midiApp.c
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#include <ultra64.h>
#include <ramrom.h>
#include <os.h>
#include <ultralog.h>
#include "midiApp.h"
#define static
/* Stacks for the threads and message queues */
u64 bootStack[STACKSIZE/8];
static void mainproc(char *);
static void gameproc(char *);
static void midiproc(char *);
static void SendBackStuff(u32 *stuff);
static void SendBlock(u32 *offset,u32 numBytes);
static void initAudio(void);
static OSThread rmonThread;
static OSThread mainThread;
static OSThread gameThread;
static OSThread midiThread;
static u64 rmonThreadStack[RMON_STACKSIZE/8];
static u64 mainThreadStack[STACKSIZE/8];
static u64 gameThreadStack[STACKSIZE/8];
static u64 midiThreadStack[STACKSIZE/8];
/* For PI manager */
static OSMesg PiMessages[DMA_QUEUE_SIZE+10];
static OSMesgQueue PiMessageQ;
OSMesgQueue dmaMessageQ, taskMessageQ, dmaMidiQ;
OSMesg dmaMessageBuf[DMA_QUEUE_SIZE], taskMessageBuf, dmaMidiBuf;
OSMesg dummyMessage ;
OSIoMesg dmaIOMessageBuf;
OSMesgQueue audioIntQ;
OSMesg audioIntBuf;
/* public - shared by rmon and users */
extern OSMesgQueue rmonCalloutMQ;
extern void rmonMain(void *);
extern void __osGIOInterrupt(s32 value);
extern char _codeSegmentRomStart[], _codeSegmentRomEnd[];
void CleanDMABuffs(void);
/* #define LOGGING_ON */
#ifdef LOGGING_ON
#define LOG_LEN 0x10000
extern u32 osGetCount();
u32 startTime,endTime,deltaTime;
OSLog logger;
OSLog *myLog = &logger;
u32 logData[LOG_LEN];
#define LOOP_COUNT 6
#else
#define LOOP_COUNT -1
#endif
/* Globals for audio */
ALHeap aHeap;
ALGlobals audioGlbls;
ALSynConfig synConfig;
ALSeqpConfig seqConfig;
ALSeqPlayer seqPlayer;
ALSeq sequence;
ALSeqMarker startMark,endMark;
u8 *midiBankPtr;
OSIoMesg dmaIOMesgBuf[DMA_QUEUE_SIZE];
Acmd *cmdList[2];
OSTask *tlist[2]; /* globaltask list */
int nextDMA = 0;
/* Buffers for storing audio dma data, must be 8 byte aligned */
u64 garbage1[2];
static short audioBuffer[2][MAX_AUDIO_LENGTH];
u64 garbage2[2];
char audioHeap[AUDIO_HEAP_SIZE];
#define NBUFFERS 80
typedef struct
{
ALLink node;
int startAddr;
u32 lastFrame;
char *ptr;
} DMABuffer;
typedef struct
{
u8 initialized;
DMABuffer *firstUsed;
DMABuffer *firstFree;
} DMAState;
DMAState dmaState;
DMABuffer dmaBuffs[NBUFFERS];
int gFrameCt;
s32 dmaCallBack(s32 addr, s32 len, void *state)
{
void *freeBuffer;
int delta;
DMABuffer *dmaPtr,*lastDmaPtr;
s32 addrEnd,buffEnd;
lastDmaPtr = 0;
dmaPtr = dmaState.firstUsed;
addrEnd = addr+len;
while(dmaPtr) /* see if buffer is already set up */
{
buffEnd = dmaPtr->startAddr + MAX_BUFFER_LENGTH;
