gxsetup_ex.s 20.5 KB
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/*---------------------------------------------------------------------*
	Copyright (C) 1997, Nintendo.
	
	File		gxsetup_ex.s
	Coded    by	Yoshitaka Yasumoto.	Dec  5, 1997.
	
	$Id: gxsetup_ex.s,v 1.1.1.1 2002/05/02 03:29:11 blythe Exp $
 *---------------------------------------------------------------------*/

 #!Reserved  (0,11,12,22,23,24,25,26,27,31)
 #!Reserved  (v0,v1,v29,v30,v31)

#ifdef	QUAD
	#---------------------------------------------------------------------
	#  caseEX_G_QUAD
	#
	#	4 角形を 2 つの 3 角形に分割してを描画する. このとき RDRAM
	#	へのアクセスがなるべく減るように分割方向を変更する.
	#	GBI には 2TRI とコンパチの形式で頂点が設定されているため
	#	そのまま 2TRI として描画が可能. この場合対角線 0-2 で切れる
	#	+------------+------------+------------+------------+
	#	|   G_QUAD   |    v0*2    |    v1*2    |    v2*2    |
	#	+------------+------------+------------+------------+
	#	|            |    v0*2    |    v2*2    |    v3*2    |
	#	+------------+------------+------------+------------+
	#---------------------------------------------------------------------
caseEX_G_QUAD:
  FixedAssign(v1, 1)
  FixedAssign(v2, 2)
  FixedAssign(v3, 3)
  FixedAssign(v0, 4)	# Acts as flat
  Assign(y0, 5)
  Assign(y1, 6)
  Assign(y2, 7)
  Assign(y3, 8)
		lbu	v0, RSP_DLINPUT_BOTTOM-7(dinp)
		lbu	v2, RSP_DLINPUT_BOTTOM-5(dinp)
		lbu	v1, RSP_DLINPUT_BOTTOM-6(dinp)
		lbu	v3, RSP_DLINPUT_BOTTOM-1(dinp)
		lhu	v0, RSP_SUBMOD_POINTS(v0)
		lhu	v2, RSP_SUBMOD_POINTS(v2)
		lhu	v1, RSP_SUBMOD_POINTS(v1)
		lhu	v3, RSP_SUBMOD_POINTS(v3)
		lh	y0, oRSP_POINT_YS(v0)
		lh	y2, oRSP_POINT_YS(v2)
		lh	y1, oRSP_POINT_YS(v1)
		lh	y3, oRSP_POINT_YS(v3)
		sub	sys0, y0, y2
		bgtz	sys0, EXQUAD_0
		sub	sys1, y1, y3
		sub	sys0, zero, sys0
EXQUAD_0:	bgtz	sys1, EXQUAD_1
		sb	gfx1, RSP_DLINPUT_BOTTOM-5(dinp)
		sub	sys1, zero, sys1
EXQUAD_1:	sub	sys0, sys0, sys1
		blez	sys0, caseEX_G_TRI2	# 対角線0-2 が短いならJump
  EndAssign(y0, 5)
  EndAssign(y1, 6)
  EndAssign(y2, 7)
  EndAssign(y3, 8)
  FixedAssign(vptr,  v2)
  FixedAssign(quart, v3)
  FixedAssign(vtx1,  v4)
		#------ 0-1-3, 1-2-3 で分割 ------
		mtc2	v1, vptr[10]				# Delay
		lw	gfx0, RSP_DLINPUT_BOTTOM-8(dinp)	# 0-1-3
		mtc2	v2, vtx1[12]			vor	quart, vzero, _0x4000
		mtc2	v3, vptr[14]
		j	Setup_EX_Clipped
		_li	(return, caseEX_G_TRI1)	
  EndAssign(v1, 1)
  EndAssign(v2, 2)
  EndAssign(v3, 3)
  EndAssign(v0, 4)
  EndAssign(vptr, v2)
  EndAssign(quart, v3)
  EndAssign(vtx1, v4)
