gametex.h 978 Bytes
#ifndef __gametex_h__
#define __gametex_h__

#include "page.h"

#define GAME_ICON_W        56
#define GAME_ICON_H        56
#define ICON_SIZE          GAME_ICON_W * GAME_ICON_H
#define GAME_TITLE_W       184
#define GAME_TITLE_H        24

extern UiRow   gPageGameRow[ SA_META_MAX_TICKETS ];
extern UiRow   gPageGpakRow[ SA_META_MAX_TICKETS ];
extern UiGameCell gGameCell[ SA_META_MAX_TICKETS ];
extern UiImage gGameImg[ SA_META_MAX_TICKETS ];
extern UiImage gGameTitleImg[ SA_META_MAX_TICKETS ];
extern UiImage gGameRowBg;
extern UiImage gGameRowHBg;
extern UiImage gGameLocCardImg;
extern UiImage gGameLocDepotImg;
extern UiImage gRedImg;
extern UiImage gYellowImg;
extern u8      gGameIdxStr[ SA_META_MAX_TICKETS * 3 ];
extern u8      gGpakIdxStr[ SA_META_MAX_TICKETS * 3 ];
extern u8      gGameSizeStr[ SA_META_MAX_TICKETS * 4 ];
extern u16     gGameImgMap[ICON_SIZE*SA_META_MAX_TICKETS];
extern u16     gGameTitleMap[GAME_TITLE_W*GAME_TITLE_H*SA_META_MAX_TICKETS];

#endif