AePlayer.c++
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//
// AePlayer.c++
//
#include "AePlayer.h"
AePlayer::AePlayer (void)
{
fAuditioning = False;
fPatch = 0;
fKey = 60;
fChannel = 0;
}
AePlayer::~AePlayer (void)
{
if (fAuditioning)
AuditionStop ();
}
void
AePlayer::AuditionStart (AeAsset * asset)
{
}
void
AePlayer::AuditionStop (void)
{
}
void
AePlayer::BuildMenu (AeAssetWindow *)
{
}