#else
	.symbol	caseEX_G_QUAD, caseEX_G_TRI2
#endif	
	#---------------------------------------------------------------------
	#  caseEX_G_TRI[1/2]
	#
	#	2 つの 3 角形を描画する. もし 1 つしか描画する必要がないなら
	#	gfx1(w0,w1,w2) に 0 を代入する.
	#	+------------+------------+------------+------------+
	#	|   G_TRI    |    v0*2    |    v1*2    |    v2*2    |
	#	+------------+------------+------------+------------+
	#	|            |    w0*2    |    w1*2    |    w2*2    |
	#	+------------+------------+------------+------------+
	#
	#---------------------------------------------------------------------
  FixedAssign(clipbuf, 18)	/* Clipping 処理時に使用する */
  FixedAssign(obufp,   21)	/* Clipping 処理時に使用する */
  FixedAssign(return_save, 30)	/* Clipping 処理時に使用する */
caseEX_G_TRI2:
	jal	Setup_EX
	sw	gfx1, 4(outp) 
caseEX_G_TRI1:
	_li	(return, GfxDone)
	sw	gfx0, 4(outp)
	
	#---------------------------------------------------------------------
	#  頂点キャッシュへのポインタの取得
	#---------------------------------------------------------------------
	#  アトリビュートデータの小数部の初期化
	#	[0]〜[3]=0x8000 を代入
	#---------------------------------------------------------------------
Setup_EX:
  FixedAssign(vptr, v2)		# gxclip_ex.s で共用
			lpv	vptr[0], 0(outp)
  FixedAssign(v0, 1)
			lbu	v0, 5(outp)
  FixedAssign(v1, 2)
  FixedAssign(quart, v3)	# gxclip_ex.s で共用
			lbu	v1, 6(outp)
  FixedAssign(v2, 3)
  FixedAssign(vtx1, v4)		# gxclip_ex.s で共用
			lbu	v2, 7(outp)			vor	quart,  vzero, _0x4000
  FixedAssign(flat, 4)	
			lhu	v0, RSP_SUBMOD_POINTS(v0)	vmudn	vtx1, vone,  _TopOfPoints
			lhu	v1, RSP_SUBMOD_POINTS(v1)	vmadl	vptr, vptr,  _0x1400
  Assign(aminf, v5)
			lhu	v2, RSP_SUBMOD_POINTS(v2)	vmadn	vtx1, vzero, _0x0000
			_mov	(flat, v0)			/*Resv*/
	#---------------------------------------------------------------------
	#  Clip Code の取得 Reject/Clip 判定
	#	3 頂点が画面外にあることが確定したら終了
	#	3 頂点の 1 つがクリップボックス外なら CLIP 処理へ
	#---------------------------------------------------------------------
	#  外積値の計算による裏表判定
	#	CULL フラグと考え合わせ, CULLing する.
	#---------------------------------------------------------------------
	#  y ソート
