hellsbot.py 68.1 KB
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#!/usr/bin/env python
# -*- coding: utf-8 -*-
import requests
import discord
import random
import datetime
import time
import re
import pickle
import logging
import thread

import traceback
import sys
import wikipedia
from subprocess import call

from dateutil.parser import parse

from discord.object import Object
from discord.channel import PrivateChannel
from ago import human
import simplejson as json
from collections import defaultdict
from nltk.tag import pos_tag
import wolframalpha
import sqlite3
from blackjack import Blackjack
import data
import pyping
from pankration import Pankration, HuntResponse, Jobs, Action, MagicResistAction, MissAction, AttackAction, DefeatAction, TemperamentPosture, TemperamentAttitude

import subprocess


VERSION = 2.3

quitting = False

grant_hour = 11

battle_in_progress = False

conn = sqlite3.connect('db.sqlite3')

credentials = 'creds.json'

muted_until = datetime.datetime.now()

client = discord.Client()
wolf = {}
logging.basicConfig(filename='hellsbot.log', level=logging.WARNING)

registered_commands = {'!help': 'do_help', '!commands': 'do_help',
                       '!shutup': 'do_shutup',
                       '!roll': 'do_roll',
                       '!lastseen': 'do_lastseen',
                       '!youtube': 'do_youtube',
                       '!image': 'do_image',
                       '!gif': 'do_gif',
                       '!gameslist': 'do_gameslist', '!gamelist': 'do_gameslist',
                       '!aliases': 'do_alias', '!alias': 'do_alias',
                       '!addalias': 'do_addalias',
                       '!games': 'do_games',
                       '!reloadbot': 'do_reload', '!restartbot': 'do_reload', '!rebootbot': 'do_reload',
                       '!whoplayed': 'do_whoplayed',
                       '!gimmecredits': 'do_gimmecredits', '!gimmecredit': 'do_gimmecredits',
                       '!grantcredits': 'do_grantcredits',
                       '!resetalltickets': 'do_resetalltickets',
                       '!ticketrank': 'do_ticketrank',
                       '!startraffle': 'do_startraffle',
                       '!raffle': 'do_raffle',
                       '!pastraffles': 'do_pastraffle', '!pastraffle': 'do_pastraffle',
                       '!buyticket': 'do_buyticket',
                       '!balance': 'do_balance',
                       '!slotsrules': 'do_slotsrules',
                       '!slots': 'do_slots',
                       '!hit': 'do_bj_hit', '!draw': 'do_bj_hit',
                       '!stay': 'do_bj_stay', '!stand': 'do_bj_stay',
                       '!bet': 'do_bj_bet',
                       '!msg': 'do_msg',
                       '!addfortune': 'do_addfortune',
                       '!fortune': 'do_fortune',
                       '!question': 'do_question',
                       '!addjoke': 'do_addjoke',
                       '!joke': 'do_joke',
                       '!secret': 'do_secret',
                       '!bemyirlwaifu': 'do_waifu',
                       'HILLARY 2016': 'do_hillary',
                       '!squid': 'do_squid',
                       '!stars': 'do_stars',
                       '!rigged': 'do_rigged',
                       '!listzones': 'do_list_zones',
                       '!huntmonster': 'do_hunt_monster', '!hunt': 'do_hunt_monster',
                       '!skills': 'do_list_feral_skills', '!feralskills': 'do_list_feral_skills', '!feralskill': 'do_list_feral_skills',
                       '!reflectors': 'do_list_reflectors', '!reflector': 'do_list_reflectors',
                       '!plates': 'do_list_soul_plates', '!soulplates': 'do_list_soul_plates', '!soulplate': 'do_list_soul_plates',
                       '!convert': 'do_convert_plate', '!convertplate': 'do_convert_plate', '!convertsoulplate': 'do_convert_plate',
                       '!registerbattle': 'do_register_battle', '!battle': 'do_register_battle',
                       '!setreflectorname': 'do_set_reflector_name',
                       '!equip': 'do_equip_feral_skills', '!equipskill': 'do_equip_feral_skills', '!equipferalskill': 'do_equip_feral_skills',
                       '!pankration': 'do_pankration',
                       }


