glvtx.s
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#include "gfx_regs.h"
.name gmode, $3 /* getScaleTrans で設定 */
.name v0, $6
.name voutp, $7
.name tmp, $8 /* getScaleTrans で使用 */
.name i, $9
.name clr2, $14
.name clr3, $15 /* doLight で設定 */
.name clr4, $16 /* doLight で設定 */
.name lighton, $13
.name flag12, $10
.name flag34, $12
/* $30,$20,$19,$18,$17,$21,$11 are used by overlay */
#ifdef DIRECTZCMP
.name Wint2, $2 /* W int 値の一時保存 */
.name Wint3, $4
.name Wint4, $5
#endif
.name mtx0, $v8 /* getMatrix で設定 */
.name mtx1, $v9
.name mtx2, $v10
.name mtx3, $v11
.name mtf0, $v12
.name mtf1, $v13
.name mtf2, $v14
.name mtf3, $v15
.name vpscale, $v0 /* getScaleTrans で設定 */
.name vptrans, $v1 /* getScaleTrans で設定 */
.name txtscale, $v23
.name vtmp, $v3 /* getScaleTrans/doLight で vtmp として使用 */
.name vtmpf, $v20 /* doLight で使用 */
.name rej12, $v19 /* getScaleTrans で使用 */
.name rej34, $v29
.name st12, $v24
.name vin12, $v21
.name persp12i, $v4 /* doLight で使用 */
.name persp12f, $v5 /* doLight で使用 */
.name invWi, $v6 /* doLight で使用 */
.name invWf, $v7 /* doLight で使用 */
.name vout12i, $v16
.name vout12f, $v17
.name st34, $v18 /* doLight で設定 */
.name vin34, $v22
.name persp34i, $v2 /* doLight で使用 */
.name persp34f, $v26 /* doLight で使用 */
.name vout34i, $v25
.name vout34f, $v28
#if 0
#define ISREJECT1 0x0707 /* Near Clip On */
#define ISREJECT2 0x7070
#else
#define ISREJECT1 0x0703 /* Near Clip Off */
#define ISREJECT2 0x7030
#endif
#-YASU
#
# n は bit が余っているから Fast3D では n-1 の値を代入していたが F3DLP
# では n の値を入れているので -1 の処理は必要なし
#
# また n の値を直後に i に代入しているので, わざわさ n に代入する必要なし
#
# i は $9 でなければならない. なぜならこのコードは doClip から呼び出される
# ので, それとレジスタアサインが一致している必要があるから
#
#-YASU
lbu i, (0-6)(dinp) # n is really n
#-YASU
#
# voutp に出力バッファへのポインタを代入する
#
# Clip なし: voutp = v0 * 16 + RSP_POINTS_OFFSET
#
#-YASU
#ifndef DIRECTZCMP
# ifdef PERSPTXTR
sll tmp, $1, 2
addu tmp, $1, tmp
sll tmp, tmp, 1
# else
sll tmp, $1, 3
# endif
addi voutp, tmp, RSP_POINTS_OFFSET
#else
lhu voutp, RSP_VADDR_TABLE($1)
#endif
srl i, i, 2
#-YASU