if(dmaPtr->startAddr > addr) /* since buffers are ordered */
break; /* abort if past possible */
else if(addrEnd <= buffEnd) /* yes, found one */
{
dmaPtr->lastFrame = gFrameCt; /* mark it used */
freeBuffer = dmaPtr->ptr + addr - dmaPtr->startAddr;
return (int) osVirtualToPhysical(freeBuffer);
}
lastDmaPtr = dmaPtr;
dmaPtr = (DMABuffer*)dmaPtr->node.next;
}
/* get here, and you didn't find a buffer, so dma a new one */
/* get a buffer from the free list */
dmaPtr = dmaState.firstFree;
dmaState.firstFree = (DMABuffer*)dmaPtr->node.next;
alUnlink((ALLink*)dmaPtr);
/* add it to the used list */
if(lastDmaPtr) /* normal procedure */
{
alLink((ALLink*)dmaPtr,(ALLink*)lastDmaPtr);
}
else if(dmaState.firstUsed) /* jam at begining of list */
{
lastDmaPtr = dmaState.firstUsed;
dmaState.firstUsed = dmaPtr;
dmaPtr->node.next = (ALLink*)lastDmaPtr;
dmaPtr->node.prev = 0;
lastDmaPtr->node.prev = (ALLink*)dmaPtr;
}
else /* no buffers in list, this is the first one */
{
dmaState.firstUsed = dmaPtr;
dmaPtr->node.next = 0;
dmaPtr->node.prev = 0;
}
freeBuffer = dmaPtr->ptr;
delta = addr & 0x1;
addr -= delta;
dmaPtr->startAddr = addr;
dmaPtr->lastFrame = gFrameCt; /* mark it */
osPiStartDma(&dmaIOMesgBuf[nextDMA++], OS_MESG_PRI_NORMAL, OS_READ,
(u32)addr, freeBuffer, MAX_BUFFER_LENGTH, &dmaMessageQ);
return (int) osVirtualToPhysical(freeBuffer) + delta;
}
ALDMAproc dmaNew(DMAState **state)
{
int i;
if(!dmaState.initialized) /* only do this once */
{
dmaState.firstFree = &dmaBuffs[0];
for (i=0; i<NBUFFERS-1; i++)
{
alLink((ALLink*)&dmaBuffs[i+1],(ALLink*)&dmaBuffs[i]);
dmaBuffs[i].ptr = alHeapAlloc(&aHeap, 1, MAX_BUFFER_LENGTH);
}
dmaState.initialized = 1;
}
*state = &dmaState; /* state is never used in this case */
return dmaCallBack;
}
void CleanDMABuffs()
{
DMABuffer *dmaPtr,*nextPtr;
dmaPtr = dmaState.firstUsed;
while(dmaPtr)
{
nextPtr = (DMABuffer*)dmaPtr->node.next;
/* Can change this value. Should be at least one. */
/* Larger values mean more buffers needed, but fewer DMA's */
if(dmaPtr->lastFrame + 2 < gFrameCt) /* remove from used list */
{
if(dmaState.firstUsed == dmaPtr)
dmaState.firstUsed = (DMABuffer*)dmaPtr->node.next;
alUnlink((ALLink*)dmaPtr);
if(dmaState.firstFree)
alLink((ALLink*)dmaPtr,(ALLink*)dmaState.firstFree);
else
{
dmaState.firstFree = dmaPtr;
dmaPtr->node.next = 0;
dmaPtr->node.prev = 0;
}
}
dmaPtr = nextPtr;
}
}
boot(void *arg)
{
int i;
osInitialize();
#ifdef LOGGING_ON
for(i=0;i<STACKSIZE/4;i++)
((u32*) mainThreadStack)[i] = 0xABABABAB;
for(i=0;i<STACKSIZE/4;i++)
((u32*) midiThreadStack)[i] = 0xABABABAB;