	#	3 頂点を y 座標をキーにしてソートする
	#---------------------------------------------------------------------
  Assign(vtx0, v6)
  Assign(amidf, v7)
Setup_EX_Clipped:
	/*Resv*/					vnxor	aminf, vzero, _0x7fff
	llv	vtx0[0], oRSP_POINT_XS(v0)		vnxor	amidf, vzero, _0x7fff
	llv	vtx1[0], oRSP_POINT_XS(v1)	vmov	vtx0[6], vptr[5]
  Assign(vtx2, v8)
  Assign(amaxf, v9)
	llv	vtx2[0], oRSP_POINT_XS(v2)		vnxor	amaxf, vzero, _0x7fff
  Assign(cc0, 5)
	lw	cc0,  oRSP_POINT_CC(v0)		vmov	vtx2[6], vptr[7]
  EndAssign(vptr, v2)
  Assign(ymax, v2)
  Assign(cc1, 6)
	lw	cc1,  oRSP_POINT_CC(v1)		vadd	ymax, vzero, vtx0[1]
  Assign(cc2, 7)
  Assign(v01, v10)
	lw	cc2,  oRSP_POINT_CC(v2)		vsub	v01, vtx0, vtx1
  Assign(v10, v11)
#ifdef	NEARCLIP_OFF
	andi	sys0, cc0, 0x70b0		vsub	v10, vtx1, vtx0
#else
	andi	sys0, cc0, 0x7070		vsub	v10, vtx1, vtx0
#endif
  Assign(v02, v12)
	and	sys0, cc1, sys0			vsub	v02, vtx0, vtx2
  Assign(ymin, v13)
	and	sys0, cc2, sys0			vlt	ymin, ymax, vtx1[1]
  Assign(vmin, v14)
		vmrg	vmin, vtx0, vtx1	bne	sys0, zero, ReturnToR31		# Reject 処理
		/* Delay */			lbu	sys0, RSP_LSTAT_RENDER+2(zero)
							# CLIPTEST の値は gxclip_ex で書換えられる
	vmudh	vtmp, v01, v02[1]			lw	sys1, RSP_SUBMOD_EX_CLIPTEST(zero)	# 0x30304040
  EndAssign(v01, v10)
	vmadh	vtmp, v02, v10[1]			or	cc0, cc0, cc1
  EndAssign(cc1, 6)
  EndAssign(v10, v11)
  EndAssign(v02, v12)
		vge	ymax, ymax, vtx1[1]		or	cc0, cc0, cc2
  EndAssign(cc2, 7)
  Assign(vmax, v10)
		vmrg	vmax, vtx0, vtx1	lw	sys0, RSP_SUBMOD_EX_CULL(sys0)	# CULL 判定値取得
  EndAssign(vtx0, v6)
  Assign(ymid, v6)
  Assign(flag, 6)
		vge	ymid, ymin, vtx2[1]	mfc2	flag, vtmp[0]		# sign の値は -0x8000〜+0x7fff
  EndAssign(ymin, v13)
		vmrg	vtx1, vmin, vtx2		and	cc0, cc0, sys1
		vmrg	vmin, vtx2, vmin		bne	cc0, zero, caseEX_Clipping # Clip 処理
  EndAssign(cc0, 5)
  EndAssign(vtx2, v8)
		/* Delay */			add	sys0, flag, sys0
		vlt	ymid, ymid, ymax	bgez	sys0, ReturnToR31		# CULL 処理
  EndAssign(ymid, v6)
  EndAssign(ymax, v2)
  Assign(vmid, v2)
		vmrg	vmid, vtx1, vmax	/* Delay */
		vmrg	vmax, vmax, vtx1		mfc2	v0, vmin[12]
  EndAssign(vtx1, v4)
  Assign(yf, v4)
