static.c
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/**************************************************************************
* *
* Copyright (C) 1995, Silicon Graphics, Inc. *
* *
* These coded instructions, statements, and computer programs contain *
* unpublished proprietary information of Silicon Graphics, Inc., and *
* are protected by Federal copyright law. They may not be disclosed *
* to third parties or copied or duplicated in any form, in whole or *
* in part, without the prior written consent of Silicon Graphics, Inc. *
* *
*************************************************************************/
/*
* File: static.c
* Creator: hsa@sgi.com
* Create Date: Sun Jun 4 18:49:42 PDT 1995
*
*
* This file holds tiny display list segments that are 'static' data.
*
*/
#include <ultra64.h>
#include "teapot.h"
/*
* Remember, viewport structures have 2 bits of fraction in them.
*/
static Vp vp = {
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* scale */
SCREEN_WD*2, SCREEN_HT*2, G_MAXZ/2, 0, /* translate */
};
Gfx rspinit_dl[] = {
gsSPViewport(&vp),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH |
G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD ),
gsSPTexture(0, 0, 0, 0, G_OFF),
gsSPSetGeometryMode(G_SHADE | G_SHADING_SMOOTH),
gsSPEndDisplayList(),
};
Gfx rdpinit_dl[] = {
gsDPSetScissor(G_SC_NON_INTERLACE, 0, 0, SCREEN_WD, SCREEN_HT),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetTextureLOD(G_TL_TILE),
gsDPSetTextureLUT(G_TT_NONE),
gsDPSetTextureDetail(G_TD_CLAMP),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetTextureConvert(G_TC_FILT),
gsDPSetCombineKey(G_CK_NONE),
gsDPSetAlphaCompare(G_AC_NONE),
gsDPSetRenderMode(G_RM_OPA_SURF, G_RM_OPA_SURF2),
gsDPSetBlendMask(0xff),
gsDPSetColorDither(G_CD_ENABLE),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPPipeSync(),
gsSPEndDisplayList(),
};
#ifdef USE_HIGHLIGHT
/* texture for the specular highlight: */
#include "IA8phong.h"
#endif
#include "teapot_vtx.h"
Lights2 litc2 = gdSPDefLights2(0x5, 0x5, 0x5, /* ambient color */
100, 100, 0, /* light color */
-32, -64, -32, /* normal */
50, 50, 0, /* light color */
50, 100, 400); /* normal */
Lights1 litc1 = gdSPDefLights1(0x5, 0x5, 0x5, /* ambient color */
100, 100, 0, /* light color */
50, 100, 400); /* normal */
Gfx teapot_setup_dl[] = {
gsDPPipeSync(),
gsDPSetCycleType(G_CYC_1CYCLE),
gsSPSetGeometryMode(G_ZBUFFER | G_SHADE | G_SHADING_SMOOTH |
G_CULL_BACK | G_LIGHTING),
gsSPSetLights2(litc2),
#ifdef USE_HIGHLIGHT
gsSPSetGeometryMode(G_TEXTURE_GEN),
gsSPTexture(0x07c0, 0x07c0, 0, G_TX_RENDERTILE, G_ON),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsDPSetPrimColor(0, 0, 255, 255, 255, 255),
gsDPSetCombineMode(G_CC_HILITERGBA, G_CC_HILITERGBA),
gsDPLoadTextureBlock(IA8phong, G_IM_FMT_IA, G_IM_SIZ_8b, 32, 32, 0,
G_TX_WRAP | G_TX_NOMIRROR, G_TX_WRAP | G_TX_NOMIRROR,
5, 5, G_TX_NOLOD, G_TX_NOLOD),
#else
gsDPSetCombineMode (G_CC_SHADE, G_CC_SHADE),
#endif
gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
gsSPEndDisplayList(),
};
Gfx teapot_geom_dl[] = {