for(i=0;i<STACKSIZE/4;i++)
((u32*) gameThreadStack)[i] = 0xABABABAB;
#endif
osCreateThread(&mainThread, 1, (void(*)(void *))mainproc, arg,
(u8*)mainThreadStack+STACKSIZE, 10);
osStartThread(&mainThread);
}
static void mainproc(char *argv)
{
osCreateThread(&gameThread, 3, (void(*)(void *))gameproc, argv,
(u8*)gameThreadStack+STACKSIZE, 10);
/* Initialize video */
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[OS_VI_NTSC_LAN1]);
/* Start PI Mgr for access to cartridge & GIO */
osCreatePiManager(OS_PRIORITY_PIMGR, &PiMessageQ, PiMessages,
DMA_QUEUE_SIZE+10);
osCreateThread(&rmonThread, 0, rmonMain, (void *)0,
(u8*)rmonThreadStack+RMON_STACKSIZE, OS_PRIORITY_RMON );
osStartThread(&rmonThread);
osStartThread(&gameThread);
/* Become the idle thread */
osSetIntMask( OS_IM_ALL );
osSetThreadPri( 0, 0 );
osPause();
}
static void midiproc(char *argv)
{
int cnt;
OSMesg midiMesg;
u32 *stuff32;
midiBlock *midiBlkPtr;
SysExReq *SEXRptr;
midiBlkPtr = alHeapAlloc(&aHeap, 1, sizeof(midiBlock));
SEXRptr = (SysExReq *)midiBlkPtr;
stuff32 = alHeapAlloc(&aHeap, 1, 4);
#ifdef LOGGING_ON
osLogEvent(myLog,106,1,aHeap.base);
#endif
__osGIOInterrupt(GAME_APP_DATA_READY);
while(1)
{
osRecvMesg(&rmonCalloutMQ, &midiMesg, OS_MESG_BLOCK);
osPiStartDma(&dmaIOMessageBuf, OS_MESG_PRI_NORMAL, OS_READ,
RAMROM_APP_READ_ADDR, midiBlkPtr,
sizeof(midiBlock), &dmaMidiQ);
osRecvMesg(&dmaMidiQ, &midiMesg, OS_MESG_BLOCK);
__osGIOInterrupt(HOST_APP_CMD_READY);
osInvalDCache(midiBlkPtr,sizeof(midiBlock));
if(midiBlkPtr->pcktType == STATUS_TYPE)
{
for(cnt=0; cnt < midiBlkPtr->numEvts; cnt++)
{
alSeqpSendMidi(&seqPlayer,(long) 0,
midiBlkPtr->mess[cnt].midiByte[0],
midiBlkPtr->mess[cnt].midiByte[1],
midiBlkPtr->mess[cnt].midiByte[2]);
}
}
}
}
static void gameproc(char *argv)
{
Acmd *cmdlp;
OSTask *tlistp;
s32 clcount;
short *audioOp,i;
int curBuf = 0;
#ifdef LOGGING_ON
int maxCmds=0;
osCreateLog(myLog, logData, LOG_LEN);
#endif
/* setup Message queue for PI manager, task, and video */
osCreateMesgQueue(&dmaMessageQ, dmaMessageBuf, DMA_QUEUE_SIZE);
osCreateMesgQueue(&dmaMidiQ, &dmaMidiBuf, 1);
osCreateMesgQueue(&taskMessageQ, &taskMessageBuf, 1);
osSetEventMesg(OS_EVENT_SP, &taskMessageQ, dummyMessage);
/* Prime the task queue */
osSendMesg(&taskMessageQ, dummyMessage, OS_MESG_BLOCK);
osCreateMesgQueue(&audioIntQ, &audioIntBuf, 1);
osSetEventMesg(OS_EVENT_AI, &audioIntQ, dummyMessage);
initAudio(); /* starts sequence also */
osCreateThread(&midiThread, 4, (void(*)(void *))midiproc, argv,
(u8*) midiThreadStack+STACKSIZE, 8);
osStartThread(&midiThread);