		vmudn	yf,   vmin, _0x4000	beq	flag, zero, ReturnToR31		# 外積値=0
		/*Any*/				/* Delay */
	#---------------------------------------------------------------------
	#  y ソート結果取得
	#	頂点キャッシュへのポインタを再設定
	#---------------------------------------------------------------------
	#  外積値 r の再計算
	#	r[1] = vHx*vMy - vMx*vHy = vHx*vMy + vHx*vMy_r
	#---------------------------------------------------------------------
	#  1/r の値を Newton 法で求める (1)
	#	vrcph/l で求めるのは 1/2X の値. (R=1/X)
	#	1/X = R*(2-R*X) = R/2*(4+R/2*X*(-4))
	#---------------------------------------------------------------------
	#  Flat Shading と Smooth Shading の処理を行なう.
	#	Flat のときは RGBA 値に同じ値を代入する.
	#	Flat を使用しても FOG が使用できるようにするため,
	#	A 値は別に代入する.
	#---------------------------------------------------------------------
  Assign(vM, v6)
	vsub	vM,  vmid, vmin				mfc2	v1, vmid[12]
  Assign(vH, v8)
	vsub	vH,  vmax, vmin				mfc2	v2, vmax[12]
  Assign(vMr, v11)
	vsub	vMr, vmin, vmid			lw	flag, RSP_LSTAT_RENDER(zero)
  Assign(vHr, v12)
  Assign(invWi, v13)
	vsub	vHr, vmin, vmax			llv	invWi[0], oRSP_POINT_INVWI(v0)
  Assign(vL, v15)
	vsub	vL,  vmax, vmid			llv	invWi[8], oRSP_POINT_INVWI(v1)
  Assign(rf, v16)
	vmudh	rf, vM, vH[0]			llv	invWi[12],oRSP_POINT_INVWI(v2)
	vmadh	rf, vH, vMr[0]			sll	sys0, flag, 10	# G_SHADING_SMOOTH=0x00200000
  Assign(ri, v17)
	vsar	ri, ri,  ri[0]			bgez	sys0, setupEX_flat
	vsar	rf, rf,  rf[1]			/* Delay */
	# Smooth Shading
  Assign(amin, v18)
	lpv	amin[0], oRSP_POINT_R(v0)	vmov	vL[2], vM[0]
  Assign(amid, v19)
  Assign(invDyf, v20)
	lpv	amid[0], oRSP_POINT_R(v1)	vrcp	invDyf[0], vL[1]
  Assign(amax, v21)
  Assign(invDyi, v22)
	lpv	amax[0], oRSP_POINT_R(v2)	vrcph	invDyi[0], ri[1]
  Assign(invrf, v23)
		vrcpl	invrf[1], rf[1]		j	setupEX_1
  Assign(invri, v24)
		vrcph	invri[1], _0x0000	/* Delay */
	# Flat Shading
setupEX_flat:
#ifndef	FOG_COMPATIBLE
	lpv	amin[0], oRSP_POINT_R(flat)	vrcp	invDyf[0], vL[1]
	lbv	amin[6], oRSP_POINT_A(v0)	vrcph	invDyi[0], ri[1]
	lpv	amid[0], oRSP_POINT_R(flat)	vrcpl	invrf[1],  rf[1]
	lbv	amid[6], oRSP_POINT_A(v1)	vrcph	invri[1],  _0x0000
	lpv	amax[0], oRSP_POINT_R(flat)	vmov	vL[2], vM[0]
	lbv	amax[6], oRSP_POINT_A(v2)	/*Resvd */
#else
	lpv	amin[0], oRSP_POINT_R(flat)	vrcp	invDyf[0], vL[1]
	lpv	amid[0], oRSP_POINT_R(flat)	vrcph	invDyi[0], ri[1]
	lpv	amax[0], oRSP_POINT_R(flat)	vrcpl	invrf[1],  rf[1]
	/*S*/					vrcph	invri[1],  _0x0000
	/*S*/					vmov	vL[2], vM[0]
	/*S*/					/*Resvd*/
#endif
	#---------------------------------------------------------------------
	#  W 値の最小値を求める Texture の補正処理に使用する
	#---------------------------------------------------------------------
	#  1/dy を計算し, dx/dy を求める (1)
	#---------------------------------------------------------------------
setupEX_1:	
		vrcp	invDyf[2], vM[1]		/*Resvd*/
  Assign(iw0, 5)
