GNUmakefile
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#!smake -k
# --------------------------------------------------------------------
# Copyright (C) 1997,1998 Nintendo. (Originated by SGI)
#
# $RCSfile: GNUmakefile,v $
# $Revision: 1.1 $
# $Date: 2003/04/05 15:20:46 $
# --------------------------------------------------------------------
#
# Makefile for chrome effect demo application
#
#
#
include $(ROOT)/usr/include/make/PRdefs
#FINAL =
#ifdef FINAL
OPTIMIZER = -O2
LCDEFS = -DNDEBUG -D_FINALROM -DF3DEX_GBI_2
N64LIB = -lultra_rom
#else
OPTIMIZER = -g
LCDEFS = -DDEBUG -DF3DEX_GBI_2
N64LIB = -lultra_d
#endif
APP = letters
TARGETS = rom
TEXTURES = ./Texture/metallic.rgb ./Texture/mahogany.rgb ./Texture/smroad.rgb ./Texture/gameday.rgb
TEXHFILES = ./mahogany.h ./metallic.h ./smroad.h ./sp_gameday.h
HFILES = letters.h u64_tri.h u64_vtx.h
CODEFILES = letters.c dram_stack.c
CODEOBJECTS = $(CODEFILES:.c=.o)
DATAFILES = static.c \
zbuffer.c \
cfb.c
DATAOBJECTS = $(DATAFILES:.c=.o)
CODESEGMENT = codesegment.o
OBJECTS = $(TEXHFILES) $(CODESEGMENT) $(DATAOBJECTS)
LCINCS = -I.
LCOPTS = -Wall -non_shared -G 0 -mips2
LDIRT = $(APP) $(TEXHFILES) *.so ./Texture/gameday*.h
LDFLAGS = $(MKDEPOPT) -L$(ROOT)/usr/lib -L$(ROOT)/usr/lib/PR $(N64LIB) -lgcc
default: $(TARGETS)
include $(COMMONRULES)
install: default
$(INSTALL) -m 444 -F /usr/src/PR/demos/chrome \
$(HFILES) $(CODEFILES) $(DATAFILES) Makefile spec \
$(TEXTURES)
$(CODESEGMENT): $(TEXHFILES) $(CODEOBJECTS)
$(LD) -o $(CODESEGMENT) -r $(CODEOBJECTS) $(LDFLAGS)
#
# This must depend on the generated h-files.
# If we don't do this, smake fails.
#
static.o: $(TEXHFILES)
$(OBJECTS): $(HFILES)
#ifdef FINAL
$(TARGETS) $(APP): spec $(OBJECTS)
$(MAKEROM) -s 9 -r $(TARGETS) spec
#ifndef NOMAKEMASK
makemask $(TARGETS)
#endif
#else
$(TARGETS) $(APP): spec $(OBJECTS)
$(MAKEROM) -r $(TARGETS) spec
#endif
letters.o: letters.c letters.h ./sp_gameday.h
$(CC) $(CFLAGS) -c $<
#
# Header file build rules
#
./mahogany.h: Texture/mahogany.rgb $(RGB2C)
$(RGB2C) -m mahogany -f RGBA Texture/mahogany.rgb > mahogany.h
./metallic.h: Texture/metallic.rgb $(RGB2C)
$(RGB2C) -m tex_metallic -f RGBA Texture/metallic.rgb > metallic.h
./smroad.h: Texture/smroad.rgb $(RGB2C)
$(RGB2C) -m tex_smroad -f RGBA Texture/smroad.rgb > smroad.h
./sp_gameday.h: Texture/gameday.rgb
cd Texture; $(MKSPRITE) gameday gameday.rgb 64 16 0 > ./sp_gameday.h; mv ./sp_gameday.h ../