GNUmakefile
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include $(ROOT)/usr/include/make/PRdefs
FINAL = 1
#ifdef FINAL
OPTIMIZER = -O2
LCDEFS = -DNDEBUG -D_FINALROM -DF3DEX_GBI_2
N64LIB = -lultra_rom
#else
OPTIMIZER = -g
LCDEFS = -DDEBUG -DF3DEX_GBI_2
N64LIB = -lultra_d
#endif
APP = uimain
TARGETS = rom
TEXDIR = Texture
HFILES =
CODEFILES = uimain.c \
gfxrenderer.c \
audrenderer.c \
font.c \
tvfont.c \
startpage.c \
listpage.c
CODEOBJECTS = $(CODEFILES:.c=.o)
DATAFILES = static.c cfb.c rsp_cfb.c
DATAOBJECTS = $(DATAFILES:.c=.o)
TEXHFILES = ${TEXDIR}/ball_imgs.h ${TEXDIR}/ball_bms.h tvfont_img.h
SPRITES = sp_ball.h
CODESEGMENT = codesegment.o
OBJECTS = $(CODESEGMENT) $(DATAOBJECTS)
LCINCS = -I.
LCOPTS = -Wall -non_shared -G 0 -mips2
LDFLAGS = $(MKDEPOPT) -L$(ROOT)/usr/lib $(N64LIB) -lgcc --no-warn-mismatch
LDIRT = $(APP) $(TEXHFILES) $(SPRITES)
default: $(TARGETS)
include $(COMMONRULES)
uimain.o: $(TEXHFILES) $(SPRITES)
$(CODESEGMENT): $(CODEOBJECTS)
$(LD) -o $(CODESEGMENT) -r $(CODEOBJECTS) $(LDFLAGS)
$(TARGETS) $(APP): spec $(OBJECTS)
$(MAKEROM) -r $(TARGETS) spec
sp_ball.h: ${TEXDIR}/ball.rgba
cd ${TEXDIR}; $(MKSPRITE) ball ball.rgba 15 15 1 > ../sp_ball.h
./${TEXDIR}/ball_imgs.h ./${TEXDIR}/ball_bms.h: ./sp_ball.h
tvfont_img.h: ${TEXDIR}/tvfont.rgb
cd ${TEXDIR}; $(RGB2C) -F -m tvfont_img -f I -s 4 tvfont.rgb > ../tvfont_img.h