sched.c
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/*====================================================================
*
* Copyright 1995, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
#include <ultralog.h>
#include "sched.h"
/*
* OSScTask->flags type identifier
*/
#define OS_SC_XBUS (OS_SC_NEEDS_RSP | OS_SC_NEEDS_RDP)
#define OS_SC_DRAM (OS_SC_NEEDS_RSP | OS_SC_NEEDS_RDP | OS_SC_DRAM_DLIST)
#define OS_SC_DP_XBUS (OS_SC_NEEDS_RSP)
#define OS_SC_DP_DRAM (OS_SC_NEEDS_RSP | OS_SC_DRAM_DLIST)
#define OS_SC_SP_XBUS (OS_SC_NEEDS_RDP)
#define OS_SC_SP_DRAM (OS_SC_NEEDS_RDP | OS_SC_DRAM_DLIST)
/*
* private functions
*/
static void __scMain(void *arg);
static void __scHandleRSP(OSSched *s);
static void __scHandleRDP(OSSched *s);
static void __scCheckTasks(OSSched *sc);
static void __scExecAudio(OSSched *sc);
static void __scExecGFX(OSSched *sc);
static void __scAppendList(OSSched *s, OSScTask *t);
OSScTask *__scTaskReady(OSScTask *t);
static s32 __scTaskComplete(OSSched *s,OSScTask *t);
static void __scYield(OSSched *s);
extern u32 dbgOn;
void sendDbg(u32 dbgVal);
/***********************************************************************
* Scheduler API
**********************************************************************/
void osCreateScheduler(OSSched *sc, void *stack, OSPri priority,
u8 mode, u8 numFields)
{
sc->curRSPTask = 0;
sc->curRDPTask = 0;
sc->clientList = 0;
sc->audClient = 0;
sc->frameCount = 0;
sc->audioListHead = 0;
sc->gfxListHead = 0;
sc->audioListTail = 0;
sc->gfxListTail = 0;
sc->audioMsg.type = OS_SC_AUDIO_MSG;
sc->retraceMsg.type = OS_SC_RETRACE_MSG; /* sent to apps */
sc->prenmiMsg.type = OS_SC_PRE_NMI_MSG;
osCreateMesgQueue(&sc->interruptQ, sc->intBuf, OS_SC_MAX_MESGS);
osCreateMesgQueue(&sc->cmdQ, sc->cmdMsgBuf, OS_SC_MAX_MESGS);
/*
* Set up video manager, listen for Video, RSP, and RDP interrupts
*/
osCreateViManager(OS_PRIORITY_VIMGR);
osViSetMode(&osViModeTable[mode]);
osViBlack(TRUE);
osSetEventMesg(OS_EVENT_AI, &sc->interruptQ, (OSMesg)AUDIO_MSG);
osSetEventMesg(OS_EVENT_SP, &sc->interruptQ, (OSMesg)RSP_DONE_MSG);
osSetEventMesg(OS_EVENT_DP, &sc->interruptQ, (OSMesg)RDP_DONE_MSG);
osSetEventMesg(OS_EVENT_PRENMI, &sc->interruptQ, (OSMesg)PRE_NMI_MSG);
osViSetEvent(&sc->interruptQ, (OSMesg)VIDEO_MSG, numFields);
osCreateThread(&sc->thread, 4, __scMain, (void *)sc, stack, priority);
osStartThread(&sc->thread);
}
/*
* Add a client to the scheduler. Clients receive messages at retrace time
*/
void osScAddClient(OSSched *sc, OSScClient *c, OSMesgQueue *msgQ)
{
OSIntMask mask;
mask = osSetIntMask(OS_IM_NONE);
c->msgQ = msgQ;
c->next = sc->clientList;
sc->clientList = c;
osSetIntMask(mask);
}
void osScRemoveClient(OSSched *sc, OSScClient *c)
{
OSScClient *client = sc->clientList;
OSScClient *prev = 0;
OSIntMask mask;
mask = osSetIntMask(OS_IM_NONE);
while (client != 0) {
if (client == c) {
if(prev)
prev->next = c->next;
else
sc->clientList = c->next;
break;
}
prev = client;
client = client->next;
}
osSetIntMask(mask);
}
void osScAddAudioClient(OSSched *sc, OSScClient *c, OSMesgQueue *msgQ)
{
OSIntMask mask;
mask = osSetIntMask(OS_IM_NONE);
c->msgQ = msgQ;
c->next = sc->audClient;
sc->audClient = c;
osSetIntMask(mask);
}
void osScRemoveAudioClient(OSSched *sc, OSScClient *c)
{
OSScClient *client = sc->audClient;
