gvtx.s
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#include "gfx_regs.h"
#ifdef F3DLP_GBI
ERROR !!!!! ERROR !!!!!
#endif
############################################################################
#
# Transform, project, and viewport map as we load into the points buffer.
#
# $1 holds n and v0
# in_bufp holds pointer to data
#
# This version does 2 points at a time, 2 per vector register,
# (could use software pipelining to do two more).
#
# WARNING: many of the constants, pipelining, etc. reflect the
# layout of the points buffer, etc. Be careful.
#
# v0 field done in the delay slot that brought us here.
#ifdef F3DEX_GBI
# $9 に n の値を代入する.
lbu $9, (0-6)(dinp)
#else
srl $1, $1, 4 # pick off 'n' field
addi $5, $1, 1 # n is really (n-1)
#endif
# these can't be moved up because of the label/directive problem...
# don't use regs 1-4, so we can call MatCat...
.name gmode, $3
.name n, $5
.name v0, $6
.name voutp, $7
.name tmp, $8
.name i, $9
.name flg1, $13
.name flg2, $14
.name clr1, $15
.name clr2, $16
#ifdef NEWCOM
/*
doLight で使用するスカラーレジスタ
$1, $3, $7, $8, $15, $16
clip への復帰時に破壊してもよいレジスタ
$19, $20, $21
$10:NG $11:NG $17:NG $18:NG $19:OK $20:OK $21:OK
*/
.name goutp2, $20
.name goutp, $21
.name voutp2, $19
.unname gfx0
.name vtxid, $25
#endif
.name vpscale, $v0
.name vptrans, $v1
.name vin12, $v2
.name vtmp, $v3
.name persp12i, $v4
.name persp12f, $v5
.name scrn12i, $v6
.name scrn12f, $v7
.name mtx0, $v8
.name mtx1, $v9
.name mtx2, $v10
.name mtx3, $v11
.name mtf0, $v12
.name mtf1, $v13
.name mtf2, $v14
.name mtf3, $v15
.name txtscale, $v17
.name st12, $v18
.name wscl, $v19
.name voutbaki, $v21
.name voutbakf, $v20
.name vout12i, $v29
.name vout12f, $v28
.name invW12i, $v27
.name invW12f, $v26
#ifndef F3DEX_GBI
# 直接ロードするので必要なし
addi i, n, 0 # initialize loop counter
#endif
ldv vin12[0], 0(in_bufp) # load first vert to transform
ldv vin12[8], 16(in_bufp) # load second vert to transform
# handle loads where v0 is not zero...
#ifdef F3DEX_GBI
# ロード遅延対策の為
srl i, i, 2
# gbi で 2 倍値を設定しテーブル参照する
jal getScaleTrans
#ifdef NEWCOM
# NEWCOM 仕様
# voutp テーブルを参照するためのポインタを取得
# 必要でないデータを捨てる位置の設定
addi vtxid, $1, 0
addi goutp, zero, RSP_SCRATCH_FLIGHT
addi goutp2, zero, RSP_SCRATCH_FLIGHT
#else
lhu voutp, RSP_VADDR_TABLE($1)
#endif
#else
addi voutp, zero, RSP_POINTS_OFFSET
sll tmp, v0, 5 # offset = v0 * sizeof(point_buffer)
sll v0, v0, 3
add tmp, v0, tmp # (v0*32)+(v0*8)
jal getScaleTrans # get screen scale & translate
add voutp, voutp, tmp # delay slot
#endif
# get texture coordinate scale; jump to matrix load routine
llv txtscale[0], RSP_STATE_TEX_SCALE_S(rsp_state)
jal getMatrix
llv txtscale[8], RSP_STATE_TEX_SCALE_S(rsp_state)
### JUMP OCCURS to getMatrix: subroutine
xfm_loop:
