MusPtrBankGetCurrent.html
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<html>
<head>
<title>NINTENDO64 Sound Tools Programing Manual</title>
</head>
<body bgcolor="#d0d0d0" text="#000000" link="#008000" vlink="#008000">
<h1><font color="#000080">MusPtrBankGetCurrent()</font></h1>
<h2><font color="#ff0000">$B%W%m%H%?%$%W@k8@(B</font></h2>
<pre> void *<strong>MusPtrBankGetCurrent</strong>(void);</pre>
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<p>$B%G%U%)%k%H$N%5%s%W%k%P%s%/$O(B<a href="MusStartSong.html"><code>MusStartSong()</code></a>$B!"$"$k$$$O(B<a href="MusStartSongFromMarker.html"><code>MusStartSongFromMarker()</code></a>$B$,%5%s%W%k%P%s%/!<%P!<%i%$%I$,(B<a href="MusPtrBankSetSingle.html"><code>MusPtrBankSetSingle()</code></a>$B4X?t$G@_Dj$5$l$F$$$J$$>l9g$K;H$o$l$^$9!#(B</p>
<p>$B%G%U%)%k%H$N%5%s%W%k%P%s%/$O(B<a href="MusStartEffect.html"><code>MusStartEffect()</code></a>$B!"$"$k$$$O(B<a href="MusStartEffect2.html"><code>MusStartEffect2()</code></a>$B$,%5%s%W%k%P%s%/%*!<%P!<%i%$%I$r@_Dj$7$F$$$J$$>l9g$K!"%5%&%s%I%(%U%'%/%H$r3+;O$9$k$?$a$K;H$o$l$^$9!#(B<a href="MusFxBankSetSingle.html"><code>MusFxBankSetSingle()</code></a>$B4X?t$O<!$N3+;O$9$k%5%&%s%I%(%U%'%/%H$N$?$a$N%5%&%s%I%(%U%'%/%H%*!<%P!<%i%$%I$r;XDj$9$k$?$a$K;H$o$l$^$9!#(B</p>
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<pre> void StackSampleBank(void *sample_addr)
{
sample_bank_stack[stack_ptr++]=<strong>MusPtrBankGetCurrent</strong>();
<a href="MusPtrBankSetCurrent.html">MusPtrBankSetCurrent</a>(sample_addr);
}
void UnStackSampleBank(void)
{
<a href="MusPtrBankSetCurrent.html">MusPtrBankSetCurrent</a>(sample_bank_stack[--stack_ptr]);
}
</pre>
<h2><font color="#ff0000">$B;2>H(B</font></h2>
<a href="MusPtrBankInitialize.html"><code>MusPtrBankInitialize()</code></a>,
<a href="MusPtrBankSetCurrent.html"><code>MusPtrBankSetCurrent()</code></a>,
<a href="MusPtrBankSetSingle.html"><code>MusPtrBankSetSingle()</code></a>
</body>
</html>