squatstart.inc
4.41 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
/********************************************************************************
Ultra 64 MARIO Brothers
mario squat start animation data
Copyright 1995 Nintendo co., ltd. All rights reserved
December 19, 1995
********************************************************************************/
static short mario_squat_start_prm[]={
0, 170, 163, 140, 112, 105, 105, 0,
-7, -19, -27, -32, -35,16383, 0, 0,
1145, 0,-10305,-18320,-1668,-1668,-1344,-1668,
-4585,-6854,-4724,-4724,-4814,-4724,-3916,-3287,
-13745,-10767,-8571,-18678,-15547,-11867,-1251,-1156,
2187, -401,-26837,18051,-11556,-11700,-12222,-12846,
-13704,-14243,-11084,-11932,-16996,-18661,-5682, 5159,
0, 0,-1027, 0, 9246,16437, 0, 0,
-441, 0, 3974, 7065,-2743,-2743,-2834,-2743,
-1921,-1282,-14371,-11263,-8958,-19411,-15578,-11346,
1355, 1915, 1127, 6358,-30561,-8799,11222,11112,
10533,10235,11201,12049,-13066,-13389,-16590,-15953,
433,13464, 0, -254, -512, -109, -1, 18,
-208, -220, -222, -211, -208, -207,-13864,-14138,
-14298,-14547,-14717,-14803, 7754, 8784,13008,16965,
17702,17662, 6921, 6268, 3592, 1085, 618, 643,
4420, 4527, 4966, 5376, 5453, 5449,-21436,-22951,
-29158,30559,29477,29535, 0, 597, 1037, -900,
-1388,-1460, 0, 31, 167, -48, -37, 0,
-16576,-17018,-18603,-18359,-17907,-17619, 9527,11310,
15763,19119,19644,19540,-10678,-9071,-5562, -660,
484, 601,-5055,-5271,-6254,-4986,-4788,-4827,
-19042,-21432,-26866,32218,30725,30580,-32767,-32767,
16753,-16545,-32767,-32767,16753,-16545, -926,-1794,
-5418,-8683,-9444,-9270, 2180, 2917, 5730, 8773,
11827,13551,16545,16979,18791,20424,20804,20717
};
static short mario_squat_start_tbl[]={
1, 0, /* chn14_3_2translate x */
6, 1, /* chn14_3_2 translate y */
6, 7, /* chn14_3_2 translate z */
1, 0, /* chn14_3_2 rotate x */
1, 13, /* chn14_3_2 rotate y */
1, 0, /* chn14_3_2 rotate z */
1, 0, /* <m_waist>1_3 rotate x */
1, 0, /* <m_waist>1_3 rotate y */
6, 202, /* <m_waist>1_3 rotate z */
1, 0, /* <m_body>1 rotate x */
1, 0, /* <m_body>1 rotate y */
6, 196, /* <m_body>1 rotate z */
1, 0, /* <m_head>2 rotate x */
1, 0, /* <m_head>2 rotate y */
6, 190, /* <m_head>2 rotate z */
1, 186, /* chn6 rotate x */
1, 187, /* chn6 rotate y */
1, 188, /* chn6 rotate z */
6, 38, /* <m_larmA>1 rotate x */
6, 44, /* <m_larmA>1 rotate y */
6, 50, /* <m_larmA>1 rotate z */
1, 0, /* <m_larmB>1 rotate x */
1, 0, /* <m_larmB>1 rotate y */
6, 32, /* <m_larmB>1 rotate z */
6, 14, /* <m_lhand>1 rotate x */
6, 20, /* <m_lhand>1 rotate y */
6, 26, /* <m_lhand>1 rotate z */
1, 182, /* chn10 rotate x */
1, 183, /* chn10 rotate y */
1, 184, /* chn10 rotate z */
6, 80, /* <m_rarmA>1 rotate x */
6, 86, /* <m_rarmA>1 rotate y */
6, 92, /* <m_rarmA>1 rotate z */
1, 0, /* <m_rarmB>1 rotate x */
1, 0, /* <m_rarmB>1 rotate y */
6, 74, /* <m_rarmB>1 rotate z */
6, 56, /* <m_rhand>1 rotate x */
6, 62, /* <m_rhand>1 rotate y */
6, 68, /* <m_rhand>1 rotate z */
1, 0, /* chn15 rotate x */
1, 0, /* chn15 rotate y */
1, 185, /* chn15 rotate z */
6, 164, /* <m_llegA>1 rotate x */
6, 170, /* <m_llegA>1 rotate y */
6, 176, /* <m_llegA>1 rotate z */
1, 0, /* <m_llegB>1 rotate x */
1, 0, /* <m_llegB>1 rotate y */
6, 158, /* <m_llegB>1 rotate z */
6, 140, /* <m_ltoot>1 rotate x */
6, 146, /* <m_ltoot>1 rotate y */
6, 152, /* <m_ltoot>1 rotate z */
1, 0, /* chn17 rotate x */
1, 0, /* chn17 rotate y */
1, 189, /* chn17 rotate z */
6, 122, /* <m_rlegA>1 rotate x */
6, 128, /* <m_rlegA>1 rotate y */
6, 134, /* <m_rlegA>1 rotate z */
1, 0, /* <m_rlegB>1 rotate x */
1, 0, /* <m_rlegB>1 rotate y */
6, 116, /* <m_rlegB>1 rotate z */
6, 98, /* <m_rfoot>1 rotate x */
6, 104, /* <m_rfoot>1 rotate y */
6, 110, /* <m_rfoot>1 rotate z */
};
AnimeData animMarioSquatStart = {
HMS_ANIM_ONETIME, /* attribute */
0, /* syncro */
0, /* start frame */
0, /* loop frame */
6, /* number of frames */
20, /* number of joints */
mario_squat_start_prm,
mario_squat_start_tbl
};