while (seqPlayer.state == AL_PLAYING)
{
/* Where the task list goes in DRAM */
tlistp = tlist[curBuf];
cmdlp = cmdList[curBuf];
/* Where the audio goes in DRAM */
audioOp = (short *) osVirtualToPhysical(audioBuffer[curBuf]);
/* Call the frame handler ask for samples */
#ifdef LOGGING_ON
startTime = osGetCount();
#endif
cmdlp = alAudioFrame(cmdlp, &clcount, audioOp, FRAME_SIZE);
#ifdef LOGGING_ON
endTime = osGetCount();
deltaTime = endTime - startTime;
#endif
#ifdef LOGGING_ON
if(clcount>maxCmds)
maxCmds=clcount;
#endif
/* Build the audio task */
tlistp->t.type = M_AUDTASK;
tlistp->t.flags = 0x0;
tlistp->t.ucode_boot = (unsigned long long *) rspbootTextStart;
tlistp->t.ucode_boot_size = ((int)rspbootTextEnd -
(int)rspbootTextStart);
tlistp->t.ucode = (unsigned long long *) aspMainTextStart;
tlistp->t.ucode_data = (unsigned long long *) aspMainDataStart;
tlistp->t.ucode_size = 4096;
tlistp->t.ucode_data_size = 1024;
tlistp->t.data_ptr = (unsigned long long *) cmdList[curBuf];
tlistp->t.data_size = (cmdlp - cmdList[curBuf]) * sizeof(Acmd);
/* Make sure the last task has completed. */
(void)osRecvMesg(&taskMessageQ, &dummyMessage, OS_MESG_BLOCK);
/* Point the DAC at the next buffer */
osAiSetNextBuffer(audioBuffer[curBuf^1], FRAME_SIZE<<2);
/* sync up to the audio interrupt. */
(void)osRecvMesg(&audioIntQ, &dummyMessage, OS_MESG_BLOCK);
/* Empty the dma queue to make sure all DMAs have completed */
for (i=0; i<nextDMA; i++)
osRecvMesg(&dmaMessageQ, &dummyMessage, OS_MESG_BLOCK);
/* Send new command list to RSP or emulator */
osWritebackDCacheAll();
osSpTaskStart(tlistp);
/* clean out the dmaBuffers */
CleanDMABuffs();
/* Swap buffers for wavetable storage and output */
curBuf ^= 1;
nextDMA = 0;
gFrameCt++;
}
#ifdef LOGGING_ON
osLogEvent(myLog,200,1,maxCmds);
osLogEvent(myLog,201,1,(int)mainThreadStack);
for(i=0;i<STACKSIZE/4;i++)
{
if(((u32*) mainThreadStack)[i] != 0xABABABAB)
{
osLogEvent(myLog,202,2,(int)mainThreadStack+(4*i),
STACKSIZE-(4*i));
break;
}
}
osLogEvent(myLog,203,1,(int)gameThreadStack);
for(i=0;i<STACKSIZE/4;i++)
{
if(((u32*) gameThreadStack)[i] != 0xABABABAB)
{
osLogEvent(myLog,204,2,(int)gameThreadStack+(4*i),
STACKSIZE-(4*i));
break;
}
}
osLogEvent(myLog,205,1,(int)midiThreadStack);
for(i=0;i<STACKSIZE/4;i++)
{
if( ((u32*) midiThreadStack)[i] != 0xABABABAB)
{
osLogEvent(myLog,206,2,(int)midiThreadStack+(4*i),
STACKSIZE-(4*i));
break;
}
}
osLogEvent(myLog,207,1,(int)bootStack);
osLogEvent(myLog,208,1,(int)mainproc);
osLogEvent(myLog,209,1,(int)gameproc);
osLogEvent(myLog,210,1,(int)midiproc);