		vrcph	invDyi[2], vM[1]		lw	iw0, oRSP_POINT_INVWI(v0)
  Assign(iw1, 7)
		vrcp	invDyf[3], vH[1]		lw	iw1, oRSP_POINT_INVWI(v1)
  Assign(iw2, 8)
		vrcph	invDyi[3], vH[1]		lw	iw2, oRSP_POINT_INVWI(v2)
  Assign(txflag, 9)
	vmudl	amin, amin, _0x0100					lbu	txflag, RSP_LSTAT_TEX_ENABLE(zero)
	vmudl	amid, amid, _0x0100			sub	sys0, iw0,  iw1
  EndAssign(iw1, 7)
	vmudl	amax, amax, _0x0100			sra	sys1, sys0, 31
	vmov	vL[3], vH[0]				and	sys0, sys0, sys1
#define	DEBUG_207
#ifdef	DEBUG_207
		vmudl	vtmp,   invDyf, _0x0020		sub	iw0,  iw0,  sys0		
		vmadm	invDyi, invDyi, _0x0020		sub	sys0, iw0,  iw2
#else
		vmudl	vtmp,   invDyf, _0x0008		sub	iw0,  iw0,  sys0		
		vmadm	invDyi, invDyi, _0x0008		sub	sys0, iw0,  iw2
#endif
  EndAssign(iw2, 8)
		vmadn	invDyf, vzero,  _0x0000		sra	sys1, sys0, 31
  Assign(Dxi, v25)
#ifdef	DEBUG_207
	vmudm	Dxi, vL,    _0x1000			and	sys0, sys0, sys1
#else
	vmudm	Dxi, vL,    _0x4000			and	sys0, sys0, sys1
#endif
  EndAssign(vL, v15)
  Assign(Dxf, v15)
	vmadn	Dxf, vzero, _0x0000			sub	iw0,  iw0,  sys0

	#---------------------------------------------------------------------
	#  サブピクセル値を計算する
	#---------------------------------------------------------------------
	vsubc	yf,    vzero, yf			sw	iw0,       16(outp)
  EndAssign(iw0, 5)
  Assign(yi, v26)
  Assign(nearWi, v27)
	vsub	yi,    vzero, vzero			llv	nearWi[0], 16(outp)
	#---------------------------------------------------------------------
	#  1/dy を計算し, dx/dy を求める (2)
	#---------------------------------------------------------------------
  Assign(major, 5)
		vmudm	vtmp,  Dxi, invDyf				mfc2	major, ri[1]	/*L/R major判定用*/
  Assign(tile, 7)
		vmadl	vtmp,  Dxf, invDyf				lbu	tile,   RSP_LSTAT_TEX_TILE(zero)
  EndAssign(invDyf, v20)
  Assign(DxDyf, v20)
		vmadn	DxDyf, Dxf, invDyi				lsv	amid[14],  oRSP_POINT_ZS(v1)
  EndAssign(Dxf, v15)
  Assign(DxDyi, v15)
		vmadh	DxDyi, Dxi, invDyi /*[0|2|3]=[L|M|H]*/		lsv	amax[14],  oRSP_POINT_ZS(v2)
  EndAssign(Dxi, v25)
  EndAssign(invDyi, v22)
	#---------------------------------------------------------------------
	#  1/r の値を Newton 法で求める (2)
	#---------------------------------------------------------------------
	vmudl	vtmp, invrf, rf						lsv	amidf[14], oRSP_POINT_ZSF(v1)
	vmadm	vtmp, invri, rf						lsv	amaxf[14], oRSP_POINT_ZSF(v2)
	vmadn	rf,   invrf, ri						ori	sys0, flag, G_TRI_FILL
	vmadh	ri,   invri, ri						or	sys0, sys0, txflag
#ifdef	DEBUG_207
  Assign(tDxDyf, v22)
		vand	tDxDyf, DxDyf,  _0xfff8				/*S*/
		vcr	DxDyi,  DxDyi,  _0x0100	/*必要?*/	sb	sys0, 0(outp)
#else
		vcr	DxDyi,  DxDyi,  _0x01cc	/*必要?*/	sb	sys0, 0(outp)
#endif  
	vmudh	vtmp, vone, _0x0010					ssv	vmax[2],   2(outp)
  EndAssign(vmax, v10)
	vmadn	rf,   rf,   _0xfff0					ssv	vmid[2],   4(outp)
  EndAssign(vmid, v2)
	vmadh	ri,   ri,   _0xfff0					ssv	vmin[2],   6(outp)
	#---------------------------------------------------------------------