#####################
# Utility Functions
#####################
def log(message):
    try:
        logging.warning("{} - {}".format(datetime.datetime.now().strftime('%Y/%m/%d %H:%M:%S'), message))
    except:
        pass


def send_message(client, target, message):
    if type(target) is not discord.channel.PrivateChannel:
        if target.id == '121468616414724100':
            return
        elif datetime.datetime.now() < muted_until:
            return
    client.send_message(target, message)


def format_exception(e):
    exception_list = traceback.format_stack()
    exception_list = exception_list[:-2]
    exception_list.extend(traceback.format_tb(sys.exc_info()[2]))
    exception_list.extend(traceback.format_exception_only(sys.exc_info()[0], sys.exc_info()[1]))

    exception_str = "Traceback (most recent call last):\n"
    exception_str += "".join(exception_list)
    # Removing the last \n
    exception_str = exception_str[:-1]

    return exception_str


def leaders(xs, top=20):
    counts = defaultdict(int)
    for x in xs:
        counts[x] += 1
    return sorted(counts.items(), reverse=True, key=lambda tup: tup[1])[:top]


def byteify(input):
    if isinstance(input, dict):
        return {byteify(key): byteify(value) for key, value in input.iteritems()}
    elif isinstance(input, list):
        return [byteify(element) for element in input]
    elif isinstance(input, unicode):
        return input.encode('utf-8')
    else:
        return input


def search_youtube(query):
    query_string = {"search_query": query}
    r = requests.get("http://www.youtube.com/results", params=query_string)
    search_results = re.findall(r'href=\"\/watch\?v=(.{11})', r.content)
    log("http://www.youtube.com/watch?v=" + search_results[0])
    return "http://www.youtube.com/watch?v=" + search_results[0]


def search_google_images(query, animated=False):
    headers = {'User-Agent': "Mozilla/5.0 (X11; FreeBSD amd64; rv:12.0) Gecko/20100101 Firefox/12.0"}
    query_string = {"safe": "off", "tbm": "isch", "q": query}
    if animated:
        query_string = {"safe": "off", "tbm": "isch", "q": query, 'tbs': 'itp:animated'}

    r = requests.get("http://www.google.com/search", params=query_string, headers=headers)

    start_idx = r.content.find('imgurl=') + 7
    if start_idx > 0:
        search_result = r.content[start_idx:r.content.find('&', start_idx)]
        if '/revision/' in search_result:
            search_result = search_result[:search_result.find('/revision/')]
        if '%' in search_result:
            search_result = search_result[:search_result.find('%')]
        log(search_result)
        return search_result
    return "boo you fail.."


def ping(hostname, timeout):
    ping_response = subprocess.Popen(["/bin/ping", "-c1", "-w100", hostname], stdout=subprocess.PIPE).stdout.read()
    #log(ping_response)
    matches = re.match('.*time=([0-9\.]+) ms.*', ping_response, re.DOTALL)
    if matches:
        return matches.group(1)
    else:
        return False


def check_pings():
    for ping_row in data.db_get_pings():
        new_ping = ping(ping_row.get('ip_address'), 1000)
        if new_ping:
            log("{} - New Ping: {}".format(ping_row.get('ip_address'), new_ping))
            data.db_update_ping(ping_row.get('ping_id'), new_ping)
            for channel in client.get_all_channels():
                if channel.id == '193028170184785920': # Reflex channel
                    send_message(client, channel, "{} - {}ms    Average: {}ms".format(ping_row.get('ip_address'), new_ping, ping_row.get('average_ping')))
                    break
        else:
            # for member in client.get_all_members():
            #     if member.id == '122079633796497409':
            #         send_message(client, member, "Outage! {} - {}ms    Average: {}ms".format(ping_row.get('ip_address'), new_ping, ping_row.get('average_ping')))
            #         break

            data.db_update_ping(ping_row.get('ping_id'), False)


def check_msg_queue(client):
    messages = data.db_get_messages()
    if messages:
        for message in messages:
            try:
                member = data.db_get_member(filter(unicode.isalnum, message['message_to']))
                if member:
                    if message['message_to'] == member['discord_mention']:
                        log("Found Message: {} - {} - Status: {} Channel: {}".format(message['message_to'], member['discord_mention'], member['status'], message['channel']))
                        if member['status'] == 'online':
                            client.send_message(Object(message['channel']), '{}, {} asked me to tell you "{}"'.format(message['message_to'], message['message_from'], message['message']))
                            data.db_delete_sent_message(message['message_id'])
            except Exception as e:
                log("{}\nFailed to send message: {}".format(format_exception(e), message['message_id'],))
    return


