pakmenu.h
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/*---------------------------------------------------------------------
File : pakmenu.h version 1.5
Coded by Yoshitaka Yasumoto. Apr 13, 1996.
Modified by Koji Mitsunari. Oct 9, 1996.
Copyright by Nintendo, Co., Ltd. 1997.
---------------------------------------------------------------------*/
#ifndef __pakmenu_h__
#define __pakmenu_h__
#define nPrintf osSyncPrintf
#define NUM_SI_MSGS 1
#define DEBUG 0
#define DEBUG_FONT 0
/*
#define LANG_JAPANESE 0
*/
#define PORT_ID 0
#define SCREEN_LOW 0
#define SCREEN_HIGH !SCREEN_LOW
#define STYPE_MENU 0
#define STYPE_NODEL 1
#if LANG_JAPANESE
/***********************************************************************/
/* ゲームノート ページ */
#define STR_MENU_ITEMS \
"\x7f\x3b\x70\x68\x3b\x63\x0f\x0f\x0f\x0f\x0f\x0f\x0f\x0f\x0f\x0f\x0f\x0f\x0f\x01\x93\x3b\x82"
#define STR_MENU_TITLE "\x59\x4f\x63\x7a\x3b\x76\x90\x4a\x57\x01\x71\x65\x4c\x3b"
#define STR_MENU_VER "\x2f\x1e\x2b\x3c"
/***********************************************************************/
/* "- けします" */
# define STR_CMD_ERASE "\x3b\x01\x58\x5b\x6e\x5c"
/*
// データをけす
//# define STR_CMD_ERASE "\x89\x3b\x5f\x01\x4e\x01\x58\x5c"
// けす
//# define STR_CMD_ERASE "\x01\x58\x01\x5c\x01"
// "を けします"
//# define STR_CMD_ERASE "\x4e\x0f\x58\x5b\x6e\x5c"
// "けします"
//# define STR_CMD_ERASE "\x58\x5b\x6e\x5c"
// "-これを けす"
//# define STR_CMD_ERASE "\x3b\x59\x79\x4e\x01\x58\x5c"
// "を けす。"
//# define STR_CMD_ERASE "\x01\x4e\x0f\x58\x5c\x42"
*/
/***********************************************************************/
/* ほんとうに けす */
# define STR_CMD_OK "\x6d\x4f\x63\x52\x65\x01\x58\x5c"
/*
// OK
//# define STR_CMD_OK "\x28\x24"
*/
/***********************************************************************/
/* やっぱり やめる */
# define STR_CMD_QUIT "\x73\x4a\x90\x77\x01\x73\x71\x78"
/*
// やめる
//# define STR_CMD_QUIT "\x73\x71\x78"
*/
/***********************************************************************/
/* おわる */
# define STR_CMD_END "\x54\x7b\x78"
/***********************************************************************/
/* ノコリ = */
# define STR_BLK_LEFT "\x68\x59\x77\x3f"
/*
// ブロック
//# define STR_BLK_LEFT1 "\x8d\x7a\x4a\x57"
// ノコリ
//# define STR_BLK_LEFT2 "\x68\x59\x77"
*/
/***********************************************************************/
/* データを けせません */
# define STR_PAK_NODEL "\x58\x5d\x6e\x5d\x4f\x89\x5b\x5f"
/***********************************************************************/
/* コントローラパック エラー! */
# define STR_PAK_IDERR "\x59\x4f\x63\x7a\x3b\x76\x90\x4a\x57\x0f\x53\x76\x3b\x34\x34"
/* Zボタン :さしなおしてみる */
# define STR_PAK_IDERR1 "\x33\x8f\x5f\x4f\x3e\x5a\x5b\x64\x54\x5b\x62\x6f\x78"
/* L+Rボタン:しゅうふくする */
# define STR_PAK_IDERR2 "\x25\x39\x2b\x8f\x5f\x4f\x3e\x5b\x4c\x52\x6b\x57\x5c\x78"
#else /* English */
/***********************************************************************/
/* GAME NOTES PAGES */
# define STR_MENU_ITEMS "\x20\x1a\x26\x1e\x01\x27\x28\x2d\x1e\x2c\x0f\x0f\x0f\x0f\x0f\x0f\x0f\x0f\x29\x1a\x20\x1e\x2c"
#define STR_MENU_TITLE "\x1c\x28\x27\x2d\x2b\x28\x25\x25\x1e\x2b\x01\x29\x1a\x24\x01\x26\x1e\x27\x2e"