	#  XM,XH のサブピクセル計算
	#---------------------------------------------------------------------
		vmudn	vtmp,  quart, vmin[0]				andi	sys1, major, 0x80
  EndAssign(major, 5)
  EndAssign(vmin, v14)
  EndAssign(quart, v3)
#ifdef	DEBUG_207
		vmadl	vtmp,  tDxDyf, yf[1]				or	sys1, sys1, tile
  EndAssign(tile, 7)
		vmadm	vtmp,   DxDyi, yf[1]				sb	sys1, 1(outp)
  Assign(xf, v2)
		vmadn	xf,    tDxDyf, yi[1]				beq	txflag, zero, setupEX_noTxtr
  EndAssign(tDxDyf, v22)
#else
		vmadl	vtmp,  DxDyf, yf[1]				or	sys1, sys1, tile
  EndAssign(tile, 7)
		vmadm	vtmp,  DxDyi, yf[1]				sb	sys1, 1(outp)
  Assign(xf, v2)
		vmadn	xf,    DxDyf, yi[1]				beq	txflag, zero, setupEX_noTxtr
#endif
  Assign(xi, v3)
		vmadh	xi,    DxDyi, yi[1]				/* Delay */
		
	#---------------------------------------------------------------------
	#  Texture On 時の処理
	#---------------------------------------------------------------------
		vrcph	vtmp[0],   nearWi[0]
  Assign(nearWf, v10)
		vrcpl	nearWf[0], nearWi[1]		
  Assign(invWf, v14)
	vadd	invWf, vzero, invWi[1q]		
		vrcph	nearWi[0], _0x0000
  Assign(stw01i, v22)
			vor	stw01i, vzero, _0x7fff
		vmudm	vtmp,  invWi, nearWf[0]
		vmadl	vtmp,  invWf, nearWf[0]				llv	stw01i[0], oRSP_POINT_S(v0)
  EndAssign(nearWf, v10)
		vmadn	invWf, invWf, nearWi[0]				llv	stw01i[8], oRSP_POINT_S(v1)
		vmadh	invWi, invWi, nearWi[0]
  EndAssign(nearWi, v27)
  Assign(stw2_i, v10)
			vor	stw2_i, vzero, _0x7fff
		vge	vtmp, vconst1,vconst1[7] /*[4|5|6]移動*/	llv	stw2_i[8], oRSP_POINT_S(v2)
  EndAssign(v2, 3)
		vmudm	vtmp,   stw01i, invWf[0h]
		vmadh	stw01i, stw01i, invWi[0h]
  Assign(stw01f, v25)
		vmadn	stw01f, vzero,  _0x0000
		vmudm	vtmp,   stw2_i, invWf[6]
  EndAssign(invWf, v14)
		vmadh	stw2_i, stw2_i, invWi[6]
  EndAssign(invWi, v13)
  Assign(stw2_f, v13)
		vmadn	stw2_f, vzero,  _0x0000				sdv	stw01i[0], 32+0(outp)
		vmrg	amid,  amid,  stw01i	 /*S で置換可*/		sdv	stw01f[0], 32+8(outp)
  EndAssign(stw01i, v22)
		vmrg	amidf, amidf, stw01f				ldv	amin[8],   32+0(outp)
  EndAssign(stw01f, v25)
		vmrg	amax,  amax,  stw2_i				ldv	aminf[8],  32+8(outp)
  EndAssign(stw2_i, v10)
		vmrg	amaxf, amaxf, stw2_f	
  EndAssign(stw2_f, v13)
	#---------------------------------------------------------------------
	#  1/r の値を Newton 法で求める (3)
	#---------------------------------------------------------------------
setupEX_noTxtr:	
	vmudl	vtmp,  rf, invrf					lsv	aminf[14], oRSP_POINT_ZSF(v0)
	vmadm	vtmp,  ri, invrf					lsv	amin[14],  oRSP_POINT_ZS(v0)
  EndAssign(v0, 1)
  Assign(xL, 1)
	vmadn	invrf, rf, invri				lh	xL, oRSP_POINT_XS(v1)	# xL
  EndAssign(v1, 2)
  EndAssign(rf, v16)
  Assign(soutp, 2)
	vmadh	invri, ri, invri				addiu	soutp, outp, 32
  EndAssign(ri, v17)
	#---------------------------------------------------------------------
	#  DaH,DaM を求める