#
# 4 つ分の頂点データ (x,y,z,flag) を vin12,vin34 に代入する
#
# vin12[0|1|2|3] = [ x1 | y1 | z1 | flag1 ]
# vin12[4|5|6|7] = [ x2 | y2 | z2 | flag2 ]
# vin34[0|1|2|3] = [ x3 | y3 | z3 | flag3 ]
# vin34[4|5|6|7] = [ x4 | y4 | z4 | flag4 ]
#
#-YASU
ldv vin12[0], 0(in_bufp)
ldv vin12[8], 16(in_bufp)
ldv vin34[0], 32(in_bufp)
ldv vin34[8], 48(in_bufp)
#-YASU
#
# MP マトリクスをロードする
# getScaleTrans で vpscale,vptrans,wscl,gmode を取得する
# gSPTexture で指定された sc,tc の値を txtscale へ取得する
# txtscale[2] に wscl[0]($v19) の値を代入
#
#-YASU
jal getScaleTrans
llv txtscale[0], RSP_STATE_TEX_SCALE_S(rsp_state)
vmov txtscale[2], $v19[0]
jal getMatrix
llv txtscale[8], RSP_STATE_TEX_SCALE_S(rsp_state)
xfm_loop:
#-YASU
#
# MP 行列を頂点座標に乗ずる
#
# vout12[0|1|2|3] = [ X1 | Y1 | Z1 | W1 ]
# = [ x1*mt00 + y1*mt10 + z1*mt20 + 1.0*mt30 |
# x1*mt01 + y1*mt11 + z1*mt21 + 1.0*mt31 |
# x1*mt02 + y1*mt12 + z1*mt22 + 1.0*mt32 |
# x1*mt03 + y1*mt13 + z1*mt23 + 1.0*mt33 ]
#
# vout12[4|5|6|7] = [ X2 | Y2 | Z2 | W2 ]
# vout34[0|1|2|3] = [ X3 | Y3 | Z3 | W3 ]
# vout34[4|5|6|7] = [ X4 | Y4 | Z4 | W4 ]
#
#-YASU
vmudn vout12f, mtf0, vin12[0h]
addi in_bufp, in_bufp, 64
vmadh vout12f, mtx0, vin12[0h]
llv st34[0], ( 0+8-64)(in_bufp)
vmadn vout12f, mtf1, vin12[1h]
llv st34[8], (16+8-64)(in_bufp)
vmadh vout12f, mtx1, vin12[1h]
lw clr3, ( 0+12-64)(in_bufp)
vmadh vout12f, mtx2, vin12[2h]
lw clr4, (16+12-64)(in_bufp)
vmadn vout12f, mtf2, vin12[2h]
andi lighton, gmode,(G_LIGHTING_H)
vmadn vout12f, mtf3, vconst[1]
bne lighton, zero, doLight
vmadh vout12i, mtx3, vconst[1]
lightReturn:
bltz lighton, lightReturn2
sub lighton, zero, lighton # 2 度目を意味する
vadd st12, st34, vconst[0]
vmudn vout34f, mtf0, vin34[0h]
addi clr2, clr4, 0
vmadh vout34f, mtx0, vin34[0h]
sw clr3, (0*RSP_PTS_LEN+RSP_PTS_R_NX)(voutp)
vmadn vout34f, mtf1, vin34[1h]
llv st34[0], ( 0+ 8-32)(in_bufp)
vmadh vout34f, mtx1, vin34[1h]
llv st34[8], (16+ 8-32)(in_bufp)
vmadn vout34f, mtf2, vin34[2h]
lw clr3, ( 0+12-32)(in_bufp)
vmadh vout34f, mtx2, vin34[2h]
lw clr4, (16+12-32)(in_bufp)
vmadn vout34f, mtf3, vconst[1]
bne lighton, zero, doLight
vmadh vout34i, mtx3, vconst[1]
lightReturn2:
#-YASU
#
# W(s15.16)に PerspNorm=txtscale[2](u.16) を乗じ値を小さくし,
# その逆数を Newton 法で計算する
#
# Turbo の場合 テーブル引きで OK なのだが, どうしても Z 値の
# 誤差が大きくなり Blockmonkey の動作に支障がでるので Newton
# 法を採用する.
# このため少しストールが生じるので何とかする必要がある.
#
# invW[3|7|1|5] = [ 1/(W1*txtscale[2]) | 1/(W2*txtscale[2])]
# = [ 1/WP1 | 1/WP2 ]
#
#-YASU
vmudl persp12f, vout12f, txtscale[2]
addi i, i, -2
vmadm persp12i, vout12i, txtscale[2]
addi voutp, voutp, RSP_PTS_LEN*4
vmadn persp12f, vconst, vconst[0]
vmudl persp34f, vout34f, txtscale[2]
vmadm persp34i, vout34i, txtscale[2]
vmadn persp34f, vconst, vconst[0]
#ifdef DIRECTZCMP
mfc2 Wint2, vout12i[14]
#endif
vrcph invWi[3], persp12i[3]
#ifdef DIRECTZCMP
mfc2 Wint3, vout34i[6]
#endif
vrcpl invWf[3], persp12f[3]
#ifdef DIRECTZCMP
mfc2 Wint4, vout34i[14]
#endif
vrcph invWi[3], persp12i[7]
vrcpl invWf[7], persp12f[7]
vrcph invWi[7], persp34i[3]
vrcpl invWf[2], persp34f[3]
# リジェクトボックス取得
lsv rej34[0], (CLIP_SELECT+6)(zero)
vrcph invWi[2], persp34i[7]
lsv rej34[2], (CLIP_SELECT+6)(zero)
vrcpl invWf[6], persp34f[7]
lsv rej34[4], (VCONST_OFFSET+2)(zero)
vrcph invWi[6], vconst[0]
lsv rej34[8], (CLIP_SELECT+6)(zero)
vmov persp12i[2], persp34i[3]
lsv rej34[10], (CLIP_SELECT+6)(zero)
vmov persp12f[2], persp34f[3]
lsv rej34[12], (VCONST_OFFSET+2)(zero)
vmov persp12i[6], persp34i[7]
vmov persp12f[6], persp34f[7]
vmudn invWf, invWf, vconst[2]
vmadh invWi, invWi, vconst[2]
vmadn invWf, vconst, vconst[0]
lqv vtmp[0], VNEWT_OFFSET(zero)
vxor vtmpf, vconst, vconst
# テクスチャ座標系をスケーリングする
vmudm st12, st12, txtscale
vmudm st34, st34, txtscale
vmudl persp34f, invWf, persp12f
vmadm persp34f, invWi, persp12f
#ifdef DIRECTZCMP
ssv vout12i[6], (-4*RSP_PTS_LEN+RSP_PTS_W_INT)(voutp)
#endif
vmadn persp34f, invWf, persp12i
slv st12[0], (-4*RSP_PTS_LEN+RSP_PTS_S)(voutp)
vmadh persp34i, invWi, persp12i
# リジェクションを行なうための W の値を取得する
# 通常は [X,Y,Z] = (nW, nW, W) を使用するが倍精度
# の掛け算をすると 3 命令必要なので, 単精度の掛け算
# をし, X,Y については n>=2 なので小数部をケアしなく
# でも問題ないと考える. これで 1 命令ですむ
vmudh rej12, rej34, vout12i[3h]
vmudh rej34, rej34, vout34i[3h]
vsubc persp34f, vtmpf, persp34f
vsub persp34i, vtmp, persp34i
vch vtmp, vout12i, rej12
vcl vtmp, vout12f, vout12f[3h] # W の小数部
vmudl vtmp, invWf, persp34f
cfc2 flag12, $vcc
vmadm vtmp, invWi, persp34f
vmadn invWf, invWf, persp34i
vmadh invWi, invWi, persp34i
vch vtmp, vout34i, rej34
andi tmp, flag12, ISREJECT1 # e0-e2 XYZ
vcl vtmp, vout34f, vout34f[3h] # W の小数部
sltiu tmp, tmp, 1
#-YASU
#
# vout12[ X1 | Y1 | Z1 ] の値に 1/WP1 を掛ける
# vout12[ X2 | Y2 | Z2 ] の値に 1/WP2 を掛ける
#
# persp12[0|1|2|3] = [ X1/WP1 | Y1/WP1 | Z1/WP1 | 1/P ]
# persp12[4|5|6|7] = [ X2/WP2 | Y2/WP2 | Z2/WP2 | 1/P ]
#
#-YASU
vmudl persp12f, vout12f, invWf[3h]
sll tmp, tmp, 1
vmadm persp12f, vout12i, invWf[3h]
cfc2 flag34, $vcc
vmadn persp12f, vout12f, invWi[3h]
llv rej12[0], REJECT_FLAG(tmp)
vmadh persp12i, vout12i, invWi[3h]
andi tmp, flag12, ISREJECT2 # e4-e6 XYZ
vmudl persp34f, vout34f, invWf[2h]
sltiu tmp, tmp, 1
vmadm persp34f, vout34i, invWf[2h]
sll tmp, tmp, 1
vmadn persp34f, vout34f, invWi[2h]
llv rej12[8], REJECT_FLAG(tmp)
vmadh persp34i, vout34i, invWi[2h]
