MusSetSongFxChange.html 2.44 KB
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<title>NINTENDO64 Sound Tools Programing Manual</title>
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<h1><font color="#000080">MusSetSongFxChange()</font></h1>

<h2><font color="#ff0000">$B%W%m%H%?%$%W@k8@(B</font></h2>

<pre>  int <strong>MusSetSongFxChange</strong>(musBool <font color="#0000ff">onoff</font>);</pre>

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      <font color="#0000ff"><code>onoff</code></font>
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<p>$B0z?t(B<font color="#0000ff"><code>onoff</code></font>$B$K(B<code>MUSBOOL_ON</code>$B$r@_Dj$7$?(Bf$B>l9g!"%=%s%0$K$h$j%0%m!<%P%k%*!<%G%#%*%i%$%V%i%j$N(BFX$B%?%$%W$rJQ99$G$-$^$9!#(B<font color="#0000ff"><code>onoff</code></font>$B$r(B<code>MUSBOOL_OFF</code>$B$K@_Dj$7$?>l9g!"%=%s%0$O%0%m!<%P%k%*!<%G%#%*%i%$%V%i%j$N(BFX$B%?%$%W$rJQ99$G$-$:!"$=$NA0$N@_Dj$,;H$o$l$^$9!#$=$l$O(B<a href="MusSetFxType.html">MusSetFxType()</a>$B4X?t$G7h$a$i$l$?:G?7$N@_Dj$+!"$"$k$$$O(BFX$B%?%$%W$,FCDj$5$l$F$$$J$$$J$i(B<code>AL_FX_BIGROOM</code>$B$H$J$j$^$9!#(B</p>

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<pre>  musHandle StartTitleSong(void *addr)
  {
    musHandle handle;

    <strong>MusSetSongFxChange</strong>(MUSBOOL_ON);
    handle = <a href="MusStartSong.html">MusStartSong</a>(void);
    return (handle);
  }

  void StopTitleSong(musHandle handle)
  {
    <a href="MusHandleStop.html">MusHandleStop</a>(handle, 10);
    while (<a href="MusHandleAsk.html">MusHandleAsk</a>(handle))
      CallNormalProcessing();
    <strong>MusSetSongFxChange</strong>(MUSBOOL_OFF);
  }
</pre>

<h2><font color="#ff0000">$B;2>H(B</font></h2>

<a href="MusSetFxType.html"><code>MusSetFxType()</code></a>

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