AeDelayFieldUI.h 582 Bytes
#ifndef __AeDelayFieldUI__
#define __AeDelayFieldUI__

#include "AeIntFieldUI.h"
class AePlayer;


class AeDelayFieldUI : public AeIntFieldUI
{
public:
                        AeDelayFieldUI (const char * name,
					Boolean isEditable,
					Boolean isSelectable,
					Boolean isHierarchical,
					TJustify justify,
					TIntGetProc getProc,
					TIntSetProc setProc,
					int min = 0,
					int max = 100000,
					int def = 0);

    virtual		~AeDelayFieldUI (void);

    virtual Boolean	IsEditable (AeAsset *);
    virtual int		GetMax (AeAsset *);
					       
protected:
};

#endif