#define STR_MENU_VER "\x2f\x1e\x2b\x3c"
/***********************************************************************/
/* - ERASE */
# define STR_CMD_ERASE \
"\x3b\x01\x1e\x2b\x1a\x2c\x1e"
/***********************************************************************/
/* ERASE OK */
# define STR_CMD_OK \
"\x1e\x2b\x1a\x2c\x1e\x01\x28\x24"
/***********************************************************************/
/* CANCEL */
# define STR_CMD_QUIT \
"\x1c\x1a\x27\x1c\x1e\x25"
/***********************************************************************/
/* QUIT */
# define STR_CMD_END \
"\x2a\x2e\x22\x2d"
/***********************************************************************/
/* NOT USED = */
# define STR_BLK_LEFT \
"\x27\x28\x2d\x01\x2e\x2c\x1e\x1d\x3f"
/***********************************************************************/
/* NO DATA TO ERASE */
# define STR_PAK_NODEL \
"\x27\x28\x0f\x1d\x1a\x2d\x1a\x0f\x2d\x28\x0f\x1e\x2b\x1a\x2c\x1e"
/***********************************************************************/
/* Controller-Pak ERROR */
# define STR_PAK_IDERR "\x1c\x28\x27\x2d\x2b\x28\x25\x25\x1e\x2b\x3b\x29\x1a\x24\x0f\x1e\x2b\x2b\x28\x2b"
/* Z button : pull and set again */
# define STR_PAK_IDERR1 "\x33\x0f\x1b\x2e\x2d\x2d\x28\x27\x3e\x29\x2e\x25\x25\x0f\x1a\x27\x1d\x0f\x2c\x1e\x2d\x0f\x1a\x20\x1a\x22\x27"
/* L+R button : Auto-REPAIR */
# define STR_PAK_IDERR2 "\x25\x39\x2b\x0f\x1b\x2e\x2d\x2d\x28\x27\x3e\x1a\x2e\x2d\x28\x3b\x2b\x1e\x29\x1a\x22\x2b"
#endif
#define MENU_COLOR_TITLE GPACK_RGBA5551( 80, 80,255,1)
#define MENU_COLOR_ITEM GPACK_RGBA5551(255,255,255,1)
#define MENU_COLOR_FILE GPACK_RGBA5551(255,255,255,1)
#define MENU_COLOR_TARGET_0 GPACK_RGBA5551(255,255, 0,1)
#define MENU_COLOR_TARGET_1 GPACK_RGBA5551(240,240, 5,1)
#define MENU_COLOR_TARGET_2 GPACK_RGBA5551(224,224, 10,1)
#define MENU_COLOR_TARGET_3 GPACK_RGBA5551(192,192, 21,1)
#define MENU_COLOR_TARGET_4 GPACK_RGBA5551(128,128, 42,1)
#define MENU_COLOR_TARGET_5 GPACK_RGBA5551( 64, 64, 64,1)
#define MENU_COLOR_TARGET_6 GPACK_RGBA5551(128,128, 42,1)
#define MENU_COLOR_TARGET_7 GPACK_RGBA5551(192,192, 21,1)
#define MENU_COLOR_TARGET_8 GPACK_RGBA5551(224,224, 10,1)
#define MENU_COLOR_TARGET_9 GPACK_RGBA5551(240,240, 5,1)
/*
#define MENU_COLOR_EMPTY GPACK_RGBA5551( 24, 24, 24,1)
#define MENU_COLOR_SHADOW GPACK_RGBA5551( 24, 24, 24,1)
*/
#define MENU_COLOR_EMPTY GPACK_RGBA5551( 0, 0, 0, 1)
#define MENU_COLOR_NOTSEL GPACK_RGBA5551(15,15,15, 1)
#define MENU_COLOR_SHADOW GPACK_RGBA5551( 0, 0, 0, 1)
#define MENU_COLOR_IDERR GPACK_RGBA5551(255, 0,0,1)
#if SCREEN_LOW
#define SCREEN_WD 320
#define SCREEN_HT 240
#else
#define SCREEN_WD 640
#define SCREEN_HT 480
#endif
#define SCREEN_X0 56
#define SCREEN_X1 (SCREEN_WD-70)
#define SCREEN_Y0 40
#define SCREEN_Y1 (SCREEN_HT-48)
#define MENU_TITLE_X MENU_NUM_X
#define MENU_TITLE_Y MENU_FILE_Y-FONT_HSKIP*2-8
#define MENU_NUM_X (144-32 - FONT_WSKIP)
#define MENU_FILE_X (MENU_NUM_X + 30)
#define MENU_PART_X (MENU_FILE_X + FONT_WSKIP * 16 + 4)
#define MENU_BLOCK_X (MENU_FILE_X + FONT_WSKIP * 17 + 8)
