clip.s
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#
# Test program for clipping code.
#
#include "../rsp.h"
#include "../gfx_dmem.h"
#include "../gfx_regs.h"
#include "mbi.h"
#
# define registers here
#
.name vertex1, $1
.name vertex2, $2
.name vertex3, $3
.name cc_clip, $4
.name num_planes, $5
.name plane, $6
.name one, $7
.name flag, $8
.name temp, $9
# $10 not used
.name i, $11
.name n, $12
.name os, $13
.name on, $14
.name axis, $15
.name previous, $16
.name inside, $17
.name last_in, $18
.name in, $19
.name out, $20
.name wi, $21
.name wo, $22
.name wone, $23
.name pi, $24
.name po, $25
.name num, $26
.name den, $27
#
# base address of code
#
.base 0x10002000
#
# Setup some registers
#
lui dmembase, 0x1000
#
# This next section does what should already have been done for me
#
ori vertex1, dmembase, 0
ori vertex2, dmembase, 32
ori vertex3, dmembase, 64
or cc_clip, zero, zero
addi $1, vertex1, RSP_POINTS_OFFSET
jal gen_outcodes
nop
or cc_clip, cc_clip, vertex1
addi $1, vertex2, RSP_POINTS_OFFSET
jal gen_outcodes
nop
or cc_clip, cc_clip, $1
addi $1, vertex3, RSP_POINTS_OFFSET
jal gen_outcodes
nop
or cc_clip, cc_clip, $1
ori vertex1, dmembase, 0
clip:
#
# Clip
#
# Parameters:
#
# $1 = Vertex number 1 (address of, minus points offset)
# $2 = Vertex number 2
# $3 = Vertex number 3
# $4 = Logical-or of all outcodes for three vertices
#
# int cc_clip, s, n, i, j, plane, flag, axis, inside, last_in;
# int on, os;
# int in, out;
# i32 d, pi, po, wi, wo, wone;
#
# If the outcode is zero, then the whole triangle is inside the
# culling box.
#
bne zero, cc_clip, do_clip
nop
#
# XXX Maybe here AND all of the outcodes, and if any bit is 1, then
# the triangle is to be culled entirely.
#
#
# Pass the triangle in parameters $1, $2, and $3 to the triangle
# rasterization routine.
#
break
do_clip:
# temp[0] = vert[v1];
lw temp, RSP_POINTS_OFFSET(vertex1)
sw temp, RSP_SCRATCH_OFFSET(vertex1)
lw temp, eval(RSP_POINTS_OFFSET+4)(vertex1)
sw temp, eval(RSP_SCRATCH_OFFSET+4)(vertex1)
lw temp, eval(RSP_POINTS_OFFSET+8)(vertex1)
sw temp, eval(RSP_SCRATCH_OFFSET+8)(vertex1)
lw temp, eval(RSP_POINTS_OFFSET+12)(vertex1)
