------+", nowrap=True)
11 mud.send_message(id, " %%green|%%reset %%cyanHP:%%reset %%white[%s]%%reset %%green|%%reset %%cyanMP:%%reset %%white[%s]%%reset %%green|%%reset %%cyanST:%%reset %%white[%s]%%reset %%green|%%reset" % (hp, mp, sta), nowrap=True)
12
13
14 # output = """
15 # --------------------------------------------
16 # HP: {hp} Max HP: {maxhp}
17 # MP: {mp} Max MP: {maxmp}
18 # Sta: {sta} Max Sta: {maxsta}
19 # Experience: {exp}
20 # Skills:""".format(hp=floor(players[id]['hp']),
21 # mp=floor(players[id]['mp']),
22 # maxhp=floor(players[id]['maxhp']),
23 # maxmp=floor(players[id]['maxmp']),
24 # sta=floor(players[id]['sta']),
25 # maxsta=floor(players[id]['maxsta']),
26 # exp=0)
27 # mud.send_message(id, output)
28
29 mud.send_message(id, " %green+---------------------------=Skills=---------------------------+", nowrap=True)
30 skills = ["skillasdfasdfasdfasdf", "skill 2 sdfg sdfg", "Skill 3 asdf ewrewwr"]
31 for skill in skills:
32 mud.send_message(id, " %%green|%%reset %s%%green|%%reset" % (skill.ljust(61),), nowrap=True)
33
34 mud.send_message(id, " %green+--------------------------------------------------------------+", nowrap=True)
35
36
37
38 score(id, players, mud)
39 del score
...\ No newline at end of file ...\ No newline at end of file
...@@ -2,6 +2,8 @@ def who(id, players, mud): ...@@ -2,6 +2,8 @@ def who(id, players, mud):
2 mud.send_message(id, "") 2 mud.send_message(id, "")
3 mud.send_message(id, "-------- {} Players Currently Online --------".format(len(players))) 3 mud.send_message(id, "-------- {} Players Currently Online --------".format(len(players)))
4 for pid, player in players.items(): 4 for pid, player in players.items():
5 if player["name"] is None:
6 continue
5 mud.send_message(id, " " + player["name"]) 7 mud.send_message(id, " " + player["name"])
6 mud.send_message(id, "---------------------------------------------".format(len(players))) 8 mud.send_message(id, "---------------------------------------------".format(len(players)))
7 mud.send_message(id, "") 9 mud.send_message(id, "")
......
1 { 1 {
2 "name": null, 2 "name": null,
3 "password": null,
3 "room": null, 4 "room": null,
4 "inventory": {}, 5 "inventory": {},
5 "prompt": "hp %hp mp %mp> ", 6 "prompt": "hp %hp mp %mp> ",
......
...@@ -11,6 +11,7 @@ from math import floor ...@@ -11,6 +11,7 @@ from math import floor
11 from sys import platform 11 from sys import platform
12 12
13 from mudserver import MudServer 13 from mudserver import MudServer
14 from commandhandler import CommandHandler
14 from utils import load_object_from_file, save_object_to_file 15 from utils import load_object_from_file, save_object_to_file
15 16
16 if 'esp' in platform: 17 if 'esp' in platform:
...@@ -47,6 +48,8 @@ def show_prompt(pid): ...@@ -47,6 +48,8 @@ def show_prompt(pid):
47 48
48 tick = 0.0 49 tick = 0.0
49 spawn = 0.0 50 spawn = 0.0
51 cmd_handler = CommandHandler()
52
50 # main game loop. We loop forever (i.e. until the program is terminated) 53 # main game loop. We loop forever (i.e. until the program is terminated)
51 while True: 54 while True:
52 if 'esp' in platform: 55 if 'esp' in platform:
...@@ -104,6 +107,8 @@ while True: ...@@ -104,6 +107,8 @@ while True:
104 for line in f: 107 for line in f:
105 mud.send_message(id, line, "\r") 108 mud.send_message(id, line, "\r")
106 # send the new player a prompt for their name 109 # send the new player a prompt for their name
110 #bytes_to_send = bytearray([mud._TN_INTERPRET_AS_COMMAND, mud._TN_WONT, mud._ECHO])
111 #mud.raw_send(id, bytes_to_send)
107 mud.send_message(id, "What is your name?") 112 mud.send_message(id, "What is your name?")