def do_roll(client, message_parts, message):
    request = message_parts[0]
    count = 1
    dice = 100
    if request.strip() != '':
        if 'd' in request:
            dice_parts = request.split('d')
            if len(dice_parts) == 2:
                if dice_parts[0].isdigit() and dice_parts[1].isdigit():
                    count = int(dice_parts[0])
                    dice = int(dice_parts[1])
    if count > 100000000000000000:
        send_message(client, message.channel, '{} stop fucking around with those stupid numbers...'.format(message.author.mention()))
        return

    if count > 100:
        send_message(client, message.channel, '{} 100 is the largest number of dice I will roll.'.format(message.author.mention()))
        return
    roll_results = []
    for i in range(count):
        roll_results.append(random.randint(1, dice))
    out_string = '{} your roll {}d{}: {} = {}'.format(message.author.mention(), count, dice, '+'.join(str(r) for r in roll_results), sum(roll_results))
    send_message(client, message.channel, out_string)
    return


def do_lastseen(client, message_parts, message):
    username = ' '.join(message_parts).replace('@', '').lower()
    member = data.db_get_member(username=username)
    if member:
        out_string = ''
        if member['is_afk'] == 1:
            out_string = 'Went AFK at: {}\n'.format(member['afk_at'])
        elif member['status'] == 'offline':
            out_string = 'Currently Offline\n'
        else:
            out_string = 'Currently Online\n'
        out_string += 'Last Status: {} at {} which was {}\nPrevious Status: {}\n'.format(member['status'], 
            member['status_change_at'],
            human(datetime.datetime.strptime(member['status_change_at'], '%Y/%m/%d %H:%M:%S')),
            member['prev_status'])

        send_message(client, message.channel, 'Last Information on {}:\n{}'.format(byteify(username), out_string))
    else:
        send_message(client, message.channel, 'I don\'t have any data on {} yet {}'.format(byteify(username), message.author.mention()))
    return


def do_help(client, message_parts, message):
        send_message(client, message.channel, """{} Available Commands:
You can ask compound or questions and I will choose. Example: HellsBot Rui is a Faggot or Rui is a faggot?

User Info:
    !aliases <username> - Returns a list of all aliases a user has set for themselves.
    !addalias <alias> - Adds an alias to your list of aliases.
    !lastseen <username> - Returns info on when the user was last seen and their status.
Messages:
    !msg <username> in 5 minutes Tea is ready
    !msg <username> in 45 seconds Your finished masterbating
    !msg <username> in 2 hours The movie is over
    !msg <username> on 12/22/2015 Happy Birthday!
Games:
    !games <username> - Returns a list of games played for a username.
    !gameslist <count> - Returns a list of the top 20 games and the number of people who have played that game. if you pass a limit it will show that many games instead.
    !whoplayed <gamename> - Returns a list of players who have played the game.
Minigames:
    !gimmecredits - Gives you some extra credits in case you run out.
    !bet <amount> - Start a game of BlackJack.
    !slots <amount> - Spin the slot machine (max 10 credit bet).
    !hit - Draw a card
    !stand - Show the cards
""".format(message.author.mention()))
        send_message(client, message.channel, """
    !balance - Lists your current credits and tickets
    !buyticket - Purchases a raffle ticket for 100 credits
    !raffle - Shows information about the current raffle
    !ticketrank - Shows the percentage of the tickets on the system
Spam:
    !youtube <search term> - Returns the first video from the search results for the search term.
    !gif <search term> - Returns the first gif from the search results.
    !image <search term> - Returns the first image from the search results.
Stuff:
    !addfortune <fortune> - Adds a new fortune.
    !fortune - Returns your fortune.
    !addjoke <joke> - Adds a new joke (it can be multiline but must all be in a single message).
    !joke - Returns a random joke.
    !roll <1d20> - Roll X number of dice of size X. 1d20 returns 1 roll 1-20. 3d6 returns 3 rolls of 1-6 etc...
    !secret
    !shutup - disables all image / gif / youtube spam for 5 minutes
    !rigged - Cause Study is no good at betting.
    !bemyirlwaifu""".format(message.author.mention()))