# do MP matrix multiplication:
# This is clever. We multiply each ROW of the matrix
# by one of the scalar point coordinates, using the
# accumulator to sum up the matrix columns.
#
# (could call MatCat, slower but less code...)
#
# do SU loads (colors and texture coords) while we do this...
#
vmudn vout12f, mtf0, vin12[0h]
llv st12[0], ( 0+8)(in_bufp)
vmadh vout12f, mtx0, vin12[0h]
lw clr1, ( 0+12)(in_bufp)
vmadn vout12f, mtf1, vin12[1h]
lw clr2, (16+12)(in_bufp)
vmadh vout12f, mtx1, vin12[1h]
.name lighton, $1
andi lighton,gmode,(G_LIGHTING_H)
vmadn vout12f, mtf2, vin12[2h]
#ifdef CLIPSWITCH
# F3DLX のクリップ ON/OFF 機能の実装
andi gfx1, gmode, (G_CLIPPING_H)
#endif
vmadh vout12f, mtx2, vin12[2h]
#ifdef NEWCOM
# NEWCOM 仕様 / voutp アドレスを毎回テーブル参照する
lhu voutp, RSP_VADDR_TABLE(vtxid)
#endif
vmadn vout12f, mtf3, vconst[1] # w = 1.0
llv st12[8], (16+8)(in_bufp)
vmadh vout12i, mtx3, vconst[1]
#ifdef FASTLIGHT3D
bne lighton, zero, doLight # do lighting here if on
#endif /* FASTLIGHT3D */
addi in_bufp, in_bufp, 32 # start working on next vtx
### BRANCH OCCURS TO doLight: subroutine if lighting is on
.unname lighton
lightReturn:
# scale texture coordinates:
vmudm st12, st12, txtscale # apply scale
#ifdef CLIPSWITCH
# F3DLX のクリップ ON/OFF 機能の実装
beq gfx1, zero, ClipSkipped
#endif
#ifdef NEWCOM
# NEWCOM 仕様 / vout2 アドレスを毎回テーブル参照する
lhu voutp2, RSP_VADDR_TABLE+2(vtxid)
#endif
screenCalc:
# save the vout12i and vout12f into voutbaki and voutbakf
# scale down 'w' by wscl[0] to keep 1/w reasonably large (DxF -> D)
# do SU load (vertex flags) during this compute.
# do CLIP store during this compute.
# CLIP CODES are 0000 0zyx 0000 0ZYX where zyx=-z,-y,-x and ZYX=+z,+y,+x
# The high 16 bit clipcodes are for trivial rejection and the low 16 bit
# clipcodes are for clipping and trivial accepting
lsv voutbaki[0], (CLIP_SELECT+6)(zero) # multiplier
#ifdef NEAR_CLIP_OFF
/* draw stuff even when it is in front of the near clipping plane */
vmudn voutbakf, vout12f, voutbaki[0] # mult x frustrum
mfc2 flg1, vout12i[6] #n w comp of vtx 1
andi flg1, flg1, 0x8000 #n neg bit
srl flg1, flg1, 13 #n in place
vmadh voutbaki, vout12i, voutbaki[0] #
mfc2 flg2, vout12i[14] # w comp of vtx 2
andi flg2, flg2, 0x8000 # neg bit
srl flg2, flg2, 9 # in place
vch vtmp, vout12i, vout12i[3h] # rejection clipcodes
or flg2, flg2, flg1 #n vtx 1 & 2
vcl vtmp, vout12f, vout12f[3h] # rejection clipcodes
cfc2 flg1, $vcc # rejection clipcodes
vch vtmp, vout12i, voutbaki[3h] # clip/accept clipcodes
#ifdef NEWCOM
# NEWCOM 仕様 / goutp, goutp2 アドレスを取得する
addi goutp, voutp, 0
addi goutp2, voutp2, 0
#endif
vcl vtmp, vout12f, voutbakf[3h] # clip/accept clipcodes
#n andi tmp, flg1, 0x0707 # reject clipcodes - vtx 1
#n andi flg1, flg1, 0x7070 # reject clipcodes - vtx 2
andi tmp, flg1, 0x0703 #n reject clipcodes - vtx 1
andi flg1, flg1, 0x7030 #n reject clipcodes - vtx 2
or flg1, flg1, flg2 #n complete with nearclip
sll tmp, tmp, 4 # vtx 1 in 0x00007070
sll flg1, flg1, 16 # vtx 2 in 0x70700000
or flg1, flg1, tmp # all reject clipcodes in place
#else /* NEAR_CLIP_OFF */
/* Don't draw anything in front of the near clipping plane */
vmudn voutbakf, vout12f, voutbaki[0] # mult x frustrum
vmadh voutbaki, vout12i, voutbaki[0] #
vch vtmp, vout12i, vout12i[3h] # rejection clipcodes
#ifdef NEWCOM
# NEWCOM 仕様 / goutp, goutp2 アドレスを取得する
addi goutp, voutp, 0
addi goutp2, voutp2, 0
#endif
vcl vtmp, vout12f, vout12f[3h] # rejection clipcodes
cfc2 flg1, $vcc # rejection clipcodes
vch vtmp, vout12i, voutbaki[3h] # clip/accept clipcodes
vcl vtmp, vout12f, voutbakf[3h] # clip/accept clipcodes
andi tmp, flg1, 0x0707 # reject clipcodes - vtx 1
andi flg1, flg1, 0x7070 # reject clipcodes - vtx 2
sll tmp, tmp, 4 # vtx 1 in 0x00007070
sll flg1, flg1, 16 # vtx 2 in 0x70700000
or flg1, flg1, tmp # all reject clipcodes in place
#endif /* NEAR_CLIP_OFF */
cfc2 flg2, $vcc # clip/accept clipcodes
andi tmp, flg2, 0x0707 # clip/accept clipcodes - vtx 1
#ifdef CLIPSWITCH
ClipSkipped:
#endif
vadd voutbaki, vout12i, vconst[0]
andi flg2, flg2, 0x7070 # clip/accept clipcodes - vtx 2
vadd voutbakf, vout12f, vconst[0]
sll flg2, flg2, 12 # vtx 2 in 0x07070000
vmudl vout12f, vout12f, wscl[0]
or tmp, tmp, flg2 # all clip/accept clipcodes in place
vmadm vout12i, vout12i, wscl[0]
or tmp, tmp, flg1 # all clipcodes in place
vmadn vout12f, vconst, vconst[0]
#ifdef F3DEX_GBI
jal NewtonDiv
#ifdef NEWCOM
sh tmp, ( 0+RSP_PTS_CC)(goutp)
#else
sh tmp, ( 0+RSP_PTS_CC)(voutp)
#endif
#else
sh tmp, ( 0+RSP_PTS_CC)(voutp)
