AePlayer.c++ 376 Bytes
//
// AePlayer.c++
//


#include "AePlayer.h"


AePlayer::AePlayer (void)
{
    fAuditioning = False;
    fPatch = 0;
    fKey = 60;
    fChannel = 0;
}


AePlayer::~AePlayer (void)
{
    if (fAuditioning)
	AuditionStop ();
}


void
AePlayer::AuditionStart (AeAsset * asset)
{
}


void
AePlayer::AuditionStop (void)
{
}


void
AePlayer::BuildMenu (AeAssetWindow *)
{
}