test2.c
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/*====================================================================
* test2.c
*
* Synopsis:
*
* Player for testing of driver functions
*
* Copyright 1993, Silicon Graphics, Inc.
* All Rights Reserved.
*
* This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics,
* Inc.; the contents of this file may not be disclosed to third
* parties, copied or duplicated in any form, in whole or in part,
* without the prior written permission of Silicon Graphics, Inc.
*
* RESTRICTED RIGHTS LEGEND:
* Use, duplication or disclosure by the Government is subject to
* restrictions as set forth in subdivision (c)(1)(ii) of the Rights
* in Technical Data and Computer Software clause at DFARS
* 252.227-7013, and/or in similar or successor clauses in the FAR,
* DOD or NASA FAR Supplement. Unpublished - rights reserved under the
* Copyright Laws of the United States.
*====================================================================*/
#include <libaudio.h>
#include "audio.h"
#include "audiotest.h"
#define MIN_TIME 0
#define MAX_TIME 10000
#define MAX_INT 0x7fffffff
#define MAX_SHORT 0x7fff
#define MAX_VECTORS 8
#define MAX_VOICES 16
#define MAX_WAVES 32
typedef enum {
START = 0,
READY = 1,
PLAY = 2
} State;
typedef void (*StateAction)(void *, int);
typedef struct {
State next;
StateAction action;
int weight;
int count; /* number of times visited */
} StateVector;
typedef struct {
int numVectors;
int weightTotal;
StateVector vector[MAX_VECTORS];
} StateMachine;
typedef struct {
State state;
ALVoice voice;
} VoiceState;
typedef struct MyPlayer_s {
ALPlayer node; /* note: must be first in structure */
StateMachine sm[3];
VoiceState voices[MAX_VOICES];
int numVoices;
ALSynth *drvr;
int numWaveTables;
ALWaveTable *waves[MAX_WAVES];
int state;
} MyPlayer;
static void playerNew(MyPlayer *p, int numVoices);
static void playerDelete(MyPlayer *p);
static void playerSetBank(MyPlayer *p, ALBank *bank);
static int playerPlay(MyPlayer *p);
static int playerStop(MyPlayer *p);
static int myRandom(int min, int max);
static void nullAction(MyPlayer *p, int voice);
static void allocVoice(MyPlayer *p, int voice);
static void freeVoice(MyPlayer *p, int voice);
static void startVoice(MyPlayer *p, int voice);
static void stopVoice(MyPlayer *p, int voice);
static void setVol(MyPlayer *p, int voice);
static void setPan(MyPlayer *p, int voice);
static void setPitch(MyPlayer *p, int voice);
static void setFxMix(MyPlayer *p, int voice);
static void setPriority(MyPlayer *p, int voice);
static void getPriority(MyPlayer *p, int voice);
static ALMicroTime _voiceHandler(void *node);
static void startTest2();
static void stopTest2();
static void doRetrace();
static MyPlayer *p;
test_cntrl Test2 = {
&startTest2,
&stopTest2,
NULL,
&doRetrace,
NULL, /* void *retraceData */
1 /* u32 numSubTests */
};
static int frame;
extern u32 gTestDone;
extern ALHeap gHeapRec;
extern u8 gHeapBuf[AUDIO_HEAP_SIZE];
/***********************************************************************
* Test interface routines
***********************************************************************/
static void startTest2()
{
ALSynConfig c;
u32 bankLen;
ALBankFile *bankPtr;
ALBank *bank;
amConfig amc;
frame = 0;
alHeapInit(&gHeapRec, gHeapBuf, sizeof(gHeapBuf));
/**** Load the bank file from ROM ****/
bankLen = _midibankSegmentRomEnd - _midibankSegmentRomStart;
bankPtr = alHeapAlloc(&gHeapRec, 1, bankLen);