osLogEvent(myLog,211,1,(int)&rmonThread);
osLogEvent(myLog,212,1,(int)&mainThread);
osLogEvent(myLog,213,1,(int)&rmonCalloutMQ);
osFlushLog(myLog);
#endif
alSeqpStop(&seqPlayer);
alClose(&audioGlbls);
osExit();
}
static void initAudio(void)
{
ALBank *midiBank;
int bankLen;
u8 *seqPtr;
DMABuffer *dmaPtr;
alHeapInit(&aHeap, audioHeap, AUDIO_HEAP_SIZE);
#ifdef LOGGING_ON
osLogEvent(myLog,100,1,aHeap.cur);
#endif
cmdList[0] = alHeapAlloc(&aHeap, 1, MAX_CLIST_SIZE*sizeof(Acmd));
cmdList[1] = alHeapAlloc(&aHeap, 1, MAX_CLIST_SIZE*sizeof(Acmd));
tlist[0] = alHeapAlloc(&aHeap, 1, sizeof(OSTask));
tlist[1] = alHeapAlloc(&aHeap, 1, sizeof(OSTask));
bankLen = _midibankSegmentRomEnd - _midibankSegmentRomStart;
midiBankPtr = alHeapAlloc(&aHeap, 1, bankLen);
osPiStartDma(&dmaIOMessageBuf, OS_MESG_PRI_NORMAL, OS_READ,
(u32)_midibankSegmentRomStart, midiBankPtr,
bankLen, &dmaMessageQ);
(void) osRecvMesg(&dmaMessageQ, &dummyMessage, OS_MESG_BLOCK);
bankLen = _seqSegmentRomEnd - _seqSegmentRomStart;
seqPtr = alHeapAlloc(&aHeap, 1, bankLen);
osPiStartDma(&dmaIOMessageBuf, OS_MESG_PRI_NORMAL, OS_READ,
(u32)_seqSegmentRomStart, seqPtr, bankLen, &dmaMessageQ);
(void) osRecvMesg(&dmaMessageQ, &dummyMessage, OS_MESG_BLOCK);
/* Initialize the DACs */
synConfig.outputRate = osAiSetFrequency(OUTPUT_RATE);
synConfig.maxVVoices = MAX_VOICES;
synConfig.maxPVoices = MAX_VOICES;
synConfig.maxUpdates = MAX_UPDATES;
synConfig.dmaproc = &dmaNew;
synConfig.fxSize = FX_BUFFER_SIZE;
synConfig.heap = &aHeap;
alInit(&audioGlbls, &synConfig);
seqConfig.maxVoices = MAX_VOICES;
seqConfig.maxEvents = MAX_SEQP_EVENTS;
seqConfig.maxChannels = MAX_SEQ_CHANNELS;
seqConfig.heap = &aHeap;
alSeqpNew(&seqPlayer, &seqConfig);
alSeqNew(&sequence, seqPtr, bankLen);
alSeqpSetSeq(&seqPlayer, &sequence);
alBnkfNew((ALBankFile *)midiBankPtr, _miditableSegmentRomStart);
midiBank = ((ALBankFile *)midiBankPtr)->bankArray[0];
alSeqpSetBank(&seqPlayer, midiBank);
alSeqNewMarker(&sequence,&startMark,239);
alSeqNewMarker(&sequence,&endMark,1200);
alSeqpLoop(&seqPlayer,&startMark,&endMark,LOOP_COUNT);
alSeqpPlay(&seqPlayer);
#ifdef LOGGING_ON
osLogEvent(myLog,101,1,aHeap.cur);
osLogEvent(myLog,102,1,_codeSegmentRomStart);
osLogEvent(myLog,103,1,_codeSegmentRomEnd);
osLogEvent(myLog,104,1,_midibankSegmentRomStart);
osLogEvent(myLog,105,1,_midibankSegmentRomEnd);
osLogEvent(myLog,106,1,_miditableSegmentRomStart);
osLogEvent(myLog,107,1,_miditableSegmentRomEnd);
osLogEvent(myLog,108,1,_seqSegmentRomStart);
osLogEvent(myLog,109,1,_seqSegmentRomEnd);
osFlushLog(myLog);
#endif
}