.unname vtmpf
#-YASU
#
# PerspNorm を掛けて座標値を得る.
#
# persp12[0|1|2|4|5|6] = [ X1/W1 | Y1/W1 | Z1/W1 | X2/W2 | Y2/W2 | Z2/W2 ]
#
# スクリーン座標クランプ用のデータをロードする.
#
#-YASU
andi tmp, flag34, ISREJECT1 # e0-e2 XYZ
vmudl persp12f, persp12f, txtscale[2]
sltiu tmp, tmp, 1
vmadm persp12i, persp12i, txtscale[2]
sll tmp, tmp, 1
vmadn persp12f, vconst, vconst[0]
llv rej12[4], REJECT_FLAG(tmp)
vmudl persp34f, persp34f, txtscale[2]
andi tmp, flag34, ISREJECT2 # e4-e6 XYZ
vmadm persp34i, persp34i, txtscale[2]
sltiu tmp, tmp, 1
vmadn persp34f, vconst, vconst[0]
.unname flag12
.unname flag34
.unname vout12i
.unname vout12f
.unname vout34i
.unname vout34f
#-YASU
#
# vin12, vin34 に次の頂点データ v0-v3 を先読みする
#
# スクリーン座標系への変換 (スケーリング + トランスフォーム)
# scrn12 = vptrans + persp12 * vpscale
#
# scrn12[0|1|2] = [ Tx+Sx*X1/W1 | Ty-Sy*Y1/W1 | Tz-Sz*Z1/W1 ] = [XS1|YS1|ZS1]
# scrn12[4|5|6] = [ Tx+Sx*X2/W2 | Ty-Sy*Y2/W2 | Tz-Sz*Z2/W2 ] = [XS2|YS2|ZS2]
#
# カウンタを減らす.
#
#-YASU
.name scrn12i, $v27
.name scrn12f, $v20
.name scrn34i, $v17
.name scrn34f, $v28
.name yscr12i, $v16
.name yscr34i, $v25
sll tmp, tmp, 1
vmudh scrn12f, vptrans, vconst[1] # use accumulator
llv rej12[12], REJECT_FLAG(tmp)
vmadn scrn12f, persp12f, vpscale # adds to translate
andi tmp, gmode, (G_FOG_H)
vmadh scrn12i, persp12i, vpscale
lqv vtmp[0], RSP_FOG_FACTOR(zero)
vmadn scrn12f, vconst, vconst[0]
#ifdef PERSPTXTR
ssv invWf[6], (-4*RSP_PTS_LEN+RSP_PTS_INVW_FRAC)(voutp)
#endif
vmudh scrn34f, vptrans, vconst[1] # use accumulator
ldv vin12[0], 0(in_bufp) # load first vert to transform
vmadn scrn34f, persp34f, vpscale # adds to translate
ldv vin12[8], 16(in_bufp) # load 2nd vert to transform
vmadh scrn34i, persp34i, vpscale
ldv vin34[0], 32(in_bufp) # load first vert to transform
vmadn scrn34f, vconst, vconst[0]
