MusHandleSetFreqOffset.html 2.36 KB
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<title>NINTENDO64 Sound Tools Programing Manual</title>
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<h1><font color="#000080">MusHandleSetFreqOffset()</font></h1>

<h2><font color="#ff0000">$B%W%m%H%?%$%W@k8@(B</font></h2>

<pre>  void <strong>MusHandleSetFreqOffset</strong>(musHandle <font color="#0000ff">handle</font>, float <font color="#0000ff">offset</font>);</pre>

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<table>
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    <td valign="top">
      <font color="#0000ff"><code>handle</code></font>
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      $B%5%&%s%I%O%s%I%k(B
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  <tr>
    <td valign="top">
      <font color="#0000ff"><code>offset</code></font>
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    <td>
      $B<~GH?t$N%*%U%;%C%H(B
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<p>$B0z?t(B<font color="#0000ff"><code>handle</code></font>$B$O(B<a href="MusStartSong.html"><code>MusStartSong()</code></a>$B!"(B <a href="MusStartSongFromMarker.html"><code>MusStartSongFromMarker()</code></a>$B!"(B <a href="MusStartEffect.html"><code>MusStartEffect()</code></a>$B$"$k$$$O(B<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>$B$K$h$C$FJV$5$l$k%5%&%s%I%O%s%I%k$G$J$1$l$P$J$j$^$;$s!#$b$7(B<font color="#0000ff"><code>handle</code></font>$B$H$7$F(B0$B$,M?$($i$l$?$J$i!"$3$N4X?t$O>o$K(B0$B$rJV$7$^$9!#(B</p>

<p>$B0z?t(B<font color="#0000ff"><code>offset</code></font>$B$OIbF0>.?tCM$G!"(B1.0$B$,(B1$BH>2;$rI=$7$F$$$^$9!#$3$N4X?t$K$O!J%5%s%W%j%s%0<~GH?t$K0MB8$7$?!K8B$i$l$?HO0O$NCM$,;HMQ2DG=$G$9!#%G%U%)%k%H$N<~GH?t%*%U%;%C%H$NCM$O$9$Y$F$N%A%c%s%M%k$K4X$7$F(B0$B$G$9!#(B</p>

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<h2><font color="#ff0000">$BNc(B</font></h2>

<pre>  void SetEngineOffset(float offset)
  {
    <strong>MusHandleSetFreqOffset</strong>(engine_handle, offset);
  }
</pre>

<h2><font color="#ff0000">$B;2>H(B</font></h2>

<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>,
<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>

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