MusFxBankSetSingle.html 2.54 KB
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<title>NINTENDO64 Sound Tools Programing Manual</title>
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<h1><font color="#000080">MusFxBankSetSingle()</font></h1>

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<pre>  void <strong>MusFxBankSetSignle</strong>(void *<font color="#0000ff">ifxbank</font>);</pre>

<h2><font color="#ff0000">$B0z?t(B</font></h2>

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      <font color="#0000ff"><code>ifxbank</code></font>
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      $B=i4|2=:Q$_$N%5%&%s%I%(%U%'%/%H%P%s%/$N%"%I%l%9(B
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<p>$B%5%&%s%I%(%U%'%/%H%P%s%/%*!<%P!<%i%$%I$r@_Dj$7$^$9!#%*!<%P!<%i%$%I$,(B<code>NULL</code>$B$K@_Dj$5$l$F$$$k>l9g!"$=$N%*!<%P!<%i%$%I$O;HMQ$5$l$^$;$s!#(B<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>$B!"$"$k$$$O(B<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>$B4X?t$,8F$S=P$5$l$?$H$-!"%5%s%W%k%P%s%/%*!<%P!<%i%$%I$O%/%j%"$5$l$^$9!#(B</p>

<p>$B%G%U%)%k%H$N%5%s%W%k%P%s%/$O(B<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>$B!"$"$k$$$O(B<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>$B$,%5%s%W%k%P%s%/%*!<%P!<%i%$%I$r@_Dj$7$F$$$J$$>l9g$K!"%5%&%s%I%(%U%'%/%H$r3+;O$9$k$?$a$K;H$o$l$^$9!#(B<strong><code>MusFxBankSetSingle()</code></strong>$B4X?t$O<!$N3+;O$9$k%5%&%s%I%(%U%'%/%H$N$?$a$N%5%&%s%I%(%U%'%/%H%*!<%P!<%i%$%I$r;XDj$9$k$?$a$K;H$o$l$^$9!#(B</p>

<p>$B0z?t(B<font color="#0000ff"><code>ifxbank</code></font>$B$O(B<a href="MusFxBankInitialize.html"><code>MusFxBankInitialize()</code></a>$B4X?t$G=i4|2=$5$l$?%5%&%s%I%(%U%'%/%H%P%s%/$N%"%I%l%9$G$J$/$F$O$J$j$^$;$s!#(B</p>

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<p>$B$J$7(B</p>

<h2><font color="#ff0000">$BNc(B</font></h2>

<pre>  musHandle AudioStartEffect(void *fxbank, int number)
  {
    musHandle handle;

    if (number&gt;=<a href="MusFxBankNumberOfEffects.html">MusFxBankNumberOfEffects</a>(fxbank))
      return (0); <font color="#800000">/* failure! */</font>
    <strong>MusFxBankSetSingle</strong>(fxbank);
    handle = <a href="MusStartEffect.html">MusStartEffect</a>(number);
    return (handle);
  }
</pre>

<h2><font color="#ff0000">$B;2>H(B</font></h2>

<a href="MusFxBankInitialize.html"><code>MusFxBankInitialize()</code></a>,
<a href="MusFxBankSetCurrent.html"><code>MusFxBankSetCurrent()</code></a>,
<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>,
<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>

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