def do_shutup(client, message_parts, message):
    global muted_until
    muted_until = datetime.datetime.now() + datetime.timedelta(minutes=5)
    send_message(client, message.channel, 'All image / gif / youtube spam disabled for 5 minutes')
    return


def do_youtube(client, message_parts, message):
    if datetime.datetime.now() < muted_until:
        return
    send_message(client, message.channel, search_youtube(' '.join(message_parts)))
    return


def do_image(client, message_parts, message):
    if datetime.datetime.now() < muted_until:
        return
    send_message(client, message.channel, search_google_images(' '.join(message_parts)))
    return


def do_gif(client, message_parts, message):
    if datetime.datetime.now() < muted_until:
        return
    send_message(client, message.channel, search_google_images(' '.join(message_parts), True))
    return


def do_gameslist(client, message_parts, message):
    limit = 20
    log("parts: {} {}".format(message_parts, message))
    if len(message_parts) > 0 and message_parts[0].isdigit():
        limit = int(message_parts[0])
    games_list = data.db_get_games_list(limit)

    out_string = ''
    for game in games_list:
        out_string += '    {} - {}\n'.format(game[1], byteify(game[0]))
    send_message(client, message.channel, 'The games I have seen people playing are: ')
    while len(out_string) > 0:
        send_message(client, message.channel, out_string[:1900])
        out_string = out_string[1900:]
    return


def do_alias(client, message_parts, message):
    if len(message_parts) > 0:
        username = ' '.join(message_parts).replace('@', '').lower()
        member = data.db_get_member(username=username)
    else:
        username = message.author.name
        member = data.db_get_member(message.author.id)
    if member:
        aliases = data.db_get_aliases(member['member_id'])
        if aliases:
            send_message(client, message.channel, '{} has the following aliases: {}'.format(byteify(username), byteify(', '.join(aliases))))
        else:
            send_message(client, message.channel, 'No known alises for {} yet {}'.format(byteify(username), message.author.mention()))
    else:
        send_message(client, message.channel, 'I don\'t know who you are speaking of {}!'.format(message.author.mention()))
    return


def do_addalias(client, message_parts, message):
    alias = ' '.join(message_parts)
    username = message.author.name.lower()
    member = data.db_get_member(username=username)
    if member:
        data.db_add_aliases(member['member_id'], alias)
        send_message(client, message.channel, '{} has been added to your aliases'.format(byteify(alias)))
    else:
        send_message(client, message.channel, 'Something horrible happened and it is all your fault, try logging out / on again or play a game. (or fuck off i dunno i\'m just an error message. Who am I to tell you how to run your life...)')
    return


def do_games(client, message_parts, message):
    if len(message_parts) > 0:
        username = ' '.join(message_parts).replace('@', '').lower()
    else:
        username = message.author.name
    games_list = data.db_get_games(username)
    if games_list:
        games = ', '.join(games_list)
        games = games.replace("FINAL FANTASY XIV", "**FINAL FANTASY XIV**")
        log(byteify(games))
        send_message(client, message.channel, 'I have seen {} playing: {}'.format(byteify(username), byteify(games)))
    else:
        send_message(client, message.channel, 'I don\'t have any data on {} yet {}'.format(byteify(username), message.author.mention()))


def do_reload(client, message_parts, message):
    if message.author.id != '78767557628133376':
        send_message(client, message.channel, "You shouldn't be calling this. You are clearly looking to piss Hellsbreath off.")
        return
    call(["service", "hellsbot", "restart"])


def do_whoplayed(client, message_parts, message):
    game_name = ' '.join(message_parts)
    member_list = data.db_get_whoplayed(game_name)
    if not member_list:
        send_message(client, message.channel, 'I don\'t have any data on {} yet {}'.format(byteify(game_name), message.author.mention()))
    else:
        out_string = ''
        for member in member_list:
            out_string += '    {} - {}\n'.format(byteify(member[1]), byteify(member[0]))
        send_message(client, message.channel, 'Below is a list of people who have played {} and the number of times they have launched the game:'.format(byteify(game_name),))
        while len(out_string) > 0:
            send_message(client, message.channel, out_string[:1900])
            out_string = out_string[1900:]
    return


