sndplayUI.c
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/*====================================================================
* sndplayUI.c
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
/*========================*/
#include <ultra64.h>
#include <ultralog.h>
#include <os.h>
#include <assert.h>
#include "audio.h"
#include "gfx.h"
#include "sndplayUI.h"
#include "UIpane.h"
#include "sequence.h"
#include "font_ext.h"
#include "minus_sprite.h"
#include "plus_sprite.h"
#include "sfxplay_sprite.h"
#define USE_DETUNE 1 /* 1 = pitch box controls detuning, 0 = pitch box controls pitch */
extern ALSndPlayer *sndp;
extern ALInstrument *sfxInst;
static void __SndPItemInit (UIItem *pItem, int id);
static void __SndPPlayDrawProc (UIItem *pItem, Gfx **ppGfx);
static void __SndPTitleDrawProc (UIItem *pItem, Gfx **ppGfx);
static void __SndPNBoxDrawProc (UIItem *pItem, Gfx **ppGfx);
static void __SndPPaneDrawProc (UIPane *pPane, Gfx **ppGfx);
static char __SndPHandleEventProc (UIPane *pPane, UIEvent *pEvent);
static char __SndPHandleMouseDown (UIPane *pPane, Point *pPt);
static char __SndPHandleMouseUp (UIPane *pPane, Point *pPt);
static char __SndPHandleButtonDown (UIPane *pPane, int button);
static void __SndPDrawStrings (Gfx **ppGfx, Rect *bounds, char *str);
#if USE_DETUNE
static char labelStr[] = "FX@ Detune Pan Vol FXMix";
#else
static char labelStr[] = "FX@ Pitch Pan Vol FXMix";
#endif
static sndplayUI sSndPUI;
static u32 CurValStrDL = 0;
static u8 CurFXNum = 0;
static u8 CurFXPan = 64;
static u8 CurFXVol = 127;
static u8 CurFXMix = 80;
static f32 CurFXPitch = 1.0f;
static char sSndNeedsPlaying = FALSE; /* sct 11/28/95 */
#define NUM_SFX_STR_BMS 36
static Bitmap SFXStrBM[NUM_SFX_STR_BMS];
#define NUM_TEXT_STRS 6
static Gfx SFXStrDL[NUM_TEXT_STRS][NUM_DL(NUM_SFX_STR_BMS)];
static Sprite SFXStrSprite = {
0,0, /* Position: x,y */
0,0, /* Sprite size in texels (x,y) */
1.0,1.0, /* Sprite Scale: x,y */
0,0, /* Explosion (x,y) */
SP_TRANSPARENT, /* Sprite Attributes */
0x1234, /* Sprite Depth: Z */
255,255,255,255, /* Sprite Coloration: RGBA */
0,0,NULL, /* Color LookUp Table: start_index, length, address */
0,1, /* Sprite Bitmap index: start index, step increment */
NUM_SFX_STR_BMS, /* Number of bitmaps */
NUM_DL(NUM_SFX_STR_BMS), /* Number of display list locations allocated */
15, 128, /* Sprite Bitmap Height: Used_height, physical height */
G_IM_FMT_I, /* Sprite Bitmap Format */
G_IM_SIZ_4b, /* Sprite Bitmap Texel Size */
SFXStrBM, /* Pointer to bitmaps */
&SFXStrDL[0][0], /* Display list memory */
&SFXStrDL[0][0], /* HACK: dynamic_dl pointer */
};
void
SndP_Init (UIPane **ppPane)
{
UIItem *pItem;
int i;
/* Initialize SndPlayer specific fields. */
sSndPUI.curSnd = 0;
/* Initialize the SndPlayUI's pane. */
Pane_Init (&sSndPUI.fPane);
sSndPUI.fPane.numItems = kSndPNumItems;
sSndPUI.fPane.itemList = sSndPUI.fItemList;
sSndPUI.fPane.pData = &sSndPUI;
sSndPUI.fPane.DrawProc = __SndPPaneDrawProc;
sSndPUI.fPane.HandleEventProc = __SndPHandleEventProc;
SetRect (&sSndPUI.fPane.bounds, kSndP_l, kSndP_t, kSndP_l + kSndP_w, kSndP_t + kSndP_h);
/* Initialize each of the SndPlayUI's pane's items. */
for (i=0; i<sSndPUI.fPane.numItems; i++)
{
pItem = &sSndPUI.fPane.itemList[i];
__SndPItemInit (pItem, i);
}
*ppPane = &sSndPUI.fPane;
}
static void
__SndPItemInit (UIItem *pItem, int id)
{
Item_Init (pItem, id);