	#---------------------------------------------------------------------
  Assign(shflag, 3)
  Assign(DaHf, v10)
		vsubc	DaHf, amaxf, aminf			andi	shflag, flag, G_RDP_TRI_SHADE_MASK
  EndAssign(amaxf, v9)
  Assign(DaHi, v9)
		vsub	DaHi, amax,  amin			sll	xL, xL, 14
  EndAssign(amax, v21)
  Assign(DaMf, v13)
		vsubc	DaMf, amidf, aminf			sw	xL,     8(outp)
  EndAssign(amidf, v7)
  EndAssign(xL, 1)
  Assign(DaMi, v7)
		vsub	DaMi, amid,  amin			ssv	xi[6], 16(outp)		# xH
  EndAssign(amid, v19)	
	#---------------------------------------------------------------------
	#  DaDx を求める (1)
	#	DaDx = DyM * DaH - DyH * DaM
	#---------------------------------------------------------------------
		vmudn	vtmp,  DaHf,  vM[1]			ssv	xf[6],    18(outp)	# xH.frac
		vmadh	vtmp,  DaHi,  vM[1]			ssv	xi[4],    24(outp)	# xM
  EndAssign(vM, v6)
  EndAssign(xi, v3)
		vmadn	vtmp,  DaMf,  vHr[1]			ssv	xf[4],    26(outp)	# xM.frac
  EndAssign(xf, v2)
		vmadh	vtmp,  DaMi,  vHr[1]			ssv	DxDyi[0], 12(outp)
  EndAssign(vHr, v12)
  Assign(DaDxf, v2)
		vsar	DaDxf, DaDxf, DaDxf[1]			ssv	DxDyf[0], 14(outp)
  Assign(DaDxi, v3)
		vsar	DaDxi, DaDxi, DaDxi[0]			ssv	DxDyi[6], 20(outp)
	#---------------------------------------------------------------------
	#  DaDy を求める (1)
	#	DaDy = DxH * DaM - DxM * DaH
	#---------------------------------------------------------------------
		vmudn	vtmp,  DaMf,  vH[0]			ssv	DxDyf[6], 22(outp)
  EndAssign(DaMf, v13)
		vmadh	vtmp,  DaMi,  vH[0]			ssv	DxDyi[4], 28(outp)
  EndAssign(DaMi, v7)
  EndAssign(vH, v8)
		vmadn	vtmp,  DaHf,  vMr[0]			ssv	DxDyf[4], 30(outp)
  EndAssign(DaHf, v10)
		vmadh	vtmp,  DaHi,  vMr[0]			sll	sys0,  shflag, 4
  EndAssign(DaHi, v9)
  EndAssign(shflag, 3)
  EndAssign(vMr, v11)
  Assign(toutp, 1)
  Assign(DaDyf, v6)
		vsar	DaDyf, DaDyf, DaDyf[1]			add	toutp, soutp, sys0
  Assign(DaDyi, v7)
		vsar	DaDyi, DaDyi, DaDyi[0]			sll	sys0, txflag, 5
  EndAssign(txflag, 9)
	#---------------------------------------------------------------------
	#  DaDx を求める (2)
	#	DaDx = DaDx / r
	#---------------------------------------------------------------------
		vmudl	vtmp,   DaDxf, invrf[1]			add	outp, toutp, sys0
		vmadm	vtmp,   DaDxi, invrf[1]			andi	flag, flag, G_RDP_TRI_ZBUFF_MASK
		vmadn	DaDxf,  DaDxf, invri[1]			sll	sys0, flag, 4
		vmadh	DaDxi,  DaDxi, invri[1]			add	outp, outp, sys0
	#---------------------------------------------------------------------
	#  DaDy を求める (2)
	#	DaDy = DaDy / r		
	#---------------------------------------------------------------------
		vmudl	vtmp,   DaDyf, invrf[1]
		vmadm	vtmp,   DaDyi, invrf[1]
  EndAssign(invrf, v23)
		vmadn	DaDyf,  DaDyf, invri[1]			sdv	DaDxf[0], 24(soutp)
		vmadh	DaDyi,  DaDyi, invri[1]			sdv	DaDxi[0],  8(soutp)
  EndAssign(invri, v24)
	#---------------------------------------------------------------------