def do_gimmecredits(client, message_parts, message):
    member = data.db_get_member(message.author.id)
    if not member:
        send_message(client, message.author, "There was a problem looking up your information.")
    else:
        credits = data.db_get_credit(member['member_id'])
        if credits < 5:
            amount = random.randint(5, 50)
            data.db_update_credit(member['member_id'], amount)
            send_message(client, message.author, "You have been given {} credits.".format(amount,))
        else:
            send_message(client, message.author, "You already have credits. Stop begging.")
    return

def do_resetalltickets(client, message_parts, message, channel=None):
    if not channel and message.author.id != '78767557628133376':
        send_message(client, message.channel, "You are not Hellsbreath. Go away.")
        return
    members = data.db_get_all_members()
    if len(members) < 0:
        send_message(client, message.channel, "There was a problem looking up your information.")
    else:
        for member in members:
            if member['tickets'] > 0:
                data.db_reset_all_tickets(member['member_id'])
                send_message(client, message.channel, "{} had {} tickets and was reset to 0.".format(member['member_name'], member['tickets']))
    return

def do_grantcredits(client, message_parts, message, channel=None):
    if not channel and message.author.id != '78767557628133376':
        send_message(client, message.channel, "You are not Hellsbreath. Use !gimmecredits to get a few extra if you run out.")
        return
    members = data.db_get_all_members()
    if len(members) < 0:
        send_message(client, message.channel, "There was a problem looking up your information.")
    else:
        for member in members:
            credits = data.db_get_credit(member['member_id'])
            if credits < 100:
                data.db_update_credit(member['member_id'], 100)
                if channel:
                    send_message(client, channel, "{} has been given {} credits.".format(member['member_name'], 100))
                else:
                    send_message(client, message.channel, "{} has been given {} credits.".format(member['member_name'], 100))
    return


def do_ticketrank(client, message_parts, message):
    members = data.db_get_all_members()
    if len(members) < 0:
        send_message(client, message.channel, "There was a problem looking up your information.")
    else:
        ticket_count = 0
        for member in members:
            if member['discord_id'] != '78767557628133376':
                ticket_count += member['tickets']
        if ticket_count == 0:
            send_message(client, message.channel, "No Tickets have been sold for this raffle.")
            return

        out_string = ""
        for member in members:
            if member['tickets'] > 0 and member['discord_id'] != '78767557628133376':
                percent = (float(member['tickets']) / float(ticket_count)) * 100.0
                out_string += "{} - {}%\n".format(byteify(member['member_name']), int(percent))

        send_message(client, message.channel, out_string)
    return


def do_startraffle(client, message_parts, message):
    if message.author.id != '78767557628133376':
        send_message(client, message.channel, "You are not Hellsbreath. Go die in an especially hot fire.")
        return
    members = data.db_get_all_members()
    if len(members) < 0:
        send_message(client, message.channel, "There was a problem looking up your information.")
    else:
        ticket_count = 0
        for member in members:
            if member['discord_id'] != '78767557628133376':
                ticket_count += member['tickets']
        if ticket_count == 0:
            send_message(client, message.channel, "No Tickets have been sold for this raffle.")
            return

        out_string = "The final standings are as follows: \n\n"
        ticket_reel = []
        for member in members:
            if member['tickets'] > 0 and member['discord_id'] != '78767557628133376':
                ticket_reel += [member['discord_mention']] * member['tickets']
                percent = (float(member['tickets']) / float(ticket_count)) * 100.0
                out_string += "{} - {}%\n".format(byteify(member['member_name']), int(percent))

        creds = json.loads(json_data)

        raffles = creds['raffles']
        title = ""
        key = ""
        dlc = ""
        random_keys = creds['randomkeys']
        for key, value in raffles.iteritems():
            if value['current'] == 1:
                title = value['title']
                game_key = value['key']
                if 'dlc' in value:
                    dlc = value['dlc']

        if len(ticket_reel) > 0:
            winner = random.choice(ticket_reel)
            while winner in ticket_reel:
                ticket_reel.remove(winner)
            send_message(client, message.channel, "\n\n\n**The winner is....\n\n{}!**".format(byteify(winner)))
        if len(ticket_reel) > 0:
            second = random.choice(ticket_reel)
            while second in ticket_reel:
                ticket_reel.remove(second)
            time.sleep(0.5)
            send_message(client, message.channel, "\n\n*2nd Place:* {}".format(byteify(second)))
        if len(ticket_reel) > 0:
            third = random.choice(ticket_reel)
            time.sleep(0.5)
            send_message(client, message.channel, "\n*3rd Place:* {}".format(byteify(third)))