108 113
109 # go through any recently disconnected players 114 # go through any recently disconnected players
...@@ -148,9 +153,21 @@ while True: ...@@ -148,9 +153,21 @@ while True:
148 already_logged_in = True 153 already_logged_in = True
149 if already_logged_in: 154 if already_logged_in:
150 continue 155 continue
151 loaded_player = load_object_from_file("players/{}.json".format(command))
152 if loaded_player is None:
153 players[id]["name"] = command 156 players[id]["name"] = command
157
158 mud.remote_echo(id, False)
159 mud.send_message(id, "Enter Password: ")
160
161 elif players[id]["password"] is None:
162 if command.strip() == '' or command is None:
163 mud.send_message(id, "Invalid Password")
164 continue
165
166 # TODO: Write password shadow file
167
168 loaded_player = load_object_from_file("players/{}.json".format(players[pid]["name"]))
169 if loaded_player is None:
170 players[id]["password"] = True
154 players[id]["room"] = "Tavern" 171 players[id]["room"] = "Tavern"
155 else: 172 else:
156 players[id] = loaded_player 173 players[id] = loaded_player
...@@ -160,21 +177,20 @@ while True: ...@@ -160,21 +177,20 @@ while True:
160 # send each player a message to tell them about the new player 177 # send each player a message to tell them about the new player
161 mud.send_message(pid, "{} entered the game".format(players[id]["name"])) 178 mud.send_message(pid, "{} entered the game".format(players[id]["name"]))
162 179
180 mud.remote_echo(id, True)
163 # send the new player a welcome message 181 # send the new player a welcome message
164 mud.send_message(id, "\r\n\r\nWelcome to the game, {}. ".format(players[id]["name"]) + 182 mud.send_message(id, "\r\n\r\nWelcome to the game, {}. ".format(players[id]["name"]) +
165 "\r\nType 'help' for a list of commands. Have fun!\r\n\r\n") 183 "\r\nType 'help' for a list of commands. Have fun!\r\n\r\n")
166 184
167 # send the new player the description of their current room 185 # send the new player the description of their current room
168 186
169 mud.send_message(id, load_object_from_file('rooms/' + players[id]["room"] + '.json')['description']) 187 cmd_handler.parse(id, 'look', '', mud, players)
170 188 show_prompt(id)
171 else: 189 else:
172 from commandhandler import CommandHandler
173 if 'esp' in platform: 190 if 'esp' in platform:
174 collect() 191 collect()
175 cmd_handler = CommandHandler()
176 192
177 handler_results = cmd_handler.parse(id, command, params, mud, players) 193 cmd_handler.parse(id, command, params, mud, players)
178 show_prompt(id) 194 show_prompt(id)
179 195
180 # Start WIFI Setup 196 # Start WIFI Setup
......
...@@ -3,7 +3,7 @@ def run_mobs(players, mud): ...@@ -3,7 +3,7 @@ def run_mobs(players, mud):
3 3
4 from utils import load_object_from_file, save_object_to_file, calc_att, get_att 4 from utils import load_object_from_file, save_object_to_file, calc_att, get_att
5 for pid, player in players.items(): 5 for pid, player in players.items():
6 if not player['name']: 6 if not player['password']:
7 continue 7 continue
8 if player['mp'] < player['maxmp']: 8 if player['mp'] < player['maxmp']:
9 players[pid]['mp'] += player['mpr'] 9 players[pid]['mp'] += player['mpr']
......
1 {"name": "test", "room": "Room001", "inventory": {"candle": 1}, "prompt": "h %hp m %mp s %st> ", "aliases": {}, "hp": 74, "mp": 5.0, "sta": 1.2000000000000361, "aa": "1d2", "mpr": 0.25, "star": 0.4, "maxhp": 953, "maxmp": 10, "maxsta": 10, "weapon": "sword", "sp": {"fireball": {"cost": 5, "dmg": "2d4", "desc": "A fireball blasts from your fingertips striking the target"}}, "at": {"kick": {"cost": 5, "dmg": "2d4", "desc": "You unleash a powerful kick"}}}
...\ No newline at end of file ...\ No newline at end of file
1 {"name": "test", "password": true, "room": "Tavern", "inventory": {"candle": 1}, "prompt": "h %hp m %mp s %st> ", "aliases": {}, "hp": 74, "mp": 10.0, "sta": 10.00000000000004, "aa": "1d2", "mpr": 0.25, "star": 0.4, "maxhp": 953, "maxmp": 10, "maxsta": 10, "weapon": "sword", "sp": {"fireball": {"cost": 5, "dmg": "2d4", "desc": "A fireball blasts from your fingertips striking the target"}}, "at": {"kick": {"cost": 5, "dmg": "2d4", "desc": "You unleash a powerful kick"}}}
...\ No newline at end of file ...\ No newline at end of file
......