GNUmakefile 1.92 KB
#!smake -k
# --------------------------------------------------------------------
#        Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
#        
#        $RCSfile: GNUmakefile,v $
#        $Revision: 1.1 $
#        $Date: 2003/04/04 19:21:06 $
# --------------------------------------------------------------------
#
# Makefile for bumpmap demo application 
#
#

include $(ROOT)/usr/include/make/PRdefs

.NOTPARALLEL:

#FINAL =

#ifdef FINAL
OPTIMIZER       = -O2
LCDEFS          = -D_FINALROM -DNDEBUG -DF3DEX_GBI_2
N64LIB          = -lultra_rom
#else
OPTIMIZER       = -g
LCDEFS          = -DDEBUG -DF3DEX_GBI_2
N64LIB          = -lultra_d
#endif

APP =		bumpmap

TARGETS =	rom

OBJHFILES =	./obj_dls.h ./obj_texs.h ./obj_verts.h

TEXHFILES =	obj_real.h

HFILES =	$(TEXHFILES) $(OBJHFILES) bumpmap.h

CODEFILES   =	bumpmap.c dram_stack.c

CODEOBJECTS =	$(CODEFILES:.c=.o)

DATAFILES   =	static.c cfb.c rsp_cfb.c zbuf.c

DATAOBJECTS =	$(DATAFILES:.c=.o)

CODESEGMENT =	codesegment.o

OBJECTS =	$(CODESEGMENT) $(DATAOBJECTS)

LCINCS =	-I.
LCOPTS =	-Wall -non_shared -G 0 -mips2
LDFLAGS =	$(MKDEPOPT) -L$(ROOT)/usr/lib $(N64LIB) -lgcc

LDIRT  =	$(APP) $(OBJHFILES)

default:	$(TARGETS)

SUBDIRS =	texlit

install:	default
	(cd texlit; make install)
	$(INSTALL) -m 444 -F /usr/src/PR/demos/bumpmap \
			$(HFILES) $(CODEFILES) $(DATAFILES) Makefile \
			spec README

#
# use $(COMMONRULES) conventions to descend into subdirectories
# for common targets:
#
COMMONPREF =	bumpmap

include $(COMMONRULES)

$(COMMONTARGS) : $(COMMONPREF)$$@
	$(SUBDIRS_MAKERULE)


$(CODESEGMENT):	$(CODEOBJECTS)
		$(LD) -o $(CODESEGMENT) -r $(CODEOBJECTS) $(LDFLAGS)

#ifdef FINAL
$(TARGETS) $(APP):      spec $(OBJECTS)
	$(MAKEROM) -s 9 -r $(TARGETS) spec
#ifndef NOMAKEMASK
	makemask $(TARGETS)
#endif
#else
$(TARGETS) $(APP):      spec $(OBJECTS)
	$(MAKEROM) -r $(TARGETS) spec
#endif

static.c:	$(OBJHFILES)

$(OBJHFILES):
	(cd texlit; make obj_texs.h )
	cp texlit/obj_*.h .