AeInstHash.c++
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//====================================================================
// AeInstHash.c++
//
// based on hash.c++ in PR/tools/audio/banktools/libbank/
//
// Copyright 1993, Silicon Graphics, Inc.
// All Rights Reserved.
//
// This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
// the contents of this file may not be disclosed to third parties, copied or
// duplicated in any form, in whole or in part, without the prior written
// permission of Silicon Graphics, Inc.
//
// RESTRICTED RIGHTS LEGEND:
// Use, duplication or disclosure by the Government is subject to restrictions
// as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
// and Computer Software clause at DFARS 252.227-7013, and/or in similar or
// successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
// rights reserved under the Copyright Laws of the United States.
//====================================================================
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "AeInstHash.h"
#include "AeInstFile.h"
extern verbose;
AeInstHash::AeInstHash (void)
{
int i;
for (i=0; i<kTableSize; i++)
hashtable[i] = NULL;
}
AeInstHash::~AeInstHash (void)
{
#ifndef NDEBUG
if (0) // disable completely for release
{
AeInstID * id;
int i;
int nCollisions = 0;
int nEmpty = 0;
for (i=0; i<kTableSize; i++)
{
if (id = hashtable[i])
{
printf ("%d: ", i);
while (id)
{
printf ("%s -> ", id->name);
id = id->next;
if (id) nCollisions++;
}
printf ("NULL\n");
}
else
nEmpty++;
}
printf ("\n# collisions = %d\n# empty = %d\n", nCollisions, nEmpty);
}
#endif
}
//
// A simple and mediocre hash table implementation. This will go into
// an infinite loop when the hash table fills up.
//
AeInstID *
AeInstHash::Enter (int lextype, char * str, int len)
{
int i = hash (str);
AeInstID * id = hashtable[i];
if (id == NULL || (id = resolveCollision (i, str)) == NULL)
id = appendNewEntry (i, lextype, str, len);
return id;
}
//
// This allocates memory for a new entry, initializes
// its fields, and appends it to the hash table address's
// linked list.
//
AeInstID *
AeInstHash::appendNewEntry (int i, int lextype, char * str, int len)
{
AeInstID * newid;
AeInstID * id;
// allocate and init an id entry
newid = new AeInstID;
newid->next = NULL;
newid->lextype = lextype;
newid->name = (char *) malloc (len+1);
strcpy (newid->name, str);
// append entry to the hash table location
if (hashtable[i] == NULL)
hashtable[i] = newid;
else
{
id = hashtable[i];
while (id)
{
if (id->next == NULL)
{
id->next = newid;
break;
}
id = id->next;
}
}
return newid;
}
//
// This routine resolves a hash table address
// with one or more entries linked onto its list.
// Returns a matched entry id or NULL if no
// match is made.
//
AeInstID *
AeInstHash::resolveCollision (int i, char * str)
{
AeInstID * id = hashtable[i];
while (id)
{
if (!strcmp(id->name, str))
break;
id = id->next;
}
return id;
}
//
// This returns an integer hash value for a string.
// Value is guaranteed to be a valid table index.
//
int
AeInstHash::hash (char * str)
{
char c;
int h = 0;
while ((c = *str++) != '\0')
h = (h * M1 + (int) c);
return h & (kTableSize - 1);
}