sfx.inst
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envelope Pass
{
attackTime = 0;
attackVolume = 127;
decayTime = 700000;
decayVolume = 127;
releaseTime = 0;
releaseVolume = 0;
}
envelope Fail
{
attackTime = 0;
attackVolume = 127;
decayTime = 300000;
decayVolume = 127;
releaseTime = 0;
releaseVolume = 0;
}
keymap key1
{
velocityMin = 0;
velocityMax = 127;
keyMin = 41;
keyMax = 41;
keyBase = 41;
detune = 0;
}
sound sound1
{
use ("maru.aiff");
keymap = key1;
pan = 64;
volume = 127;
envelope = Pass;
}
sound sound2
{
use ("batu.aiff");
keymap = key1;
pan = 64;
volume = 127;
envelope = Fail;
}
instrument inst1
{
volume = 127;
pan = 64;
sound = sound1;
sound = sound2;
}
bank Wave1
{
instrument [0] = inst1;
}