OSScClient *prev = 0;
OSIntMask mask;
mask = osSetIntMask(OS_IM_NONE);
while (client != 0) {
if (client == c) {
if(prev)
prev->next = c->next;
else
sc->audClient = c->next;
break;
}
prev = client;
client = client->next;
}
osSetIntMask(mask);
}
OSMesgQueue *osScGetCmdQ(OSSched *sc)
{
return &sc->cmdQ;
}
OSMesgQueue *osScGetIntQ(OSSched *sc)
{
return &sc->interruptQ;
}
/***********************************************************************
* Scheduler implementation
**********************************************************************/
static void __scMain(void *arg)
{
OSScTask *rspTask;
OSMesg msg;
OSSched *sc = (OSSched *)arg;
OSScClient *client;
while (1) {
osRecvMesg(&sc->interruptQ, (OSMesg *)&msg, OS_MESG_BLOCK);
if((int)msg == RSP_DONE_MSG)
__scHandleRSP(sc);
else if((int)msg == RDP_DONE_MSG)
__scHandleRDP(sc);
/* Read the task command queue and schedule tasks */
while (osRecvMesg(&sc->cmdQ, (OSMesg *)&rspTask, OS_MESG_NOBLOCK) != -1)
__scAppendList(sc, rspTask);
__scCheckTasks(sc);
if((int)msg == AUDIO_MSG)
for (client = sc->audClient; client != 0; client = client->next)
osSendMesg(client->msgQ, (OSMesg) &sc->audioMsg, OS_MESG_NOBLOCK);
else if((int)msg == VIDEO_MSG)
for (client = sc->clientList; client != 0; client = client->next)
osSendMesg(client->msgQ, (OSMesg) &sc->retraceMsg, OS_MESG_NOBLOCK);
else if((int)msg == PRE_NMI_MSG)
{
for (client = sc->audClient; client != 0; client = client->next)
osSendMesg(client->msgQ, (OSMesg) &sc->prenmiMsg, OS_MESG_NOBLOCK);
for (client = sc->clientList;client != 0;client = client->next)
osSendMesg(client->msgQ, (OSMesg) &sc->prenmiMsg, OS_MESG_NOBLOCK);
}
}
}
/***********************************************************************
* Check to see if you can execute a task
***********************************************************************/
void __scCheckTasks(OSSched *sc)
{
if (sc->doAudio) /* if there is an audio task pending */
{
if(!sc->curRSPTask) /* and the rsp is available */
__scExecAudio(sc);
else
__scYield(sc);
}
else
{
if(!sc->curRSPTask && !sc->curRDPTask)
__scExecGFX(sc);
}
}
/*
* __scHandleRSP is called when an RSP task signals that it has
* finished or yielded (at the hosts request)
*/
void __scHandleRSP(OSSched *sc)
{
OSScTask *t;
t = sc->curRSPTask;
sc->curRSPTask = 0;
if ((t->state & OS_SC_YIELD) && osSpTaskYielded(&t->list))
{
t->d.gd.endTicks += osGetTime() - t->d.gd.startTicks;
sc->curRDPTask = 0; /* mark it zero, easier for restarting test */
t->state |= OS_SC_YIELDED;
/* push the task back on the list */
t->next = sc->gfxListHead;
sc->gfxListHead = t;
if (sc->gfxListTail == 0)
sc->gfxListTail = t;
}
else
{
t->state &= ~OS_SC_NEEDS_RSP;
__scTaskComplete(sc, t);
}
}
/*
* __scHandleRDP is called when an RDP task signals that it has
* finished
*/
void __scHandleRDP(OSSched *sc)
{
OSScTask *t;
t = sc->curRDPTask;
sc->curRDPTask = 0;
if(t)
{
t->state &= ~OS_SC_NEEDS_RDP;
__scTaskComplete(sc, t);
}
else /* task was yielded with only gSPEndDisplayList left */
{ /* go ahead and mark it complete */
t = sc->gfxListHead;
if(t)
{
sc->gfxListHead = t->next;
if(!t->next)
sc->gfxListTail = 0;
t->state = 0;
__scTaskComplete(sc,t);
}
}
}
/*
* __scTaskComplete checks to see if the task is complete (all RCP
* operations have been performed) and sends the done message to the
* client if it is.