romCopy(_midibankSegmentRomStart, (char *)bankPtr, bankLen);
alBnkfNew(bankPtr, (u8 *) _miditableSegmentRomStart);
bank = bankPtr->bankArray[0];
/**** Create the Audio Manager ****/
c.maxVVoices = MAX_SYNTH_VVOICES;
c.maxPVoices = MAX_SYNTH_PVOICES;
c.maxUpdates = MAX_SYNTH_UPDATES;
c.dmaproc = 0; /* audio mgr will fill this in */
c.fxType = AL_FX_NONE; /*AL_FX_SMALLROOM; */
c.heap = &gHeapRec;
amc.outputRate = 44100;
amc.framesPerField = NUM_FIELDS;
amc.maxACMDSize = MAX_RSP_CMDS;
amCreateAudioMgr(&c, AUDIO_PRIORITY, &amc);
/* create the test player */
p = (MyPlayer *) alHeapAlloc(&gHeapRec, 1 , sizeof(MyPlayer));
playerNew(p, 16);
/* load the bank and assign it to the player */
playerSetBank(p, bank);
}
static void stopTest2()
{
OSIntMask mask;
/* mask = osSetIntMask(OS_IM_NONE); */
playerDelete(p);
/* osSetIntMask(mask); */
amDestroyAM();
}
static void doRetrace()
{
if (frame++ > 1000)
gTestDone = TRUE;
}
/***********************************************************************
* Player for this test
***********************************************************************/
static void playerNew(MyPlayer *p, int numVoices)
{
int i, w;
p->numVoices = numVoices;
p->drvr = &alGlobals->drvr;
for (i = 0; i < p->numVoices; i++) {
p->voices[i].state = START;
}
/*
* init wavetables array
*/
p->numWaveTables = 0;
/*
* initialize the state machine
*/
/* START state */
i = 0; w = 0;
p->sm[START].vector[i].action = (StateAction)allocVoice;
p->sm[START].vector[i].next = READY;
p->sm[START].vector[i].count = 0;
w += p->sm[START].vector[i++].weight = 1;
p->sm[START].vector[i].action = (StateAction)nullAction;
p->sm[START].vector[i].next = START;
p->sm[START].vector[i].count = 0;
w += p->sm[START].vector[i++].weight = 1;
p->sm[START].numVectors = i;
p->sm[START].weightTotal = w;
/* READY state */
i = 0; w = 0;
p->sm[READY].vector[i].action = (StateAction)freeVoice;
p->sm[READY].vector[i].next = START;
p->sm[READY].vector[i].count = 0;
w += p->sm[READY].vector[i++].weight = 1;
p->sm[READY].vector[i].action = (StateAction)startVoice;
p->sm[READY].vector[i].next = PLAY;
p->sm[READY].vector[i].count = 0;
w += p->sm[READY].vector[i++].weight = 3;
p->sm[READY].numVectors = i;
p->sm[READY].weightTotal = w;
/* PLAY state */
i = 0; w = 0;
p->sm[PLAY].vector[i].action = (StateAction)stopVoice;
p->sm[PLAY].vector[i].next = READY;
p->sm[PLAY].vector[i].count = 0;
w += p->sm[PLAY].vector[i++].weight = 1;
p->sm[PLAY].vector[i].action = (StateAction)setVol;
p->sm[PLAY].vector[i].next = PLAY;
p->sm[PLAY].vector[i].count = 0;
w += p->sm[PLAY].vector[i++].weight = 2;
p->sm[PLAY].vector[i].action = (StateAction)setPitch;
p->sm[PLAY].vector[i].next = PLAY;
p->sm[PLAY].vector[i].count = 0;
w += p->sm[PLAY].vector[i++].weight = 2;
p->sm[PLAY].vector[i].action = (StateAction) setPan;
p->sm[PLAY].vector[i].next = PLAY;
p->sm[PLAY].vector[i].count = 0;
w += p->sm[PLAY].vector[i++].weight = 2;
p->sm[PLAY].vector[i].action = (StateAction)setFxMix;
p->sm[PLAY].vector[i].next = PLAY;
p->sm[PLAY].vector[i].count = 0;
w += p->sm[PLAY].vector[i++].weight = 2;
p->sm[PLAY].vector[i].action = (StateAction) setPriority;
p->sm[PLAY].vector[i].next = PLAY;
p->sm[PLAY].vector[i].count = 0;
w += p->sm[PLAY].vector[i++].weight = 2;
p->sm[PLAY].vector[i].action = (StateAction) getPriority;
p->sm[PLAY].vector[i].next = PLAY;
p->sm[PLAY].vector[i].count = 0;
w += p->sm[PLAY].vector[i++].weight = 2;
p->sm[PLAY].numVectors = i;