ldv vin34[8], 48(in_bufp) # load 2nd vert to transform
#-YASU
#
# 頂点が画面外なら XS,ZS に 0x7fff を代入する
#
# スクリーン座標値を一番近いピクセルに一致させる.
# これによって 精度の劣る 3 角形セットアップにおける( 3 角形の)壊れを
# 防止することに役立つ.
#
# [XS1|YS1|ZS1] = [ (XS1+2)&0xfffc | (YS1+2)&0xfffc | (YS1+2)&0xfffc ]
# [XS2|YS2|ZS2] = [ (XS2+2)&0xfffc | (YS2+2)&0xfffc | (YS2+2)&0xfffc ]
#
#-YASU
.name voutp2, $10
vadd yscr12i, scrn12i, vconst[2]
#if (defined(PERSPTXTR) && !defined(DIRECTZCMP))
addi voutp2, voutp, -RSP_PTS_LEN # RSP_PTS_LEN の 8 の非倍数対策
# Offset が 64 を超えないよう
#endif
vge scrn12i, scrn12i, rej12[0h]
#ifdef PERSPTXTR
ssv invWi[6], (-4*RSP_PTS_LEN+RSP_PTS_INVW_INT)(voutp)
#endif
vadd yscr34i, scrn34i, vconst[2]
beq tmp, zero, roundVertex
vge scrn34i, scrn34i, rej12[2h]
#-YASU
#
# フォグ計算を行なう
#
#-YASU
vmudn persp12f, persp12f, vtmp[0]
vmadh persp12i, persp12i, vtmp[0]
vmudn persp34f, persp34f, vtmp[0]
vmadh persp34i, persp34i, vtmp[0]
/* Delay-V */
vadd persp12i, persp12i, vtmp[1]
vadd persp34i, persp34i, vtmp[1]
/* Delay-V */
/* Delay-V */
vge persp12i, persp12i, vconst[0]
vge persp34i, persp34i, vconst[0]
/* Delay-V */
/* Delay-V */
vlt persp12i, persp12i, vtmp[2]
sw clr2, (-4*RSP_PTS_LEN+RSP_PTS_XS+0)(voutp)
vlt persp34i, persp34i, vtmp[2]
sw clr3, (-4*RSP_PTS_LEN+RSP_PTS_XS+4)(voutp)
/* Delay-V */
/* Delay-V */
#ifndef DIRECTZCMP
#ifdef PERSPTXTR
# LX_REJ の場合 -4*RSP_PTS_LEN+RSP = -80 < -64 となるので問題
sbv persp12i[5], (-3*RSP_PTS_LEN+RSP_PTS_R_NX+3)(voutp2)
sbv persp12i[13],(-3*RSP_PTS_LEN+RSP_PTS_XS+3)(voutp2)
sbv persp34i[5], (-3*RSP_PTS_LEN+RSP_PTS_XS+7)(voutp2)
#else
sbv persp12i[5], (-4*RSP_PTS_LEN+RSP_PTS_R_NX+3)(voutp)
sbv persp12i[13],(-4*RSP_PTS_LEN+RSP_PTS_XS+3)(voutp)
sbv persp34i[5], (-4*RSP_PTS_LEN+RSP_PTS_XS+7)(voutp)
#endif
#else
addi voutp2, voutp, -RSP_PTS_LEN*4
sbv persp12i[5], (RSP_PTS_R_NX+3)(voutp2)
sbv persp12i[13],(RSP_PTS_XS+3)(voutp2)
sbv persp34i[5], (RSP_PTS_XS+7)(voutp2)
#endif
lw clr2, (-4*RSP_PTS_LEN+RSP_PTS_XS+0)(voutp)
sw clr4, (-4*RSP_PTS_LEN+RSP_PTS_XS+0)(voutp)
lw clr3, (-4*RSP_PTS_LEN+RSP_PTS_XS+4)(voutp)
#ifndef DIRECTZCMP
# ifdef PERSPTXTR
sbv persp34i[13],(-3*RSP_PTS_LEN+RSP_PTS_XS+3)(voutp2)
# else
sbv persp34i[13],(-4*RSP_PTS_LEN+RSP_PTS_XS+3)(voutp)
# endif
#else
sbv persp34i[13],(RSP_PTS_XS+3)(voutp2)
#endif
lw clr4, (-4*RSP_PTS_LEN+RSP_PTS_XS+0)(voutp)
roundVertex:
vand yscr12i, yscr12i, vconst1[5]
vand yscr34i, yscr34i, vconst1[5]
#-YASU
#
# 座標データを頂点バッファへ出力する
#
# voutp[0..7] = [ XS1 | YS1 | ZS1 | ZSF1 ]
# voutp[0..7] = [ XS2 | YS2 | ZS2 | ZSF2 ]
#
#-YASU
# 頂点 1
sdv scrn12i[0], (-4*RSP_PTS_LEN+RSP_PTS_XS )(voutp)
