texture.h
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
#ifndef __texture__
#define __texture__
extern unsigned short RGBA16dana[];
extern unsigned char CI8ramp[];
extern unsigned short palette256[];
extern unsigned char CI4ramp[];
extern unsigned short palette0[];
extern unsigned short palette1[];
extern unsigned short palette2[];
extern unsigned short palette3[];
extern unsigned short palette4[];
extern unsigned short palette5[];
extern unsigned short palette6[];
extern unsigned short palette7[];
extern unsigned short palette8[];
extern unsigned short palette9[];
extern unsigned short palette10[];
extern unsigned short palette11[];
extern unsigned short palette12[];
extern unsigned short palette13[];
extern unsigned short palette14[];
extern unsigned short palette15[];
extern unsigned char CI8mandrill[];
extern unsigned short CI8mandrilltlut[];
extern unsigned char RGBA32mandrill[];
extern unsigned short RGBA16mandrill[];
extern unsigned char I4mandrill[];
/*
extern unsigned char RGBA32grid[];
extern unsigned short RGBA16grid[];
*/
#endif /* __texture__ */