gbpaksetbank.c
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/*---------------------------------------------------------------------
Copyright (C) 1997, Nintendo.
File gbpaksetbank.c
Coded by Koji Mitsunari. Oct 2, 1997.
Modified by Koji Mitsunari. Apr 16, 1998.
Comments Set bank of 64GB-PAK
$Id:
---------------------------------------------------------------------*/
/**************************************************************************
*
* $Revision: 1.1.1.1 $
* $Date: 2002/05/02 03:28:44 $
* $Source:
*
**************************************************************************/
#include "osint.h"
#include "controller.h"
s32
__osGbpakSetBank(OSPfs *pfs, u8 bank)
{
int i;
s32 ret;
u8 temp[BLOCKSIZE];
if (bank >= GBPAK_MAX_BANK) return(PFS_ERR_INVALID);
for ( i = 0 ; i < BLOCKSIZE ; temp[i++] = bank);
ret = __osContRamWrite(pfs->queue, pfs->channel, GB_GBBANK_ADDR, temp, 0);
if (ret == PFS_ERR_NEW_PACK) {
ret = osGbpakInit(pfs->queue, pfs, pfs->channel);
if (ret == 0) {
ret = __osContRamWrite(pfs->queue, pfs->channel, GB_GBBANK_ADDR,
temp, 0);
if (ret == PFS_ERR_NEW_PACK) {
ret = PFS_ERR_CONTRFAIL;
}
}
}
if ( ret == 0 ) {
pfs->banks = bank; /* GB BANK */
}
return(ret);
}