*/
s32 __scTaskComplete(OSSched *sc, OSScTask *t)
{
int rv;
static int firstTime = 1;
if ((t->state & OS_SC_RCP_MASK) == 0) /* none of the needs bits set */
{
t->d.ud.endTicks += osGetTime() - t->d.ud.startTicks;
rv = osSendMesg(t->msgQ, t->msg, OS_MESG_BLOCK);
if (t->list.t.type == M_GFXTASK)
{
if ((t->flags & OS_SC_SWAPBUFFER) && (t->flags & OS_SC_LAST_TASK))
{
if(firstTime)
{
osViBlack(FALSE);
firstTime = 0;
}
osViSwapBuffer(t->framebuffer);
}
}
return 1;
}
return 0;
}
/*
* Place task on either the audio or graphics queue
*/
void __scAppendList(OSSched *sc, OSScTask *t)
{
long type = t->list.t.type;
if (type == M_AUDTASK)
{
if (sc->audioListTail)
sc->audioListTail->next = t;
else
sc->audioListHead = t;
sc->audioListTail = t;
sc->doAudio++;
}
else
{
if (sc->gfxListTail)
sc->gfxListTail->next = t;
else
sc->gfxListHead = t;
sc->gfxListTail = t;
}
t->next = NULL;
t->state = t->flags & OS_SC_RCP_MASK;
}
static void __scYield(OSSched *sc)
{
OSScTask *t = sc->curRSPTask;
if(t)
{
if (t->list.t.type == M_GFXTASK)
{
if(!(t->state & OS_SC_YIELD)) /* don't yield already yielded task */
{
t->state |= OS_SC_YIELD;
osSpTaskYield();
}
}
}
}
/*
* __scTaskReady checks to see if there is a pending video swap
* if there is, it bails
*/
OSScTask *__scTaskReady(OSScTask *t)
{
void *a;
void *b;
if (t)
{
if ((a=osViGetCurrentFramebuffer()) != (b=osViGetNextFramebuffer()))
return 0;
else
return t;
}
return 0;
}
void __scExecAudio(OSSched *sc)
{
OSScTask *t = sc->audioListHead;
sc->doAudio--;
sc->audioListHead = t->next;
sc->curRSPTask = t;
if(t == sc->audioListTail)
sc->audioListTail = NULL;
t->state = OS_SC_NEEDS_RSP;
t->d.ad.startTicks = osGetTime();
osWritebackDCacheAll();
osSpTaskLoad(&t->list);
osSpTaskStartGo(&t->list);
}
void __scExecGFX(OSSched *sc)
{
OSScTask *t = sc->gfxListHead;
if(t)
{
if(__scTaskReady(t))
{
t->state &= ~(OS_SC_YIELD | OS_SC_YIELDED);
t->d.gd.startTicks = osGetTime();
sc->curRSPTask = t;
sc->curRDPTask = t;
sc->gfxListHead = t->next;
if(t == sc->gfxListTail)
sc->gfxListTail = NULL;
osSpTaskLoad(&t->list);
osSpTaskStartGo(&t->list);
}
}
}