	#  DaDe を求める
	#	DaDe = DaDy + DaDx * DxDyH (ACC = DaDy)
	#---------------------------------------------------------------------
		vmadl	vtmp,   DaDxf, DxDyf[3]			sdv	DaDxf[8], 24(toutp)
		vmadm	vtmp,   DaDxi, DxDyf[3]			sdv	DaDxi[8],  8(toutp)
  EndAssign(DxDyf, v20)
  Assign(DaDef, v8)
		vmadn	DaDef,  DaDxf, DxDyi[3]			sdv	DaDyf[0], 56(soutp)
  Assign(DaDei, v9)
		vmadh	DaDei,  DaDxi, DxDyi[3]			sdv	DaDyi[0], 40(soutp)
  EndAssign(DxDyi, v15)
	#---------------------------------------------------------------------
	#  Attr 値のサブピクセル計算
	#	a = a - (DaDe * yf)
	#---------------------------------------------------------------------
		vmudn	vtmp,  aminf, _0x0001			sdv	DaDyf[8], 56(toutp)
		vmadh	vtmp,  amin,  _0x0001			sdv	DaDyi[8], 40(toutp)
		vmadl	vtmp,  DaDef, yf[1]			sdv	DaDef[0], 48(soutp)
		vmadm	vtmp,  DaDei, yf[1]			sdv	DaDei[0], 32(soutp)
		vmadn	aminf, DaDef, yi[1]			sdv	DaDef[8], 48(toutp)
		vmadh	amin,  DaDei, yi[1]			sdv	DaDei[8], 32(toutp)
  EndAssign(yi, v26)
  Assign(aminff, v10)
	#---------------------------------------------------------------------
	#  Z 値のスケーリング
	#---------------------------------------------------------------------
		vmudn	aminff,DaDef, yf[1]			beq	flag, zero, setupEX_nonZ
  EndAssign(yf, v4)
  EndAssign(flag, 6)	
		vmudn	DaDef, DaDef, _0x0020			/* Delay */
		vmadh	DaDei, DaDei, _0x0020			sdv	aminf[0],  16(soutp)
		vmudn	DaDxf, DaDxf, _0x0020			sdv	amin[0],    0(soutp)
		vmadh	DaDxi, DaDxi, _0x0020			sdv	aminf[8],  16(toutp)
		vmudn	DaDyf, DaDyf, _0x0020			sdv	amin[8],    0(toutp)
		vmadh	DaDyi, DaDyi, _0x0020			ssv	DaDef[14], 10-16(outp)
  EndAssign(DaDef, v8)
		vmudl	vtmp,  aminff,_0x0020			ssv	DaDei[14],  8-16(outp)
  EndAssign(aminff, v10)
  EndAssign(DaDei, v9)
		vmadn	aminf, aminf, _0x0020			ssv	DaDxf[14],  6-16(outp)
  EndAssign(DaDxf, v2)
		vmadh	amin,  amin,  _0x0020			ssv	DaDxi[14],  4-16(outp)
  EndAssign(DaDxi, v3)
								ssv	DaDyf[14], 14-16(outp)
  EndAssign(DaDyf, v6)
								ssv	DaDyi[14], 12-16(outp)
  EndAssign(DaDyi, v7)
								ssv	aminf[14],  2-16(outp)
								j	OutputClose
								ssv	amin[14],   0-16(outp)

setupEX_nonZ:							sdv	aminf[0],  16(soutp)
								sdv	amin[0],    0(soutp)
  EndAssign(soutp, 2)
								sdv	aminf[8],  16(toutp)
  EndAssign(aminf, v5)
								j	OutputClose
								sdv	amin[8],    0(toutp)
  EndAssign(toutp, 1)
  EndAssign(amin, v18)
  EndAssign(clipbuf, 18)	/* Clipping 処理時に使用する */
  EndAssign(obufp, 21)	/* Clipping 処理時に使用する */
  EndAssign(return_save, 30)	/* Clipping 処理時に使用する */
  EndAssign(flat, 4)
		
	#---------------------------------------------------------------------
	#  caseEX_G_LINE3D
	#	実装しない
	#---------------------------------------------------------------------
		.symbol	caseEX_G_LINE3D, GfxDone
	
/*======== End of gxsetup_ex.s ========*/