IA4palmtrunk.h 5.37 KB
/*
 * Do not edit this file.  It was automatically generated
 * by "rgb2c" from the file "Texture/palmtrunk.rgb".
 *
 *   Size: 16 x 64
 *   Number of channels: 4
 *   Number of bits per texel: 4 (G_IM_SIZ_4b)
 *   Format of texel: G_IM_FMT_IA
 *
 * Example usage:
 *
 *   gsSPTexture (128, 128, G_TX_RENDERTILE, 1),
 *   gsDPPipeSync (),
 *   gsDPSetCombineMode (G_CC_MODULATEIA, G_CC_MODULATEIA),
 *   gsDPSetTexturePersp (G_TP_PERSP),
 *   gsDPSetTextureDetail (G_TD_CLAMP),
 *   gsDPSetTextureLOD (G_TL_TILE),
 *   gsDPSetTextureLUT (G_TT_NONE),
 *   gsDPSetTextureFilter (G_TF_BILERP),
 *   gsDPSetTextureConvert(G_TC_FILT),
 *   gsDPLoadTextureBlock (IA4palmtrunk, G_IM_FMT_IA, G_IM_SIZ_4b, 16, 64, 0
 *     G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
 *     G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD),
 */

#if 0	/* Image preview */
	+----------------+
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	|###%..,,,,,.~###|
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	|%......,.,,,.,o#|
	|,......,,,...,o#|
	|......,,,,,,,,o#|
	|################|
	+----------------+
#endif

static Gfx IA4palmtrunk_C_dummy_aligner1[] = { gsSPEndDisplayList() };

unsigned char IA4palmtrunk[] = {
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