sw temp, eval(RSP_SCRATCH_OFFSET+12)(vertex1)
lw temp, eval(RSP_POINTS_OFFSET+16)(vertex1)
sw temp, eval(RSP_SCRATCH_OFFSET+16)(vertex1)
lw temp, eval(RSP_POINTS_OFFSET+20)(vertex1)
sw temp, eval(RSP_SCRATCH_OFFSET+20)(vertex1)
lw temp, eval(RSP_POINTS_OFFSET+24)(vertex1)
sw temp, eval(RSP_SCRATCH_OFFSET+24)(vertex1)
lw temp, eval(RSP_POINTS_OFFSET+28)(vertex1)
sw temp, eval(RSP_SCRATCH_OFFSET+28)(vertex1)
# temp[1] = vert[v2];
lw temp, RSP_POINTS_OFFSET(vertex2)
sw temp, RSP_SCRATCH_OFFSET(vertex2)
lw temp, eval(RSP_POINTS_OFFSET+4)(vertex2)
sw temp, eval(RSP_SCRATCH_OFFSET+4)(vertex2)
lw temp, eval(RSP_POINTS_OFFSET+8)(vertex2)
sw temp, eval(RSP_SCRATCH_OFFSET+8)(vertex2)
lw temp, eval(RSP_POINTS_OFFSET+12)(vertex2)
sw temp, eval(RSP_SCRATCH_OFFSET+12)(vertex2)
lw temp, eval(RSP_POINTS_OFFSET+16)(vertex2)
sw temp, eval(RSP_SCRATCH_OFFSET+16)(vertex2)
lw temp, eval(RSP_POINTS_OFFSET+20)(vertex2)
sw temp, eval(RSP_SCRATCH_OFFSET+20)(vertex2)
lw temp, eval(RSP_POINTS_OFFSET+24)(vertex2)
sw temp, eval(RSP_SCRATCH_OFFSET+24)(vertex2)
lw temp, eval(RSP_POINTS_OFFSET+28)(vertex2)
sw temp, eval(RSP_SCRATCH_OFFSET+28)(vertex2)
# temp[2] = vert[v3];
lw temp, RSP_POINTS_OFFSET(vertex3)
sw temp, RSP_SCRATCH_OFFSET(vertex3)
lw temp, eval(RSP_POINTS_OFFSET+4)(vertex3)
sw temp, eval(RSP_SCRATCH_OFFSET+4)(vertex3)
lw temp, eval(RSP_POINTS_OFFSET+8)(vertex3)
sw temp, eval(RSP_SCRATCH_OFFSET+8)(vertex3)
lw temp, eval(RSP_POINTS_OFFSET+12)(vertex3)
sw temp, eval(RSP_SCRATCH_OFFSET+12)(vertex3)
lw temp, eval(RSP_POINTS_OFFSET+16)(vertex3)
sw temp, eval(RSP_SCRATCH_OFFSET+16)(vertex3)
lw temp, eval(RSP_POINTS_OFFSET+20)(vertex3)
sw temp, eval(RSP_SCRATCH_OFFSET+20)(vertex3)
lw temp, eval(RSP_POINTS_OFFSET+24)(vertex3)
sw temp, eval(RSP_SCRATCH_OFFSET+24)(vertex3)
lw temp, eval(RSP_POINTS_OFFSET+28)(vertex3)
sw temp, eval(RSP_SCRATCH_OFFSET+28)(vertex3)
or i, dmembase, zero # start vertex of input (ptr)
ori n, dmembase, 96 # num of verts in input (*32)
ori one, zero, 1 # constant 1 (useful)
ori num_planes, zero, 6 # upper bound of plane loop
or plane, zero, zero # index for "plane" loop
#
# for (plane = 0; plane < 6; plane++) {
#
plane_loop:
#
# flag = 1 << plane;
#
sllv flag, one, plane
#
# if (!(flag & cc_clip)) {
# /* This plane not cut by anyone */
# continue;
# }
#
and temp, flag, cc_clip
beq temp, zero, plane_continue
nop
#
# cc_clip = 0; /* We'll rebuild this from scratch */
#
or cc_clip, zero, zero
#
# axis = plane >> 1; /* Which axis we're dealing with */
#
# Actually, the axis is kept as 0, 2, or 4 for x, y, and z.
andi axis, plane, 6
#
# j = s + n - 1; /* Previous vertex */
#
addi previous, n, -32
#
# inside = !(temp[j].cc & flag); /* If last vertex is inside */
#
lb inside, eval(RSP_SCRATCH_OFFSET+24)(previous)
and inside, inside, flag
sltiu inside, inside, 1
#
# os = 9 - s;
#
# This works because i is either 288 or 0:
xori os, i, 288 # 288 = 9 * 32
#
# on = os;
#
or on, os, os
#
# for (i = s; i < s + n; i++) {
#
vertex_loop:
#
# last_in = inside;
#
or last_in, inside, inside
#
# inside = !(temp[i].cc & flag);
#
lb inside, eval(RSP_SCRATCH_OFFSET+24)(i)
and inside, inside, flag
sltiu inside, inside, 1
#
# if (inside ^ last_in) { /* We've crossed the plane */
#
xor temp, inside, last_in
beq temp, zero, not_crossed
nop
#
# /* Always clip in-to-out so shared edges have
# the same vertex. */
# if (inside) {
#
# else clause first:
or in, previous, previous
or out, i, i
beq inside, zero, outside
nop
#
# in = i;
# out = j;
#
or in, i, i
or out, previous, previous
# } else {
# in = j;
# out = i;
# }
#
outside:
# (done before the if above)
#
# wi = MKFIX (temp[in].wint, temp[in].wfrac);
# wo = MKFIX (temp[out].wint, temp[out].wfrac);
#
lhu wi, eval(RSP_SCRATCH_OFFSET+6)(in)
sll wi, wi, 16
lhu temp, eval(RSP_SCRATCH_OFFSET+14)(in)
or wi, wi, temp
lhu wo, eval(RSP_SCRATCH_OFFSET+6)(out)
sll wo, wo, 16
lhu temp, eval(RSP_SCRATCH_OFFSET+14)(out)
or wo, wo, temp
#
# wone = 1 << SHIFT;
#
sll wone, one, 16
#
# switch (axis) {
# case 0: pi = MKFIX (temp[in].xint,
# temp[in].xfrac);
# po = MKFIX (temp[out].xint,
# temp[out].xfrac);
# break;
# case 1: pi = MKFIX (temp[in].yint,
# temp[in].yfrac);
# po = MKFIX (temp[out].yint,
# temp[out].yfrac);
# break;
# case 2: pi = MKFIX (temp[in].zint,
# temp[in].zfrac);
# po = MKFIX (temp[out].zint,
# temp[out].zfrac);
# break;
# }
#
# Entire switch statement above replaced with this:
add temp, axis, in
lhu pi, RSP_SCRATCH_OFFSET(temp)
sll pi, pi, 16
add temp, axis, in
lhu temp, eval(RSP_SCRATCH_OFFSET+8)(temp)
or pi, pi, temp
add temp, axis, out
lhu po, RSP_SCRATCH_OFFSET(temp)
sll po, po, 16
add temp, axis, out
lhu temp, eval(RSP_SCRATCH_OFFSET+8)(temp)
or po, po, temp
#
# if (!(plane & 1)) { /* Negative w plane */
#
andi temp, plane, 1
bne temp, zero, not_negative_w
nop
#
# wi = -wi;
# wo = -wo;
# wone = -1 << SHIFT;
#
subu wi, zero, wi
subu wo, zero, wo
subu wone, zero, wone
#
# }
#
not_negative_w:
#
# d = Div (wi - pi - wone, po - pi - wo + wi);
#
subu num, wi, pi
subu num, num, wone
subu den, po, pi
subu den, den, wo
add den, den, wi
#
# Send them to the vector unit
#
mtc2 den, $v1
sra den, den, 16
mtc2 den, $v0
#
# XXX: This next nop is necessary for the simulator to seperate
# the above scalar instruction with the vector instruction below.
# Remove it for the hardware version.
#
nop
#
# Find reciprocal
#
vrcpdh $v0, $v0
vrcpdl $v1, $v1
#
# Mult by Numerator
#
mtc2 num, $v3
sra num, num, 16
mtc2 num, $v2
vmudl $v12, $v1, $v3[0]
vmadm $v12, $v0, $v3[0]
vmadn $v12, $v1, $v2[0]
vmadh $v11, $v0, $v2[0]
