dataBase.C
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/******************************************************************************\
Copyright 1995 The University of North Carolina at Chapel Hill.
All Rights Reserved.
Permission to use, copy, modify and distribute this software and its
documentation for educational, research and non-profit purposes, without
fee, and without a written agreement is hereby granted, provided that the
above copyright notice and the following three paragraphs appear in all
copies.
IN NO EVENT SHALL THE UNIVERSITY OF NORTH CAROLINA
AT CHAPEL HILL BE LIABLE TO ANY PARTY FOR DIRECT, INDIRECT, SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES, INCLUDING LOST PROFITS, ARISING
OUT OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE
UNIVERSITY OF NORTH CAROLINA HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.
THE UNIVERSITY OF NORTH CAROLINA SPECIFICALLY DISCLAIM ANY WARRANTIES,
INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HERUNDER IS
ON AN "AS IS" BASIS, AND THE UNIVERSITY OF NORTH CAROLINA HAS NO OBLIGATIONS
TO PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS.
The author may be contacted via:
US Mail: Mike Goslin
Department of Computer Science
Sitterson Hall, CB #3175
University of N. Carolina
Chapel Hill, NC 27599-3175
Phone: (919)962-1719
EMail: goslin@cs.unc.edu
*******************************************************************************/
/*******************************************************************************
*
* FILENAME: dataBase.C
* CLASS: DataBase
* DESCRIPTION: A graphical database representation to serve as intermediary
* for translations between various file formats.
* AUTHOR: Mike Goslin
* CREATED: 2/7/95
* REVISIONS:
*
*******************************************************************************/
#include <stdlib.h>
#include <stdio.h>
#include <iostream.h>
#include <time.h>
#include <math.h>
#include "dataBase.H"
/*******************************************************************************
* Function: Constructor
* Class: DataBase
* Access: Public
* Description: Constructor that provides flight format default header
* Input:
* Output:
*******************************************************************************/
DataBase::DataBase(void)
{
current = NULL;
dbase = NULL;
vpool = NULL;
hdr = NULL;
vlist = NULL;
texlist = NULL;
ctable = NULL;
ctableflag = 0;
addVert = 0;
pastFirstPush = 0;
}
/*******************************************************************************
* Function: Constructor
* Class: DataBase
* Access: Public
* Description: Constructor that provides flight format default header
* Input:
* Output:
*******************************************************************************/
DataBase::~DataBase()
{
}
/*******************************************************************************
* Function: addSibling
* Class: DataBase
* Access: Public
* Description: Adds a bead as sibling of current. Current is set to input bead
* Input:
* Output:
*******************************************************************************/
void DataBase::addSibling(Bead *bead)
{
current->right(bead);
bead->left(current);
bead->up(current->up());
current = bead;
}
/*******************************************************************************
* Function: addChild
* Class: DataBase
* Access: Public
* Description: Adds a bead as child of current. Current is set to input bead
* Input:
* Output:
*******************************************************************************/
void DataBase::addChild(Bead *bead)
{
current->down(bead);
bead->up(current);
current = bead;
}
/*******************************************************************************
* Function: add
* Class: DataBase
* Access: Public
* Description: Adds a bead to the database
* Input:
* Output:
*******************************************************************************/
uint DataBase::add(Bead& bead, short pushflag)
{
short type;
if (current != NULL)
type = current->Type();
switch (bead.Type())
{
case MG_HEADER:
hdr = (HeaderBead *)&bead;
// We impose the ordering of header->coltable->mattable->texlist
// ->vtxtable
if (dbase == NULL)
{
dbase = &bead;
current = dbase;
}
else
{
current = dbase;
if (current->Type() == MG_HEADER)
{
cerr << "dbase add: tried to add two header beads\n";
return 0;
}
current->up(&bead);
bead.down(current);
dbase = &bead;
}
// current remains at lowest spot
while (current->down() != NULL)
current = current->down();
break;
case MG_COLOR_TABLE:
// We impose the ordering of header->coltable->mattable->texlist
// ->vtxtable
// Order of insertion must be before first group, but doesn't