#define MENU_FILE_Y (36+20+28)
#define MENU_EXT_X 8
/*
#define MENU_FREE_BLK_X (MENU_BLOCK_X-FONT_WSKIP*8)
#define MENU_FREE_BLK_Y (MENU_FILE_Y+FONT_HSKIP*16)
*/
#if LANG_JAPANESE
# define MENU_FREE_BLK_X1 (MENU_FREE_BLK_X2-FONT_WSKIP*4)
#else
# define MENU_FREE_BLK_X1 (MENU_FREE_BLK_X2-FONT_WSKIP*8-4)
#endif
#define MENU_FREE_BLK_Y1 (MENU_FREE_BLK_Y2)
#define MENU_FREE_BLK_X2 (MENU_BLOCK_X)
#define MENU_FREE_BLK_Y2 (MENU_FILE_Y+FONT_HSKIP*16+4)
#define MENU_IS_OK_X (MENU_BLOCK_X+FONT_WSKIP*4-8)
#define MENU_IS_OK_YOFS (-FONT_HSKIP/2)
#define MENU_IS_NO_X (MENU_IS_OK_X)
#define MENU_IS_NO_YOFS (+FONT_HSKIP/2)
#define MENU_CMD_X (SCREEN_X1-FONT_WSKIP*4)
#define MENU_CMD_Y (MENU_FILE_Y+FONT_HSKIP*4)
#define MENU_WARN_X (FONT_WSKIP*10)
#define MENU_WARN_Y (FONT_HSKIP*10)
#if LANG_JAPANESE
#define MENU_IDERR_X (FONT_WSKIP*12)
#define MENU_IDERR_Y (FONT_HSKIP*7)
#define MENU_IDERR_X1 (MENU_IDERR_X + FONT_WSKIP*2)
#define MENU_IDERR_Y1 (MENU_IDERR_Y + FONT_HSKIP*6)
#define MENU_IDERR_X2 (MENU_IDERR_X + FONT_WSKIP*0)
#define MENU_IDERR_Y2 (MENU_IDERR_Y1 + FONT_HSKIP)
#else
#define MENU_IDERR_X (FONT_WSKIP*10)
#define MENU_IDERR_Y (FONT_HSKIP*7)
#define MENU_IDERR_X1 (MENU_IDERR_X - FONT_WSKIP*2)
#define MENU_IDERR_Y1 (MENU_IDERR_Y + FONT_HSKIP*6)
#define MENU_IDERR_X2 (MENU_IDERR_X - FONT_WSKIP*4)
#define MENU_IDERR_Y2 (MENU_IDERR_Y1 + FONT_HSKIP)
#endif
#if 0
#define BGCOLOR GPACK_RGBA5551(15,15,15,1)
#else
#define BGCOLOR GPACK_RGBA5551(0, 0, 0, 0)
#endif
#define nWaitMesg(n) osRecvMesg(n##MessageQ, &dummyMesg, OS_MESG_BLOCK)
#define FBUF_SIZE (SCREEN_WD*SCREEN_HT*2)
/*#define FBUF_TOP 0x80300000*/
#define FBUF_TOP ((u8*)nuGfxCfb_ptr)
#define FONTARC_WD 13
#define FONTARC_HT 14
#define FONTARC_TOP 0xb0000b70
#define FONTARC_BTM 0xb0000fee
#define FONTARC_SIZE (FONTARC_BTM-FONTARC_TOP)
#define FONT_WD 16
#define FONT_HT 16
#define FONT_WSKIP 16
#define FONT_HSKIP 20
#define FONT_PIX (FONT_WD * FONT_HT)
#define FONT_WOFS 0
#define FONT_HOFS 2
#define FONT_BUFSZ (FONT_HT*2*(256-32))
#define FONT_BUF 0x80200000
#define SAVE_BITMAP 0x80280000
#define F_ADRS(n) ((FONT_CODE_##n##-FONT_CODE_TOP) * FONT_HT)
#define FONT_CODE_QSKIP 0x01
#define FONT_CODE_TOP 0x0f
#define FONT_CODE_A 0x1a
#define FONT_CODE_0 0x10
#define FONT_CODE_i 0x34
#define FONT_CODE_o 0x42
#define FONT_CODE_NON 0x3b
#if LANG_JAPANESE
# define FONT_CODE_BTM 0x94
# define FONT_CODE_KA 0x55 // code "カ"(KA)
# define FONT_CODE_NA 0x64 // code "ナ"(NA)
# define FONT_CODE_HA 0x69 // code "ハ"(HA)
# define FONT_CODE_MA 0x6e // code "マ"(HA)
# define FONT_CODE_GA 0x7c // code "ガ"(GA)
# define FONT_CODE_BA 0x8b // code "バ"(BA)
# define FONT_CODE_PA 0x90 // code "パ"(PA)
#else
# define FONT_CODE_BTM 0x41
#endif
#define FBUF_ADRS(x,y) (FBUF_TOP+((x)+(y)*SCREEN_WD)*2)
#define canvas_cursor(x,y) __cursor = (u16 *)FBUF_ADRS((x),(y))
#define canvas_center(x,y) canvas_cursor((SCREEN_WD-(x)*FONT_WSKIP)/2,(y))
#define canvas_wskip(x) __cursor += (x);
#define canvas_putstr(n,fg,bg) canvas_puts((n), sizeof(n)-1, (fg), (bg))
#define ERR_OSPFSNUMFILES 1
#define check255(x) ( ((x) > 255) ? 255 : x)
#endif