MusStop.html 2.02 KB
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<title>NINTENDO64 Sound Tools Programing Manual</title>
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<h1><font color="#000080">MusStop()</font></h1>

<h2><font color="#ff0000">$B%W%m%H%?%$%W@k8@(B</font></h2>

<pre>  void <strong>MusStop</strong>(unsigned long <font color="#0000ff">flags</font>, int <font color="#0000ff">speed</font>);</pre>

<h2><font color="#ff0000">$B0z?t(B</font></h2>

<table>
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    <td valign="top">
      <font color="#0000ff"><code>flags</code></font>
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    <td>
      $B%5%&%s%I%=!<%9$N<oN`(B
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    <td valign="top">
      <font color="#0000ff"><code>speed</code></font>
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      $B%A%c%s%M%k$N2;$,>C$5$l$k$^$G$N%S%G%*%U%l!<%`$N?t(B
    </td>
  </tr>
</table>

<h2><font color="#ff0000">$B@bL@(B</font></h2>

<p>$BM?$($i$l$i%5%&%s%I%=!<%9$N<oN`$r=hM}$7$F$$$k%A%c%s%M%k$rDd;_$7!"2;$r>C$7$^$9!#$3$N4X?t$K$h$j!"%W%m%0%i%^$O;XDj$7$?NL$N;~4VFb$G$9$Y$F$N%=%s%0!"%5%&%s%I%(%U%'%/%H!"$"$k$$$ON>J}$rDd;_$7!"$=$l$i$K3d$jEv$F$i$l$F$$$?%A%c%s%M%k$r3+J|$9$k$3$H$,$G$-$^$9!#(B</p>

<p>$B0z?t(B<font color="#0000ff"><code>flags</code></font>$B$O(B<code>MUSFLAG_SONGS</code>$B!"(B<code>MUSFLAG_EFFECTS</code>$B!"$"$k$$$O$=$NN>J}$,(Bor$B$GAH$_9g$o$5$l$?$b$N$r4^$s$G$$$J$1$l$P$J$j$^$;$s!#(B</p>

<p><font color="#0000ff"><code>speed</code></font>$B$NCM$O%A%c%s%M%k$,Dd;_$5$l$k$^$G$N%S%G%*%U%l!<%`$N?t$G$"$j!"$"$i$f$k@5$N@0?t$,;HMQ$G$-$^$9!#(B0$B$NCM$O%5%&%s%I%O%s%I%k$N%A%c%s%M%k$rD>$A$KDd;_$7$^$9!#(B</p>

<h2><font color="#ff0000">$BLa$jCM(B</font></h2>

<p>$B$J$7(B</p>

<h2><font color="#ff0000">$BNc(B</font></h2>

<pre>  void SilenceAllSound(int frames)
  {
    <strong>MusStop</strong>(MUSFLAG_SONGS|MUSFLAG_EFFECTS,frames);
    while (<a href="MusAsk.html">MusAsk</a>(MUSFLAG_SONGS|MUSFLAG_EFFECTS))
      CallNormalProcessing();
  }
</pre>

<h2><font color="#ff0000">$B;2>H(B</font></h2>

<a href="MusAsk.html"><code>MusAsk()</code></a>,
<a href="MusHandleStop.html"><code>MusHandleStop()</code></a>

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