pItem->pPane = &sSndPUI.fPane;
switch (id)
{
case kSndPPlayID:
SetRect (&pItem->bounds, kSndPPlay_l, kSndPNBox_t, kSndPPlay_l + kSndPPlay_w, kSndPNBox_b);
pItem->DrawProc = __SndPPlayDrawProc;
pItem->pSpriteIcon = &sfxplay_sprite;
break;
case kSndPTitleID:
SetRect (&pItem->bounds, kSndPTitle_l, kSndPTitle_t, kSndPTitle_r, kSndPTitle_b);
pItem->DrawProc = __SndPTitleDrawProc;
break;
case kSndPNumberNBoxID:
SetRect (&pItem->bounds, kSndPNumberNBox_l, kSndPNBox_t, kSndPNumberNBox_l + kSndPNBox_w, kSndPNBox_b);
pItem->DrawProc = __SndPNBoxDrawProc;
break;
case kSndPPitchNBoxID:
SetRect (&pItem->bounds, kSndPPitchNBox_l, kSndPNBox_t, kSndPPitchNBox_l + kSndPNBox_w, kSndPNBox_b);
pItem->DrawProc = __SndPNBoxDrawProc;
break;
case kSndPPanNBoxID:
SetRect (&pItem->bounds, kSndPPanNBox_l, kSndPNBox_t, kSndPPanNBox_l + kSndPNBox_w, kSndPNBox_b);
pItem->DrawProc = __SndPNBoxDrawProc;
break;
case kSndPVolumeNBoxID:
SetRect (&pItem->bounds, kSndPVolumeNBox_l, kSndPNBox_t, kSndPVolumeNBox_l + kSndPNBox_w, kSndPNBox_b);
pItem->DrawProc = __SndPNBoxDrawProc;
break;
case kSndPFXMixNBoxID:
SetRect (&pItem->bounds, kSndPFXMixNBox_l, kSndPNBox_t, kSndPFXMixNBox_l + kSndPNBox_w, kSndPNBox_b);
pItem->DrawProc = __SndPNBoxDrawProc;
break;
}
}
f32 sfxPitch[] = {0.5,0.5,0.5,0.3175,1.0,0.136,0.5,0.25,0.25,0.204};
void
SndP_PollAudioFrame (void)
{
if (sSndNeedsPlaying)
{
ALSound * sound;
ALSndId sfxID;
sSndNeedsPlaying = FALSE;
sound = sfxInst->soundArray[CurFXNum];
if((sfxID = alSndpAllocate(sndp, sound)) != -1)
{
alSndpSetSound(sndp, sfxID);
alSndpSetFXMix(sndp, CurFXMix);
alSndpSetPan(sndp, (ALPan)CurFXPan);
alSndpSetVol(sndp, (s16)CurFXVol << 8);
#if USE_DETUNE
alSndpSetPitch(sndp, alCents2Ratio(sound->keyMap->detune) * sfxPitch[CurFXNum]);
#else
alSndpSetPitch(sndp, CurFXPitch * sfxPitch[CurFXNum]);
#endif
alSndpPlay(sndp);
}
}
}
void
SndP_Play (void)
{
/* sct 11/28/95 - Defer snd allocation to audio thread to avoid conflicts dealloc. */
/* Actual play command is now done in SndP_PollAudioFrame (). */
sSndNeedsPlaying = TRUE;
}
void
SndP_NumberPlus (void)
{
if(CurFXNum < (sfxInst->soundCount - 1))
CurFXNum++;
}
void
SndP_NumberMinus (void)
{
if(CurFXNum > 0)
CurFXNum--;
}
void
SndP_PitchPlus (void)
{
#if USE_DETUNE
sfxInst->soundArray[CurFXNum]->keyMap->detune++;
#else
CurFXPitch += 0.01f;
#endif
}
SndP_PitchMinus (void)
{
#if USE_DETUNE
sfxInst->soundArray[CurFXNum]->keyMap->detune--;
#else
if(CurFXPitch > 0.01f)
CurFXPitch -= 0.01f;
#endif
}
void
SndP_PanPlus (void)
{
if(CurFXPan < 127)
CurFXPan++;
}
void
SndP_PanMinus (void)
{
if(CurFXPan > 0)
CurFXPan--;
}
void
SndP_VolumePlus (void)
{
if(CurFXVol < 127)
CurFXVol++;
}
void
SndP_VolumeMinus (void)
{
if(CurFXVol > 0)
CurFXVol--;
}
void
SndP_FXMixPlus (void)
{
if(CurFXMix < 127)
CurFXMix++;
}
void
SndP_FXMixMinus (void)
{
if(CurFXMix > 0)
CurFXMix--;
}
static void
__SndPPaneDrawProc (UIPane *pPane, Gfx **ppGfx)
{
UIItem * pItem;
int i;
CurValStrDL = 0;
DrawBeveledRect (&pPane->bounds, FALSE, FALSE, ppGfx);
/* Draw the sndplayer's ui items. */
for (i=0; i<pPane->numItems; i++)
{
pItem = &pPane->itemList[i];
pItem->DrawProc (pItem, ppGfx);
}
}
static void
__SndPPlayDrawProc (UIItem *pItem, Gfx **ppGfx)
{
Rect globalRect = pItem->bounds;
OffsetRect (&globalRect, pItem->pPane->bounds.left, pItem->pPane->bounds.top);
DrawBeveledRect (&globalRect, FALSE, FALSE, ppGfx);
