hello_world.h
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/*---------------------------------------------------------------------*
Copyright (C) 1998 Nintendo.
$RCSfile: hello_world.h,v $
$Revision: 1.1.1.1 $
$Date: 2002/05/02 03:27:33 $
*---------------------------------------------------------------------*/
#define STATIC_SEGMENT 1
#define CFB_SEGMENT 2
#define SCREEN_HT 240
#define SCREEN_WD 320
#define STACKSIZE 0x2000
#define GLIST_LEN 2048
#ifdef _LANGUAGE_C
typedef struct {
Gfx glist[GLIST_LEN];
} Dynamic;
extern Dynamic dynamic;
extern Gfx rspinit_dl[];
extern Gfx rdpinit_dl[];
extern Gfx clearcfb_dl[];
/* RSP task data that is modified by the RSP and read the the CPU */
extern u64 dram_stack[]; /* used for matrix stack */
extern u64 rdp_output_len; /* RSP writes back size of RDP data */
extern u64 rdp_output[]; /* RSP writes back RDP data */
/* CPU addresses for the color frame buffer */
extern u16 cfb[][SCREEN_WD*SCREEN_HT];
/* RSP address for the color frame buffer */
extern u16 rsp_cfb[];
/* add */
extern void dd_proc(void);
#endif /* _LANGUAGE_C */