// matter otherwise
current = dbase;
if (current->Type() != MG_HEADER)
{
cerr << "database add: tried to add colortable w/ no header\n";
return 0;
}
if (current->down() != NULL)
{
Bead *temp;
temp = current->down();
bead.down(temp);
temp->up(&bead);
}
current->down(&bead);
bead.up(current);
// current remains at lowest spot
while (current->down() != NULL)
current = current->down();
ctable = (ColorTableBead *)&bead;
ctableflag = 1;
break;
case MG_MATERIAL_TABLE:
// We impose the ordering of header->coltable->mattable->texlist
// ->vtxtable
// Order of insertion must be before first group, but doesn't
// matter otherwise
current = dbase;
if (current->Type() != MG_HEADER)
{
cerr << "database add: tried to add a mattable w/ no header\n";
return 0;
}
if (current->down() != NULL)
{
Bead *temp;
temp = current->down();
if (temp->Type() == MG_COLOR_TABLE)
{
current = temp;
if (current->down() != NULL)
{
temp = current->down();
temp->up(&bead);
bead.down(temp);
}
}
else
{
temp->up(&bead);
bead.down(temp);
}
}
current->down(&bead);
bead.up(current);
// current remains at lowest spot
while (current->down() != NULL)
current = current->down();
break;
case MG_TEXTURE_REF:
// We impose the ordering of header->coltable->mattable->texlist
// ->vtxtable
// Order of insertion must be before first group, but doesn't
// matter otherwise
Bead *thold;
if (pastFirstPush) thold = current;
current = dbase;
if (current->Type() != MG_HEADER)
{
cerr << "database add: tried to add a texref w/ no header\n";
return 0;
}
if (texlist == NULL) // Create texture list
{
texlist = (TextureBead *)&bead;
// Insert texlist into hierarchy
Bead *temp;
temp = current;
while ((temp->down() != NULL) && (temp->Type() != MG_VTXTABLE))
{
current = temp;
temp = temp->down();
}
if (temp->Type() != MG_VTXTABLE) // Insert below current
{
temp->down(&bead);
bead.up(temp);
}
else // Insert above vertex table and below current
{
current->down(&bead);
temp->up(&bead);
bead.down(temp);
bead.up(current);
}
}
else
{
TextureBead *tbead = texlist;
while (tbead->right() != NULL)
tbead = (TextureBead *)tbead->right();
tbead->right(&bead);
}
// current remains at lowest spot
while (current->down() != NULL)
current = current->down();
if (pastFirstPush) current = thold;
break;
case MG_VTXTABLE:
// We impose the ordering of header->coltable->mattable->texlist
// ->vtxtable
// Order of insertion must be before first group, but doesn't
// matter otherwise
Bead *hold;
if (addVert) hold = current;
current = dbase;
if (current->Type() != MG_HEADER)
{
cerr << "database add: tried to add a vtxtable w/ no header\n";
return 0;
}
while (current->down() != NULL)
current = current->down();
current->down(&bead);
bead.up(current);
// current remains at vpool
current = &bead;
vpool = (VertexTableBead *)&bead;
if (addVert) current = hold;
break;
case MG_DVERT_ABS:
case MG_DVERT_NORM:
case MG_DVERT_NORM_TEX:
case MG_DVERT_ABS_TEX:
// current remains at vpool
if (vpool == NULL) // Create the vertex table
{
VertexTableBead vtable;
addVert = 1;
if (add(vtable, 0) == 0)
return 0;
addVert = 0;
}
VertexRecordBead *vrec;
vrec = (VertexRecordBead *)&bead;
vpool->addVertex(vrec->Type(), vrec->fltStruct());
break;
case MG_GROUP:
pastFirstPush = 1;
if (!ctableflag) // Need to insert default color table
{
cerr << "dbase add: No color table - creating default\n";
ColorTableBead ctab;
Bead *hold = current;
if (add(ctab, 0) == 0) //Add default color table recursively
return 0;
current = hold;
ctableflag = 1;
}
if (vpool == NULL) // Create the vertex table
{
cerr << "dbase add: No vertex table - creating default\n";
VertexTableBead vtable;
Bead *h = current;
if (add(vtable, 0) == 0)
return 0;
current = h;
}
type = current->Type();
if (type == MG_VTXTABLE) // Implied push
pushflag = MG_PUSH;
if (pushflag == MG_PUSH) // Allowed parents for group
{
if ((type == MG_GROUP) || (type == MG_DOF) ||
(type == MG_LOD) || (type == MG_LODFLOAT) ||
(type == MG_VTXTABLE))
addChild(&bead);
else
{
cerr<<"dbase add:tried to add group below invalid parent\n";
return 0;
}
}
else if ((type == MG_GROUP) || (type == MG_OBJECT) ||
(type == MG_DOF) || (type == MG_LODFLOAT) ||
(type == MG_LOD))
addSibling(&bead);
else
{
cerr << "database add: failed to insert group bead\n";
return 0;
}
break;
case MG_LOD:
case MG_LODFLOAT:
// Add these later
break;
case MG_OBJECT:
if (pushflag == MG_PUSH)
{
if ((type == MG_GROUP) || (type == MG_DOF) ||
(type == MG_LOD) || (type == MG_LODFLOAT))
addChild(&bead);
else
{
cerr << "dbase add: tried to add obj below invalid\n";
fprintf(stderr, "type: %d\n", type);
return 0;
}
}
else if ((type == MG_GROUP) || (type == MG_OBJECT) ||
(type == MG_DOF) || (type == MG_LODFLOAT) ||
