AeKeymapAsset.c++
3.09 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/*****************************************************************************
* File: AeKeymapAsset.c++
*
* AeKeymapAsset Class Implementations
*
****************************************************************************/
#include <assert.h>
#include <stdlib.h>
#include <Vk/VkApp.h>
#include "AeAsset.h"
#include "GList.h"
#include "keymapIcon.xbm"
Pixmap AeKeymapAsset::fIcon = NULL;
AeKeymapAsset::AeKeymapAsset(const char * name,
int velMin, int velMax,
int keyMin, int keyMax, int keyBase,
int detune) : AeAsset (name, kKeymapType)
{
fVelocityMin = velMin;
fVelocityMax = velMax;
fKeyMin = keyMin;
fKeyMax = keyMax;
fKeyBase = keyBase;
fDetune = detune;
if (!fIcon)
{
fIcon = XCreateBitmapFromData (theApplication->display (),
DefaultRootWindow (theApplication->display ()),
(char *)keymapIcon_bits,
keymapIcon_width,
keymapIcon_height);
}
}
AeKeymapAsset::~AeKeymapAsset(void)
{
if (fParentList)
{
AeAsset * parent;
int i;
// nullify any references to this asset
fParentList->Start (i, kReverse);
while (fParentList->Prev (i, parent))
{
if (((AeSoundAsset *)parent)->GetKeymap () == this)
((AeSoundAsset *)parent)->SetKeymap (NULL);
}
}
}
void
AeKeymapAsset::GetClassName (char * name)
{
strcpy (name, "keymap");
}
Boolean
AeKeymapAsset::IsParent (AeAsset * parent)
{
assert (parent);
return (((AeSoundAsset *)parent)->GetKeymap () == this);
}
void
AeKeymapAsset::SetVelMinProc(AeAsset * asset, int vel)
{
assert (asset != NULL);
((AeKeymapAsset *)asset)->SetVelMin (vel);
}
void
AeKeymapAsset::SetVelMaxProc(AeAsset * asset, int vel)
{
assert (asset != NULL);
((AeKeymapAsset *)asset)->SetVelMax (vel);
}
void
AeKeymapAsset::SetKeyMinProc(AeAsset * asset, int key)
{
assert (asset != NULL);
((AeKeymapAsset *)asset)->SetKeyMin (key);
}
void
AeKeymapAsset::SetKeyMaxProc(AeAsset * asset, int key)
{
assert (asset != NULL);
((AeKeymapAsset *)asset)->SetKeyMax (key);
}
void
AeKeymapAsset::SetKeyBaseProc(AeAsset * asset, int key)
{
assert (asset != NULL);
((AeKeymapAsset *)asset)->SetKeyBase (key);
}
void
AeKeymapAsset::SetDetuneProc(AeAsset * asset, int detune)
{
assert (asset != NULL);
((AeKeymapAsset *)asset)->SetDetune (detune);
}
int
AeKeymapAsset::GetVelMinProc(AeAsset * asset)
{
assert (asset != NULL);
return ((AeKeymapAsset *)asset)->GetVelMin ();
}
int
AeKeymapAsset::GetVelMaxProc(AeAsset * asset)
{
assert (asset != NULL);
return ((AeKeymapAsset *)asset)->GetVelMax ();
}
int
AeKeymapAsset::GetKeyMinProc(AeAsset * asset)
{
assert (asset != NULL);
return ((AeKeymapAsset *)asset)->GetKeyMin ();
}
int
AeKeymapAsset::GetKeyMaxProc(AeAsset * asset)
{
assert (asset != NULL);
return ((AeKeymapAsset *)asset)->GetKeyMax ();
}
int
AeKeymapAsset::GetKeyBaseProc(AeAsset * asset)
{
assert (asset != NULL);
return ((AeKeymapAsset *)asset)->GetKeyBase ();
}
int
AeKeymapAsset::GetDetuneProc(AeAsset * asset)
{
assert (asset != NULL);
return ((AeKeymapAsset *)asset)->GetDetune ();
}