        for member in client.get_all_members():
            log(member.id)
            if member.id == '78767557628133376':
                priv_message = "1st: {} key: {}\n2nd: {} keys: {}\n3rd: {} keys: {}".format(byteify(winner), game_key, byteify(second), '  '.join(random_keys[0:2]), byteify(third), random_keys[2])
                log(priv_message)
                send_message(client, member, priv_message)
                break

    return


def do_pastraffle(client, message_parts, message):
    creds = json.loads(json_data)

    raffles = creds['raffles']
    out_str = ""
    for key, value in raffles.iteritems():
        if value['current'] == 0:
            out_str += "{} - {}\n".format(key, value['title'])
    send_message(client, message.channel, "Past Raffles:\n\n{}".format(out_str))
    return


def do_raffle(client, message_parts, message):
    creds = json.loads(json_data)

    raffles = creds['raffles']
    title = ""
    description = ""
    link = ""
    date = ""
    for key, value in raffles.iteritems():
        if value['current'] == 1:
            date = key
            title = value['title']
            description = value['description']
            link = value['link']
    send_message(client, message.channel, """Current Raffle Item:

**1st Place**

Game: **{}**
Description:
*{}*

{}

**2nd Place**

2 Random Steam Keys

**3rd Place**

1 Random Steam Key

Raffle Date: **{}(ish)**

You will be contacted if you win. To win you must purchase tickets with the !buyticket command for 100 credits.
You can get extra credits by playing !slots <amount> and !bet <amount> on BlackJack.

**Disclaimer:** *If anything should go wrong you get no refund and there is no guarantee or warrantee on anything. 1 prize per person no matter how many tickets you have.*
""".format(title, byteify(description), link, date))
    return


def do_buyticket(client, message_parts, message):
    log("Buying Ticket")
    member = data.db_get_member(message.author.id)
    log("Member: {}".format(member,))
    if not member:
        send_message(client, message.author, "There was a problem looking up your information.")
    else:
        log("Buying Ticket for: {}".format(byteify(member['member_name'])))
        result, response = data.db_buy_ticket(member['member_id'], 1)
        log("Buy Result: {} - {}".format(result, response))
        if not result:
            send_message(client, message.author, response)
            return

        credits = data.db_get_credit(member['member_id'])
        send_message(client, message.author, "Raffle ticket purchased. Tickets: {} Credits: {}".format(response, credits))
    return


def do_balance(client, message_parts, message):
    member = data.db_get_member(message.author.id)
    if not member:
        send_message(client, message.author, "There was a problem looking up your information.")
    else:
        pankration_data = data.db_get_pankration_record(member['member_id'])
        if pankration_data and 'wins' in pankration_data:
            send_message(client, message.author, "Credits: {}\nTickets: {}\nPankration Wins: {}\nPankration Losses: {}".format(member['credits'], member['tickets'], pankration_data['wins'], pankration_data['losses']))
        else:
            send_message(client, message.author, "Credits: {}\nTickets: {}".format(member['credits'], member['tickets']))
    return


def do_slotsrules(client, message_parts, message):
    send_message(client, message.channel, """Paying Combinations:

:moneybag:\t:moneybag:\t:moneybag:\t\t\t  pays\t250
:bell:\t:bell:\t:bell:/:moneybag:\tpays\t20
:diamonds:\t:diamonds:\t:diamonds:/:moneybag:\tpays\t14
:spades:\t:spades:\t:spades:/:moneybag:\tpays\t10
:cherries:\t:cherries:\t:cherries:\t\t\t  pays\t7
:cherries:\t:cherries:\t  -\t\t\t\t pays\t5
:cherries:\t  -\t\t  -\t\t\t\t pays\t2

:black_square_button:\tblank space

All payouts are in credits. Each pull costs 1 credit.