(type == MG_LOD))
addSibling(&bead);
else
{
cerr << "dbase add: invalid add of object\n";
return 0;
}
break;
case MG_POLYGON:
if (((pushflag == MG_PUSH) && (type == MG_OBJECT)) ||
((pushflag == MG_PUSH_SF) && (type == MG_POLYGON)) ||
(type == MG_OBJECT))
addChild(&bead);
else if (type == MG_POLYGON)
addSibling(&bead);
else
{
cerr << "dbase add: invalid add of polygon\n";
return 0;
}
break;
case MG_VTXLIST:
vlist = (VertexListBead *)&bead;
if (type == MG_POLYGON)
addChild(&bead);
else
{
cerr << "database add: couldn't insert vtxlist bead\n";
return 0;
}
break;
case MG_VTXOFFSET:
vlist->addOffset(); // Increment size of vertex list
if ((type == MG_VTXLIST) || (type == MG_VTXOFFSET))
addSibling(&bead);
else
{
cerr << "database add: couldn't insert vtxoffset bead\n";
return 0;
}
break;
default:
fprintf(stderr, "database add: unknown opcode %ld\n",bead.Type());
return 0;
}
return 1;
}
/*******************************************************************************
* Function: printBead
* Class: DataBase
* Access: Public
* Description:
* Input:
* Output:
*******************************************************************************/
void DataBase::printBead(const Bead *bead) const
{
switch (bead->Type())
{
case MG_HEADER:
((HeaderBead *)bead)->print();
break;
case MG_COLOR_TABLE:
((ColorTableBead *)bead)->print();
break;
case MG_MATERIAL_TABLE:
((MaterialTableBead *)bead)->print();
break;
case MG_TEXTURE_REF:
const Bead *temp;
temp = bead;
while (temp != NULL)
{
((TextureBead *)temp)->print();
temp = temp->right();
}
break;
case MG_VTXTABLE:
((VertexTableBead *)bead)->printVertPool();
break;
case MG_GROUP:
((GroupBead *)bead)->print();
break;
case MG_LOD:
((LodBead *)bead)->print();
break;
case MG_LODFLOAT:
((FLodBead *)bead)->print();
break;
case MG_DOF:
((DofBead *)bead)->print();
break;
case MG_OBJECT:
((ObjectBead *)bead)->print();
break;
case MG_POLYGON:
((PolygonBead *)bead)->print();
break;
case MG_VTXLIST:
((VertexListBead *)bead)->print();
break;
case MG_VTXOFFSET:
((VertexOffsetBead *)bead)->print();
break;
default:
fprintf(stderr, "printBead: unknown opcode < %d >\n", bead->Type());
exit(1);
break;
}
}
/*******************************************************************************
* Function: traverse
* Class: DataBase
* Access: Private
* Description: Does an in-order, depth-first traversal of the database
* Input:
* Output:
*******************************************************************************/
void DataBase::traverse(Bead *bead) const
{
Bead *next;
printBead(bead);
if (bead->down() != NULL)
{
next = bead->down();
traverse(next);
}
if ((bead->Type() != MG_VTXTABLE) && (bead->Type() != MG_TEXTURE_REF) &&
(bead->right() != NULL))
{
next = bead->right();
traverse(next);
}
}
/*******************************************************************************
* Function: getPolyTextureFile
* Class: DataBase
* Access: Public
* Description: Given a polygon it returns the texture file applied to the
* polygon or NULL if it is untextured
* Input:
* Output:
*******************************************************************************/
char *DataBase::getPolyTextureFile(PolygonBead *poly)
{
TextureBead *texbead;
mgTextureRef tref;
int index;
if ((index = poly->textureIndex()) == -1)
return NULL;
texbead = texlist;
while (texbead != NULL)
{
tref = texbead->fltStruct();
if (tref.index == index)
return (tref.file);
texbead = (TextureBead *)texbead->right();
}
fprintf(stderr, "Couldn't find texture with index: %d\n", index);
return NULL;
}
/*******************************************************************************
* Function: print
* Class: DataBase
* Access: Public
* Description: Debugging tool
* Input:
* Output:
*******************************************************************************/
void DataBase::printTextures(void) const
{
Bead *temp;
temp = texlist;
while (temp != NULL)
{
temp->print();
temp = temp->right();
}
}
/*******************************************************************************
* Function: print
* Class: DataBase
* Access: Public
* Description: Debugging tool
* Input:
* Output:
*******************************************************************************/
void DataBase::print(void) const
{
traverse(dbase);
}
/*******************************************************************************
* Function: addColor
* Class: DataBase
* Access: Public
* Description:
* Input:
* Output:
*******************************************************************************/
ulong DataBase::addColor(short r, short g, short b, int delta)
{
short value[3];
value[0] = r; value[1] = g; value[2] = b;
return (ctable->add(value, delta));
}