vmadn $v12, $v0, $v20[0] #XXX should be zero
# pi = MKFIX (temp[in].xint, temp[in].xfrac);
# po = MKFIX (temp[out].xint, temp[out].xfrac);
# pi = Mult (po - pi, d) + pi;
# temp[on].xint = pi >> SHIFT;
# temp[on].xfrac = pi & MASK;
# pi = MKFIX (temp[in].yint, temp[in].yfrac);
# po = MKFIX (temp[out].yint, temp[out].yfrac);
# pi = Mult (po - pi, d) + pi;
# temp[on].yit = pi >> SHIFT;
# temp[on].yfrac = pi & MASK;
# pi = MKFIX (temp[in].zint, temp[in].zfrac);
# po = MKFIX (temp[out].zint, temp[out].zfrac);
# pi = Mult (po - pi, d) + pi;
# temp[on].zint = pi >> SHIFT;
# temp[on].zfrac = pi & MASK;
# pi = MKFIX (temp[in].wint, temp[in].wfrac);
# po = MKFIX (temp[out].wint, temp[out].wfrac);
# pi = Mult (po - pi, d) + pi;
# temp[on].wint = pi >> SHIFT;
# temp[on].wfrac = pi & MASK;
#
# Load x, y, z, w int (out)
#
# Hack because offset to ldv instructions it only 7 bits.
addi out, out, RSP_SCRATCH_OFFSET
addi in, in, RSP_SCRATCH_OFFSET
ldv $v3, 0(out)
#
# Load x, y, z, w frac (out)
#
ldv $v4, 8(out)
#
# Load x, y, z, w int (in)
#
ldv $v5, 0(in)
#
# Load x, y, z, w frac (in)
#
ldv $v6, 8(in)
#
# Subtract
#
vsub $v7, $v3, $v5
vsub $v8, $v4, $v6
# Hack because offset to ldv instructions it only 7 bits.
addi out, out, eval(-RSP_SCRATCH_OFFSET)
addi in, in, eval(-RSP_SCRATCH_OFFSET)
#
# Multiply
#
vmudl $v10, $v8, $v12[0]
vmadm $v9, $v7, $v12[0]
vmadn $v10, $v0, $v20[0] # XXX Should be zero
#
# Add
#
vadd $v9, $v9, $v5
vadd $v10, $v10, $v6
#
# Save x, y, z, w int and frac
#
# hack because offset to sdv is only 7 bits
addi on, on, RSP_SCRATCH_OFFSET
sdv $v9, 0(on)
sdv $v10, 8(on)
# hack because offset to sdv is only 7 bits
addi on, on, eval(-RSP_SCRATCH_OFFSET)
# pi = MKFIX (temp[in].r, 0);
# po = MKFIX (temp[out].r, 0);
# temp[on].r = (Mult (po - pi, d) + pi) >> SHIFT;
# pi = MKFIX (temp[in].g, 0);
# po = MKFIX (temp[out].g, 0);
# temp[on].g = (Mult (po - pi, d) + pi) >> SHIFT;
# pi = MKFIX (temp[in].b, 0);
# po = MKFIX (temp[out].b, 0);
# temp[on].b = (Mult (po - pi, d) + pi) >> SHIFT;
# pi = MKFIX (temp[in].a, 0);
# po = MKFIX (temp[out].a, 0);
# temp[on].a = (Mult (po - pi, d) + pi) >> SHIFT;
# pi = MKFIX (temp[in].s, 0);
# po = MKFIX (temp[out].s, 0);
# temp[on].s = (Mult (po - pi, d) + pi) >> SHIFT;
# pi = MKFIX (temp[in].t, 0);
# po = MKFIX (temp[out].t, 0);
# temp[on].t = (Mult (po - pi, d) + pi) >> SHIFT;
# (r, g, b, a, s, t not done yet)
#
# temp[on].cc = gen_clip_codes (&temp[on]);
#
addi $1, on, RSP_SCRATCH_OFFSET
jal gen_outcodes # outcode in $1
nop
sb $1, eval(RSP_SCRATCH_OFFSET+24)(on)
#
# cc_clip |= temp[on].cc;
#
or cc_clip, cc_clip, $1
#
# on++;
#
addi on, on, 32
#
# }
#
not_crossed:
#
# if (inside) { /* This is a good point -- keep it */
#
beq inside, zero, not_inside
nop