#include "teapot_tri.h"
gsSPEndDisplayList(),
};
Gfx setting_setup_dl[] = {
gsDPPipeSync (),
gsDPSetCycleType(G_CYC_1CYCLE),
gsDPSetTextureLOD(G_TL_TILE),
gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_CULL_BOTH |
G_ZBUFFER | G_FOG | G_LIGHTING | G_TEXTURE_GEN |
G_TEXTURE_GEN_LINEAR | G_LOD ),
gsSPSetGeometryMode(G_SHADING_SMOOTH | G_SHADE ),
gsDPSetColorDither(G_CD_DISABLE),
gsDPSetTexturePersp(G_TP_PERSP),
gsDPSetTextureFilter(G_TF_BILERP),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsDPSetRenderMode(G_RM_AA_OPA_SURF, G_RM_AA_OPA_SURF2),
gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA),
gsSPEndDisplayList(),
};
#include "tv2_00.h"
#include "tv2_01.h"
#include "tv2_02.h"
#include "tv2_03.h"
#include "tv2_04.h"
#include "tv2_05.h"
#include "tv2_06.h"
#include "tv2_07.h"
#include "tv2_08.h"
#include "tv2_09.h"
#include "tv2_10.h"
#include "tv2_11.h"
#include "tv2_12.h"
#include "tv2_13.h"
#include "tv2_14.h"
#include "tv2_15.h"
#include "tv2_16.h"
#include "tv2_17.h"
#include "tv2_18.h"
#include "tv2_19.h"
#include "tv2_20.h"
#include "tv2_21.h"
#include "tv2_22.h"
#include "tv2_23.h"
#include "tv2_24.h"
#include "tv2_25.h"
#include "tv2_26.h"
#include "tv2_27.h"
#include "tv2_28.h"
#include "tv2_29.h"
static Vtx va[] = {
{ -16, -16, 0, 0, 0<<6, 0<<6, 255, 255, 255, 255 },
{ 0, -16, 0, 0, (TEX_WD/2 - 1)<<6, 0<<6, 255, 255, 255, 255 },
{ 0, 0, 0, 0, (TEX_WD/2 - 1)<<6, (TEX_HT/2 - 1)<<6, 255, 255, 255, 255 },
{ -16, 0, 0, 0, 0<<6, (TEX_HT/2 - 1)<<6, 255, 255, 255, 255 },
};
static Vtx vb[] = {
{ 0, -16, 0, 0, (TEX_WD/2 - 1)<<6, 0<<6, 255, 255, 255, 255 },
{ 16, -16, 0, 0, (TEX_WD - 2)<<6, 0<<6, 255, 255, 255, 255 },
{ 16, 0, 0, 0, (TEX_WD - 2)<<6, (TEX_HT/2 - 1)<<6, 255, 255, 255, 255 },
{ 0, 0, 0, 0, (TEX_WD/2 - 1)<<6, (TEX_HT/2 - 1)<<6, 255, 255, 255, 255 },
};
static Vtx vc[] = {
{ -16, 0, 0, 0, 0<<6, (TEX_HT/2 - 1)<<6, 255, 255, 255, 255 },
{ 0, 0, 0, 0, (TEX_WD/2 - 1)<<6, (TEX_HT/2 - 1)<<6, 255, 255, 255, 255 },
{ 0, 16, 0, 0, (TEX_WD/2 - 1)<<6, (TEX_HT - 2)<<6, 255, 255, 255, 255 },
{ -16, 16, 0, 0, 0<<6, (TEX_HT - 2)<<6, 255, 255, 255, 255 },
};
static Vtx vd[] = {
{ 0, 0, 0, 0, (TEX_WD/2 - 1)<<6, (TEX_HT/2 - 1)<<6, 255, 255, 255, 255 },
{ 16, 0, 0, 0, (TEX_WD - 2)<<6, (TEX_HT/2 - 1)<<6, 255, 255, 255, 255 },
{ 16, 16, 0, 0, (TEX_WD - 2)<<6, (TEX_HT - 2)<<6, 255, 255, 255, 255 },
{ 0, 16, 0, 0, (TEX_WD/2 - 1)<<6, (TEX_HT - 2)<<6, 255, 255, 255, 255 },
};
Gfx setting_geom_a_dl[] = {
gsSPVertex(&va, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList(),
};
Gfx setting_geom_b_dl[] = {
gsSPVertex(&vb, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList(),
};
Gfx setting_geom_c_dl[] = {
gsSPVertex(&vc, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPEndDisplayList(),
};
Gfx setting_geom_d_dl[] = {
gsSPVertex(&vd, 4, 0),
gsSP1Triangle(0, 1, 2, 0),
gsSP1Triangle(0, 2, 3, 0),
gsSPTexture (0x8000, 0x8000, 0, G_TX_RENDERTILE, G_OFF),
gsDPPipeSync(),
gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
gsDPSetColorDither(G_CD_ENABLE),
gsSPEndDisplayList(),
};