MusAsk.html 1.56 KB
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<title>NINTENDO64 Sound Tools Programing Manual</title>
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<h1><font color="#000080">MusAsk()</font></h1>

<h2><font color="#ff0000">$B%W%m%H%?%$%W@k8@(B</font></h2>

<pre>  int <strong>MusAsk</strong>(unsigned long <font color="#0000ff">flags</font>);</pre>

<h2><font color="#ff0000">$B0z?t(B</font></h2>

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      <font color="#0000ff"><code>flags</code></font>
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      $B%5%&%s%I%=!<%9$N<oN`(B
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<p>$B0z?t(B<font color="#0000ff"><code>flags</code></font>$B$O(B<code>MUSFLAG_SONGS</code>$B!"(B<code>MUSFLAG_EFFECTS</code>$B!"$"$k$$$O$=$NN>J}$,(Bor$B$GAH$_9g$o$5$l$?$b$N$,;XDj$5$l$J$1$l$P$J$j$^$;$s!#(B</p>

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<h2><font color="#ff0000">$BNc(B</font></h2>

<pre>  void SilenceAllSound(int frames)
  {
    <a href="MusStop.html">MusStop</a>(MUSFLAG_SONGS|MUSFLAG_EFFECTS,frames);
    while (<strong>MusAsk</strong>(MUSFLAG_SONGS|MUSFLAG_EFFECTS))
    CallNormalProcessing();
  }
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<h2><font color="#ff0000">$B;2>H(B</font></h2>

<a href="MusStop.html"><code>MusStop()</code></a>,
<a href="MusHandleAsk.html"><code>MusHandleAsk()</code></a>

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