Max Bet: 10 credits

To Play: !slots <bet>""")
    return


def do_slots(client, message_parts, message):
    member = data.db_get_member(message.author.id)
    if not member:
        send_message(client, message.author, "There was a problem looking up your information.")
        return
    elif type(message.channel) is not discord.channel.PrivateChannel:
        send_message(client, message.author, "You must make all bets / gaming via private message.")
        return
    bet_amount = message.content[7:]
    log("Member: {} Slots Bet: {}".format(member['member_name'], bet_amount))

    if not bet_amount.isdigit() or int(bet_amount) > 10 or int(bet_amount) < 0:
        send_message(client, message.author, "Please provide a bet amount up to 10 credits.")
        return
    result, error_message = data.db_update_credit(member['member_id'], -int(bet_amount))
    if not result:
        send_message(client, message.author, error_message)
        return

    reel1 = [':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':cherries:', ':cherries:', ':cherries:', ':spades:', ':spades:', ':spades:', ':hearts:', ':hearts:', ':diamonds:', ':bell:', ':moneybag:']
    reel2 = [':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':cherries:', ':cherries:', ':cherries:', ':spades:', ':spades:', ':spades:', ':hearts:', ':hearts:', ':diamonds:', ':bell:', ':moneybag:']
    reel3 = [':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':black_square_button:', ':cherries:', ':cherries:', ':cherries:', ':spades:', ':spades:', ':spades:', ':hearts:', ':hearts:', ':diamonds:', ':bell:', ':moneybag:']
    #:moneybag: :bell: :diamonds: :spades:  :hearts: 
    val1 = random.choice(reel1)
    val2 = random.choice(reel2)
    val3 = random.choice(reel3)
    winnings = 0
    reels = [val1, val2, val3]
    cherries = reels.count(":cherries:")
    spades = reels.count(":spades:")
    diamonds = reels.count(":diamonds:")
    bells = reels.count(":bell:")
    moneybags = reels.count(":moneybag:")
    out_string = ""
    if moneybags == 3:
        out_string += "JACKPOT!!"
        winnings = 250
    elif bells == 3 or (bells == 2 and moneybags == 1):
        winnings = 20
    elif diamonds == 3 or (diamonds == 2 and moneybags == 1):
        winnings = 14
    elif spades == 3 or (spades == 2 and moneybags == 1):
        winnings = 10
    elif cherries == 3:
        winnings = 7
    elif cherries == 2:
        winnings = 5
    elif cherries == 1:
        winnings = 2
    out_string = """| {} | {} | {} |\n\n""".format(val1, val2, val3)
    winnings = int(winnings * int(bet_amount))
    if winnings > 0:
        out_string += "You Won! Total Winnings: {}".format(winnings,)
        log("Member: {} Wins: {}".format(member['member_name'], winnings))

    else:
        out_string += "You lose. Total Winnings: {}".format(winnings,)
    if winnings > 0:
        result, error_message = data.db_update_credit(member['member_id'], winnings)
        if not result:
            send_message(client, message.author, error_message)
            return

    credits = data.db_get_credit(member['member_id'])
    out_string += "\nCredits: {}".format(credits)

    send_message(client, message.author, out_string)
    return


def do_bj_hit(client, message_parts, message):
    member = data.db_get_member(message.author.id)
    if not member:
        send_message(client, message.author, "There was a problem looking up your information.")
    elif type(message.channel) is not discord.channel.PrivateChannel:
        send_message(client, message.author, "You must make all bets / gaming via private message.")
    else:
        state = data.db_get_minigame_state(member['member_id'], 'blackjack')
        if state:
            out_string = ""
            bj = pickle.loads(str(state))
            bj.draw()
            out_string += bj.print_hand()
            actions = bj.get_actions()
            if len(actions) > 0:
                out_string += '\n\nPlease choose an option [{}]\n'.format(', '.join(actions))
                data.db_add_minigame(member['member_id'], 'blackjack', bj.serialize())
            else:
                win, response = bj.is_win()
                out_string += "\n\n" + bj.print_hand(show_dealer=True)
                out_string += "\n\n" + response.format(win,)
                data.db_delete_minigame_state(member['member_id'], 'blackjack')
                log("{} - {}".format(member['member_name'], response.format(win,)))
                result, error_message = data.db_update_credit(member['member_id'], int(win))
                if not result:
                    send_message(client, message.author, error_message)
                    return

                credits = data.db_get_credit(member['member_id'])
                out_string += "\nCredits: {}".format(credits)

            send_message(client, message.author, out_string)

        else:
            send_message(client, message.author, "You must start a game with !bet before you can ask for a new card.")
    return