#
# temp[on] = temp[i];
#
lw temp, RSP_SCRATCH_OFFSET(i)
sw temp, RSP_SCRATCH_OFFSET(on)
lw temp, eval(RSP_SCRATCH_OFFSET+4)(i)
sw temp, eval(RSP_SCRATCH_OFFSET+4)(on)
lw temp, eval(RSP_SCRATCH_OFFSET+8)(i)
sw temp, eval(RSP_SCRATCH_OFFSET+8)(on)
lw temp, eval(RSP_SCRATCH_OFFSET+12)(i)
sw temp, eval(RSP_SCRATCH_OFFSET+12)(on)
lw temp, eval(RSP_SCRATCH_OFFSET+16)(i)
sw temp, eval(RSP_SCRATCH_OFFSET+16)(on)
lw temp, eval(RSP_SCRATCH_OFFSET+20)(i)
sw temp, eval(RSP_SCRATCH_OFFSET+20)(on)
lw temp, eval(RSP_SCRATCH_OFFSET+24)(i)
sw temp, eval(RSP_SCRATCH_OFFSET+24)(on)
lw temp, eval(RSP_SCRATCH_OFFSET+28)(i)
sw temp, eval(RSP_SCRATCH_OFFSET+28)(on)
#
# cc_clip |= temp[on].cc;
#
lb temp, eval(RSP_SCRATCH_OFFSET+24)(on)
or cc_clip, cc_clip, temp
#
# on++;
# }
#
addi on, on, 32
not_inside:
#
# j = i;
#
or previous, i, i
#
# }
#
# End of vertex loop
#
addi i, i, 32
bne i, n, vertex_loop
nop
#
# n = on - os;
#
sub n, on, os
#
# s = os;
#
or i, os, os
add n, n, i
#
# }
#
# End of "plane" loop
#
plane_continue:
addi plane, plane, 1
bne plane, num_planes, plane_loop
nop
#
# Call triangle rasterization routine for every triangle in the
# current input queue...
#
jr return
.unname vertex1
.unname vertex2
.unname vertex3
.unname cc_clip
.unname num_planes
.unname plane
.unname one
.unname flag
.unname i
.unname n
.unname os
.unname on
.unname axis
.unname previous
.unname inside
.unname last_in
.unname in
.unname out
.unname wi
.unname wo
.unname wone
.unname pi
.unname po
.unname num
.unname den
#
# gen_outcodes
#
# Simulates the instruction that generated outcodes. Vertex
# pointer is in $1, outcodes returned in $1. Register $9 (temp)
# clobbered, all others saved.
#
gen_outcodes:
#
# Save these registers
#
sw $2, 0(dmembase)
sw $3, 4(dmembase)
sw $4, 8(dmembase)
sw $5, 12(dmembase)
sw $6, 16(dmembase)
#
# Clear temporary outcode.
#
or $2, zero, zero
#
# Get W
#
lhu $4, 6($1)
sll $4, $4, 16
lhu temp, 14($1)
or $4, $4, temp
#
# Get -W
#
subu $5, zero, $4
#
# Get X
#
lhu $3, 0($1)
sll $3, $3, 16
lhu temp, 8($1)
or $3, $3, temp
slt temp, $3, $5 # X <= -W
or $2, $2, temp
slt temp, $4, $3 # W <= X
sll temp, temp, 1
or $2, $2, temp
#
# Get Y
#
lhu $3, 2($1)
sll $3, $3, 16
lhu temp, 10($1)
or $3, $3, temp
slt temp, $3, $5 # Y <= -W
sll temp, temp, 2
or $2, $2, temp # W <= Y
slt temp, $4, $3
sll temp, temp, 3
or $2, $2, temp
#
# Get Z
#
lhu $3, 4($1)
sll $3, $3, 16
lhu temp, 12($1)
or $3, $3, temp
slt temp, $3, $5 # Z <= -W
sll temp, temp, 4
or $2, $2, temp # W <= Z
slt temp, $4, $3
sll temp, temp, 5
or $2, $2, temp
#
# Move to output register
#
or $1, $2, $2
#
# Restore scratch registers
#
lw $2, 0(dmembase)
lw $3, 4(dmembase)
lw $4, 8(dmembase)
lw $5, 12(dmembase)
lw $6, 16(dmembase)
#
# Return
#
jr return
nop