I4large.h 4.84 KB
/*
 * Do not edit this file.  It was automatically generated
 * by "rgb2c" from the file "bump.rgb".
 *
 *   Size: 32 x 32
 *   Number of channels: 3
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_I
 *
 * Example usage:
 *
 *   gsSPTexture (128, 128, 0, G_TX_RENDERTILE, 1),
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_MODULATEI, G_CC_MODULATEI),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureDetail (G_TD_CLAMP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureLUT (G_TT_NONE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPLoadTextureBlock (I4bump, G_IM_FMT_I, G_IM_SIZ_4b, 32, 32, 0
 *     G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+--------------------------------+
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	|.............,,,,,,.............|
	|...........,,,,~~,,,,...........|
	|..........,,~~~++~~~,,..........|
	|.........,,~+++oo+++~,,.........|
	|........,,~++oo**oo++~,,........|
	|........,~++o**%%**o++~,........|
	|.......,,~+o*%%%%%%*o+~,,.......|
	|.......,,~+o*%####%*o+~,,.......|
	|.......,~+o*%%####%%*o+~,.......|
	|.......,~+o*%%####%%*o+~,.......|
	|.......,,~+o*%####%*o+~,,.......|
	|.......,,~+o*%%%%%%*o+~,,.......|
	|........,~++o**%%**o++~,........|
	|........,,~++oo**oo++~,,........|
	|.........,,~+++oo+++~,,.........|
	|..........,,~~~++~~~,,..........|
	|...........,,,,~~,,,,...........|
	|.............,,,,,,.............|
	|................................|
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	|................................|
	+--------------------------------+
#endif

static Gfx I4large_C_dummy_aligner1[] = { gsSPEndDisplayList() };

unsigned char I4large[] = {
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};