ssv scrn12f[4], (-4*RSP_PTS_LEN+RSP_PTS_ZSF )(voutp)
bltz i, xfm_done
ssv yscr12i[2], (-4*RSP_PTS_LEN+RSP_PTS_YS )(voutp)
# 頂点 2
slv st12[8], (-3*RSP_PTS_LEN+RSP_PTS_S )(voutp)
#if (defined(PERSPTXTR)&&!defined(DIRECTZCMP))
sdv scrn12i[8], (-2*RSP_PTS_LEN+RSP_PTS_XS )(voutp2) # 注意
#else
sdv scrn12i[8], (-3*RSP_PTS_LEN+RSP_PTS_XS )(voutp)
#endif
#ifdef DIRECTZCMP
sh Wint2, (-3*RSP_PTS_LEN+RSP_PTS_W_INT)(voutp)
#endif
#ifdef PERSPTXTR
ssv invWi[14], (-3*RSP_PTS_LEN+RSP_PTS_INVW_INT)(voutp)
ssv invWf[14], (-3*RSP_PTS_LEN+RSP_PTS_INVW_FRAC)(voutp)
#endif
ssv scrn12f[12], (-3*RSP_PTS_LEN+RSP_PTS_ZSF )(voutp)
ssv yscr12i[10], (-3*RSP_PTS_LEN+RSP_PTS_YS )(voutp)
blez i, xfm_done
sw clr2, (-3*RSP_PTS_LEN+RSP_PTS_R_NX)(voutp)
addi i, i, -2
# 頂点 3
slv st34[0], (-2*RSP_PTS_LEN+RSP_PTS_S )(voutp)
sdv scrn34i[0], (-2*RSP_PTS_LEN+RSP_PTS_XS )(voutp)
#ifdef PERSPTXTR
ssv invWi[4], (-2*RSP_PTS_LEN+RSP_PTS_INVW_INT)(voutp)
ssv invWf[4], (-2*RSP_PTS_LEN+RSP_PTS_INVW_FRAC)(voutp)
#endif
#ifdef DIRECTZCMP
sh Wint3, (-2*RSP_PTS_LEN+RSP_PTS_W_INT)(voutp)
#endif
ssv scrn34f[4], (-2*RSP_PTS_LEN+RSP_PTS_ZSF )(voutp)
ssv yscr34i[2], (-2*RSP_PTS_LEN+RSP_PTS_YS )(voutp)
bltz i, xfm_done
sw clr3, (-2*RSP_PTS_LEN+RSP_PTS_R_NX)(voutp)
# 頂点 4
slv st34[8], (-1*RSP_PTS_LEN+RSP_PTS_S )(voutp)
#if (defined(PERSPTXTR)&&!defined(DIRECTZCMP))
sdv scrn34i[8], ( 0*RSP_PTS_LEN+RSP_PTS_XS )(voutp2) # 注意
#else
sdv scrn34i[8], (-1*RSP_PTS_LEN+RSP_PTS_XS )(voutp)
#endif
#ifdef PERSPTXTR
ssv invWi[12], (-1*RSP_PTS_LEN+RSP_PTS_INVW_INT)(voutp)
ssv invWf[12], (-1*RSP_PTS_LEN+RSP_PTS_INVW_FRAC)(voutp)
#endif
#ifdef DIRECTZCMP
sh Wint4, (-1*RSP_PTS_LEN+RSP_PTS_W_INT)(voutp)
#endif
ssv scrn34f[12], (-1*RSP_PTS_LEN+RSP_PTS_ZSF )(voutp)
ssv yscr34i[10], (-1*RSP_PTS_LEN+RSP_PTS_YS )(voutp)
bgtz i, xfm_loop
sw clr4, (-1*RSP_PTS_LEN+RSP_PTS_R_NX)(voutp)
# transform normals and shade
.unname gmode
.unname v0
.unname voutp
.unname tmp
.unname lighton
.unname i
.unname clr2
.unname clr3
.unname clr4
.unname voutp2
#ifdef DIRECTZCMP
.unname Wint2
.unname Wint3
.unname Wint4
#endif
.unname mtx0
.unname mtx1
.unname mtx2
.unname mtx3
.unname mtf0
.unname mtf1
.unname mtf2
.unname mtf3
.unname vpscale
.unname vptrans
.unname txtscale
.unname vtmp
.unname rej12
.unname rej34
.unname st12
.unname vin12
.unname persp12i
.unname persp12f
.unname scrn12i
.unname scrn12f
.unname yscr12i
.unname yscr34i
.unname st34
.unname vin34
.unname persp34i
.unname persp34f
.unname scrn34i
.unname scrn34f
.unname invWi
.unname invWf
#
#
#
############################################################################