# project (divide by w)
# W and invW registers are aligned for the Newton's call...
jal NewtonDiv
lh flg1, ( 0+6-32)(in_bufp) # delay slot
#endif
# max 1/w if negative for screen calc
vge scrn12i, invW12i, vconst[0]
#ifdef NEWCOM
sdv voutbaki[0], ( 0+RSP_PTS_X_INT)(goutp)
vmrg scrn12i, invW12i, vconst1[0]
sdv voutbakf[0], ( 0+RSP_PTS_X_FRAC)(goutp)
#else
sdv voutbaki[0], ( 0+RSP_PTS_X_INT)(voutp)
vmrg scrn12i, invW12i, vconst1[0]
sdv voutbakf[0], ( 0+RSP_PTS_X_FRAC)(voutp)
#endif
vmudl persp12f, voutbakf, invW12f[3h]
#ifdef NEWCOM
# vtxid の更新
addi vtxid, vtxid, 4
#endif
vmadm persp12f, voutbaki, invW12f[3h]
vmadn persp12f, voutbakf, scrn12i[3h]
vmadh persp12i, voutbaki, scrn12i[3h]
# image space (viewport scale and translate)
# increment input pointer and load next verts to transform
# while we compute...
#
# The viewport scale and translate has a built-in multiplier
# of 4.0 which converts screen coords to S11.2.
#
#ifdef F3DEX_GBI
addi i, i, -2
#else
addi i, i, -1
#endif
# scale down x,y,z to compensate for prev scaling down of w (DxF -> D)
vmudl persp12f, persp12f, wscl[0]
vmadm persp12i, persp12i, wscl[0]
vmadn persp12f, vconst, vconst[0]
.name fogon, $12
andi fogon,gmode,G_FOG_H # fog on?
ldv vin12[0], 0(in_bufp)
# screen translate
vmudh scrn12f, vptrans, vconst[1]
ldv vin12[8], 16(in_bufp)
# screen scale
vmadn scrn12f, persp12f, vpscale
# Clamp x,y,z to +/- 2K boundary (Z clamps 0...0x7FFF)
ldv vout12i[0], VCONST_SCREENCLAMP(zero)
vmadh scrn12i, persp12i, vpscale
ldv vout12i[8], VCONST_SCREENCLAMP(zero)
vmadn scrn12f, vconst, vconst[0]
vge scrn12i,scrn12i,vout12i[1q] # clamp xy -0x3fe, z 0
sw clr1, ( 0+RSP_PTS_R_NX)(voutp)
#ifdef NOSUBPIXEL
vor vout12f, vconst, vconst1[1] # vout12f[5] = 0xfffc
#endif
beq fogon,zero,storeVertex # skip fog if turned off
vlt scrn12i,scrn12i,vout12i[0q] # clamp xy 0x3fe, z max
### BRANCH OCCRS to storeVertex: if fog is off
#
# FOG
# screen z is a s10.16 number in scrn12i, scrn12f at this point
#
/**************** START TURN OFF FOG FOR SPACE */
lqv vtmp[0], RSP_FOG_FACTOR(zero)
vmudn persp12f, persp12f, vtmp[0]
vmadh persp12i, persp12i, vtmp[0]
vadd persp12i, persp12i, vtmp[1]