p->sm[PLAY].weightTotal = w;
/*
* add ourselves to the driver
*/
p->node.next = NULL;
p->node.handler = _voiceHandler;
p->node.clientData = p;
alSynAddPlayer(&alGlobals->drvr, &p->node);
}
void playerDelete(MyPlayer *p)
{
int i;
PRINTF("START state\n");
for (i = 0; i < p->sm[START].numVectors; i++) {
PRINTF("vector %d: %d times\n", i, p->sm[PLAY].vector[i].count);
}
PRINTF("READY state\n");
for (i = 0; i < p->sm[READY].numVectors; i++) {
PRINTF("vector %d: %d times\n", i, p->sm[READY].vector[i].count);
}
PRINTF("PLAY state\n");
for (i = 0; i < p->sm[PLAY].numVectors; i++) {
PRINTF("vector %d: %d times\n", i, p->sm[PLAY].vector[i].count);
}
alSynRemovePlayer(&alGlobals->drvr, &p->node);
}
void playerSetBank(MyPlayer *p, ALBank *bank)
{
int i, k;
ALInstrument *inst;
ALSound *sound;
for (i = 0; i < bank->instCount; i++) {
inst = bank->instArray[i];
for (k = 0; k < inst->soundCount; k++) {
sound = inst->soundArray[k];
p->waves[p->numWaveTables++] = sound->wavetable;
if (p->numWaveTables >= MAX_WAVES)
return;
}
}
}
ALMicroTime _voiceHandler(void *node)
{
MyPlayer *p = (MyPlayer *)node;
int i, v, rv, w;
State voiceState;
static int frames = 0;
if (frames++ > 10)
{
v = myRandom(0, p->numVoices-1); /* pick a voice, any voice */
voiceState = p->voices[v].state;
rv = myRandom(0, p->sm[voiceState].weightTotal);
w = 0;
for (i = 0; i < p->sm[voiceState].numVectors; i++) {
w += p->sm[voiceState].vector[i].weight;
if (w >= rv)
break;
}
(*p->sm[voiceState].vector[i].action)(p, v);
p->sm[voiceState].vector[i].count++;
p->voices[v].state = p->sm[voiceState].vector[i].next;
frames = 0;
return myRandom(MIN_TIME, MAX_TIME);
}
else
/* return myRandom(MIN_TIME, MAX_TIME); */
return 100;
}
int myRandom(int min, int max)
{
float frand, fmin, fmax;
static long seed = 1;
seed = seed * 1103515245 + 12345;
frand = (float)(seed & MAX_INT)/(float)MAX_INT; /* assume int = long */
fmin = (float)min;
fmax = (float)max;
frand = frand * (max - min) + min;
return (int)(frand + 0.5);
}
void nullAction(MyPlayer *p, int voice)
{
}
void allocVoice(MyPlayer *p, int voice)
{
ALVoiceConfig vc;
vc.priority = myRandom(0, AL_MAX_PRIORITY); /* voice priority */
vc.fxBus = 0; /* bus assignment */
vc.unityPitch = 0;
alSynAllocVoice(p->drvr, &p->voices[voice].voice, &vc);
}
void freeVoice(MyPlayer *p, int voice)
{
alSynFreeVoice(p->drvr, &p->voices[voice].voice);
}
void startVoice(MyPlayer *p, int v)
{
int i;
if (!p->numWaveTables)
return;
i = myRandom(0, p->numWaveTables-1);
alSynStartVoice(p->drvr, &p->voices[v].voice, p->waves[i]);
}
void stopVoice(MyPlayer *p, int voice)
{
alSynStopVoice(p->drvr, &p->voices[voice].voice);
}
void setVol(MyPlayer *p, int voice)
{
short vol = myRandom(0, MAX_SHORT);
ALMicroTime t = myRandom(0, MAX_SHORT);
alSynSetVol(p->drvr, &p->voices[voice].voice, vol, t);
}
void setPitch(MyPlayer *p, int voice)
{
float ratio = (float)myRandom(0, MAX_INT)/(float)MAX_INT;
alSynSetPitch(p->drvr, &p->voices[voice].voice, ratio);
}
void setPan(MyPlayer *p, int voice)
{
ALPan pan = myRandom(0, 127);
alSynSetPan(p->drvr, &p->voices[voice].voice, pan);
}
void setFxMix(MyPlayer *p, int voice)
{
char fxmix = myRandom(0, 127);
alSynSetFXMix(p->drvr, &p->voices[voice].voice, fxmix);
}
void setPriority(MyPlayer *p, int voice)
{
short priority = myRandom(0, AL_MAX_PRIORITY);
alSynSetPriority(p->drvr, &p->voices[voice].voice, priority);
}
void getPriority(MyPlayer *p, int voice)
{
alSynGetPriority(p->drvr, &p->voices[voice].voice);
}