texture.c 1.88 KB
/**************************************************************************
 *                                                                        *
 *               Copyright (C) 1995, Silicon Graphics, Inc.               *
 *                                                                        *
 *  These coded instructions, statements, and computer programs  contain  *
 *  unpublished  proprietary  information of Silicon Graphics, Inc., and  *
 *  are protected by Federal copyright  law.  They  may not be disclosed  *
 *  to  third  parties  or copied or duplicated in any form, in whole or  *
 *  in part, without the prior written consent of Silicon Graphics, Inc.  *
 *                                                                        *
 *************************************************************************/

/*
 * File:	texture.c
 * Creator:	hal@sgi.com
 * Create Date:	Wed Sep 27 17:40:23 PDT 1995
 * Purpose:
 *
 * This file holds texture data chunks that are 'static' data, to be placed
 * at a fixed, known location (0x80196000) by makerom, so that we'll know
 * where to load this data when we go to generate .rdram files.
 *
 * If you feel the urge to modify a test, see the comment at
 * the top of main.c for details.
 */

/*
 * Please add all textures after RGBA16longspan.h
 * The memspan tests depend on the dram addresses 
 * of these textures.
 */

#include "RGBA16data.h"
#include "RGBA16checkerMM.h"
#include "spacer.h"
#include "RGBA16longspan.h"
#include "loadTlut.h"
#include "RGBA16data_bar.h"

#include "map.h"

#include "map_a5.h"
#include "map_5a.h"
#include "map_rand.h"
#include "map_rand_comp.h"
#include "map_rand32.h"
#include "map_cs16_rand.h"
#include "RGBA16powersOfTwoMM.h"

#include "cc_tex.h"

#include "YUVbars.h"
#include "RGBA32pattern.h"
#include "RGBA16dana.h"
#include "tf_tex.h"

#include "bl_tex1.h"
#include "Iramp256_mod_7.h"
#include "LinearRamp16.h"