vge persp12i, persp12i, vconst[0] # clamp: min=0x00
vlt persp12i, persp12i, vtmp[2] # clamp: max=0xff
sbv persp12i[5],(0+RSP_PTS_R_NX+3)(voutp) # store forg into vtx2 color
sw clr2, ( 0+RSP_PTS_XS)(voutp) # temp storage place
sbv persp12i[13],( 0+RSP_PTS_XS+3)(voutp) # insert fog into vtx1 color
lw clr2, ( 0+RSP_PTS_XS)(voutp) # load color with fog
/**************** END TURN OFF FOG FOR SPACE *************/
.unname fogon
# output transformed vertex information:
# 3D points for clipping, w
# screen points
# vertex flag
# clip code
# texture coord
# colors/normals
# always write the rest of the first point: (weird order to
# avoid stalls)
# MOVE THESE UP TO INTO SOME OF THE VU CODE?
storeVertex:
#ifdef NOSUBPIXEL
vadd persp12i, scrn12i, vconst[2]
#endif
slv st12[0], ( 0+RSP_PTS_S)(voutp)
sdv scrn12i[0], ( 0+RSP_PTS_XS)(voutp)
#ifdef NOSUBPIXEL
vand persp12i, persp12i, vout12f[5]
#endif
ssv scrn12f[4], ( 0+RSP_PTS_ZSF)(voutp)
ssv invW12i[6], ( 0+RSP_PTS_INVW_INT)(voutp)
#ifdef F3DEX_GBI
# ifdef NOSUBPIXEL
ssv invW12f[6], ( 0+RSP_PTS_INVW_FRAC)(voutp)
bltz i, xfm_done
ssv persp12i[2],( 0+RSP_PTS_YS)(voutp)
# else
bltz i, xfm_done
ssv invW12f[6], ( 0+RSP_PTS_INVW_FRAC)(voutp)
# endif
#else
ssv invW12f[6], ( 0+RSP_PTS_INVW_FRAC)(voutp)
# maybe write the 2nd point:
blez i, xfm_done
addi i, i, -1
#endif
#ifdef NEWCOM
sdv voutbaki[8], ( 0+RSP_PTS_X_INT)(goutp2)
sdv voutbakf[8], ( 0+RSP_PTS_X_FRAC)(goutp2)
slv st12[8], ( 0+RSP_PTS_S)(voutp2)
sw clr2, ( 0+RSP_PTS_R_NX)(voutp2)
sdv scrn12i[8], ( 0+RSP_PTS_XS)(voutp2)
#ifdef NOSUBPIXEL
ssv persp12i[10],( 0+RSP_PTS_YS)(voutp2)
#endif
ssv scrn12f[12], ( 0+RSP_PTS_ZSF)(voutp2)
ssv invW12i[14], ( 0+RSP_PTS_INVW_INT)(voutp2)
ssv invW12f[14], ( 0+RSP_PTS_INVW_FRAC)(voutp2)
sw tmp, ( 0+RSP_PTS_CC)(goutp2)
#else /* NEWCOM */
sdv voutbaki[8], (40+RSP_PTS_X_INT)(voutp)
sdv voutbakf[8], (40+RSP_PTS_X_FRAC)(voutp)
slv st12[8], (40+RSP_PTS_S)(voutp)
sw clr2, (40+RSP_PTS_R_NX)(voutp)
sdv scrn12i[8], (40+RSP_PTS_XS)(voutp)
#ifdef NOSUBPIXEL
ssv persp12i[10],(40+RSP_PTS_YS)(voutp)
#endif
ssv scrn12f[12], (40+RSP_PTS_ZSF)(voutp)
ssv invW12i[14], (40+RSP_PTS_INVW_INT)(voutp)
ssv invW12f[14], (40+RSP_PTS_INVW_FRAC)(voutp)
sw tmp, (40+RSP_PTS_CC)(voutp)
# prepare for the next pair of points
addi voutp, voutp, 80 # increment output pointer
# (with padding)
#endif /* NEWCOM */
bgtz i, xfm_loop # for (i=n_pts; i>0; i--) {
# The xfm_done: label is now in gdma.s
# xfm_done: nop
# transform normals and shade
.unname gmode
.unname n
.unname v0
.unname voutp
.unname tmp
.unname i
.unname flg1
.unname flg2
.unname clr1
.unname clr2
#ifdef NEWCOM
.unname goutp
.unname voutp2
.unname goutp2
.unname vtxid
.name gfx0, $25
#endif
.unname vpscale
.unname vptrans
.unname vin12
.unname voutbaki
.unname voutbakf
.unname vout12i
.unname vout12f
.unname invW12i
.unname invW12f
.unname vtmp
.unname persp12i
.unname persp12f
.unname scrn12i
.unname scrn12f
.unname mtx0
.unname mtx1
.unname mtx2
.unname mtx3
.unname mtf0
.unname mtf1
.unname mtf2
.unname mtf3
.unname txtscale
.unname st12
.unname wscl
#
#
#
############################################################################