pItem->pSpriteIcon->rsp_dl_next = pItem->pSpriteIcon->rsp_dl;
if (pItem->pSpriteIcon != NULL)
DrawSpriteIcon (&globalRect, pItem->pSpriteIcon, ppGfx);
}
static void
__SndPTitleDrawProc (UIItem *pItem, Gfx **ppGfx)
{
Rect globalRect;
Item_GetScreenBounds (pItem, &globalRect);
__SndPDrawStrings(ppGfx, &globalRect, labelStr);
}
static void
__SndPNBoxDrawProc (UIItem *pItem, Gfx **ppGfx)
{
Rect globalRect;
u8 str[16];
Item_GetScreenBounds (pItem, &globalRect);
switch(pItem->id)
{
case kSndPNumberNBoxID:
sprintf(str,"%3d",(u32)CurFXNum);
break;
case kSndPPitchNBoxID:
#if USE_DETUNE
sprintf(str,"%3d", sfxInst->soundArray[CurFXNum]->keyMap->detune);
#else
sprintf(str,"%f",CurFXPitch);
str[4] = 0;
#endif
break;
case kSndPPanNBoxID:
sprintf(str,"%3d",(u32)CurFXPan);
break;
case kSndPVolumeNBoxID:
sprintf(str,"%3d",(u32)CurFXVol);
break;
case kSndPFXMixNBoxID:
sprintf(str,"%3d",(u32)CurFXMix);
break;
}
/* Assign unique storage for this item's sprite display list. */
SFXStrSprite.rsp_dl_next = &SFXStrDL[CurValStrDL++][0];
/* Draw the value box. */
font_set_font (kPinFont);
DrawValueStrBox (&globalRect, str, Item_IsSelected (pItem), &SFXStrSprite, ppGfx);
}
static char
__SndPHandleEventProc (UIPane *pPane, UIEvent *pEvent)
{
char isHandled = FALSE;
switch (pEvent->type)
{
case kMouseDown:
isHandled = __SndPHandleMouseDown (pPane, &pEvent->where);
break;
case kMouseUp:
isHandled = __SndPHandleMouseUp (pPane, &pEvent->where);
break;
case kButtonDown:
isHandled = __SndPHandleButtonDown (pPane, pEvent->what);
break;
}
return isHandled;
}
static char
__SndPHandleMouseDown (UIPane *pPane, Point *pPt)
{
UIItem *pItem;
char isHandled = FALSE;
Pane_DeselectAllItems (pPane);
if (Pane_ItemClicked (pPane, pPt, &pItem))
{
assert(pItem != NULL);
switch (pItem->id)
{
case kSndPPlayID:
SndP_Play();
break;
case kSndPNumberNBoxID:
case kSndPPitchNBoxID:
case kSndPPanNBoxID:
case kSndPVolumeNBoxID:
case kSndPFXMixNBoxID:
Item_SetSelected (pItem, TRUE);
break;
}
isHandled = TRUE;
}
return isHandled;
}
static char
__SndPHandleMouseUp (UIPane *pPane, Point *pPt)
{
return FALSE;
}
static char
__SndPHandleButtonDown (UIPane *pPane, int button)
{
UIItem * pItem;
if (button & CONT_START)
SndP_Play();
if (button & CONT_UP || button & CONT_DOWN)
{
if (Pane_GetSelectedItem (pPane, &pItem))
{
switch (pItem->id)
{
case kSndPNumberNBoxID:
if (button & CONT_UP)
SndP_NumberPlus ();
else
SndP_NumberMinus ();
break;
case kSndPPitchNBoxID:
if (button & CONT_UP)
SndP_PitchPlus ();
else
SndP_PitchMinus ();
break;
case kSndPPanNBoxID:
if (button & CONT_UP)
SndP_PanPlus ();
else
SndP_PanMinus ();
break;
case kSndPVolumeNBoxID:
if (button & CONT_UP)
SndP_VolumePlus ();
else
SndP_VolumeMinus ();
break;
case kSndPFXMixNBoxID:
if (button & CONT_UP)
SndP_FXMixPlus ();
else
SndP_FXMixMinus ();
break;
}
}
}
return TRUE;
}
static void
__SndPDrawStrings (Gfx **ppGfx, Rect *bounds, char *str)
{
Gfx *gp;
u32 len = 0;
gp = *ppGfx;
while(str[len])
len++;
font_init (&gp);
SFXStrSprite.rsp_dl_next = &SFXStrDL[CurValStrDL][0];
CurValStrDL++;
/* font_set_transparent( 1, &SFXStrSprite); */
font_set_font (kPinFont); /* sct 11/28/95 - Setup the font. */
font_set_pos (bounds->left, bounds->top);
font_set_color (0, 0, 0, 255);
font_set_scale (1.0, 1.0);
font_set_win (len, 1);
font_show_string (&gp, str, &SFXStrSprite);
font_finish (&gp);
*ppGfx = gp;
}