def do_bj_stay(client, message_parts, message):
    member = data.db_get_member(message.author.id)
    if not member:
        send_message(client, message.author, "There was a problem looking up your information.")
    elif type(message.channel) is not discord.channel.PrivateChannel:
        send_message(client, message.author, "You must make all bets / gaming via private message.")
    else:
        state = data.db_get_minigame_state(member['member_id'], 'blackjack')
        if state:
            out_string = ""
            bj = pickle.loads(str(state))

            win, response = bj.is_win()
            out_string += "\n\n" + bj.print_hand(show_dealer=True)
            out_string += "\n\n" + response.format(win,)
            data.db_delete_minigame_state(member['member_id'], 'blackjack')
            log("{} - {}".format(member['member_name'], response.format(win,)))
            result, error_message = data.db_update_credit(member['member_id'], int(win))
            if not result:
                send_message(client, message.author, error_message)
                return
            credits = data.db_get_credit(member['member_id'])
            out_string += "\nCredits: {}".format(credits)
            send_message(client, message.author, out_string)
    return


def do_bj_bet(client, message_parts, message):
    member = data.db_get_member(message.author.id)
    if not member:
        send_message(client, message.author, "There was a problem looking up your information.")
    elif type(message.channel) is not discord.channel.PrivateChannel:
        send_message(client, message.author, "You must make all bets / gaming via private message.")
    else:
        state = data.db_get_minigame_state(member['member_id'], 'blackjack')
        if state:
            send_message(client, message.author, "You are already playing a game!")

            out_string = ""
            bj = pickle.loads(str(state))
            out_string += bj.print_hand()
            actions = bj.get_actions()
            if len(actions) > 0:
                out_string += '\n\nPlease choose an option [{}]\n'.format(', '.join(actions))
                data.db_add_minigame(member['member_id'], 'blackjack', bj.serialize())
            else:
                win, response = bj.is_win()
                out_string += "\n\n" + bj.print_hand(show_dealer=True)
                out_string += "\n\n" + response.format(win,)
                data.db_delete_minigame_state(member['member_id'], 'blackjack')
                log("{} - {}".format(member['member_name'], response.format(win,)))
                result, error_message = data.db_update_credit(member['member_id'], int(win))
                if not result:
                    send_message(client, message.author, error_message)
                    return
                credits = data.db_get_credit(member['member_id'])
                out_string += "\nCredits: {}".format(credits)

            send_message(client, message.author, out_string)

            return

        out_string = ""
        bet_amount = message.content[5:]
        log("Member: {} Bet: {}".format(member['member_name'], bet_amount))

        if not bet_amount.isdigit():
            send_message(client, message.author, "Please provide a bet amount. !bet 10")
            return

        result, error_message = data.db_update_credit(member['member_id'], -int(bet_amount))
        if not result:
            send_message(client, message.author, error_message)
            return
        out_string += "Welcome to BlackJack! :flower_playing_cards: You have placed a bet of: {}\n".format(bet_amount)
        bj = Blackjack(bet_amount)
        out_string += bj.print_hand()
        actions = bj.get_actions()
        if len(actions) > 0:
            out_string += '\n\nPlease choose an option [{}]\n'.format(', '.join(actions))
            data.db_add_minigame(member['member_id'], 'blackjack', pickle.dumps(bj))
        else:
            win, response = bj.is_win()
            out_string += "\n\n" + bj.print_hand(show_dealer=True)
            out_string += "\n\n" + response.format(win,)
            data.db_delete_minigame_state(member['member_id'], 'blackjack')
            log("{} - {}".format(member['member_name'], response.format(win,)))
            result, error_message = data.db_update_credit(member['member_id'], int(win))
            if not result:
                send_message(client, message.author, error_message)
                return
            credits = data.db_get_credit(member['member_id'])
            out_string += "\nCredits: {}".format(credits)

        send_message(client, message.author, out_string)
    return


def do_msg(client, message_parts, message):
    channel = message.channel
    author = message.author
    username = ''
    try:
        # TODO: Switch message_bits with message_parts
        message_bits = message.content.split(" ")
        msg_datetime = datetime.datetime.now()
        msg_idx = 2
        if message_bits[2] == 'in' and message_bits[3].isdigit():
            time = int(message_bits[3])
            msg_idx = 4
            if message_bits[4].startswith('sec'):
                msg_datetime = msg_datetime + datetime.timedelta(seconds=time)
                msg_idx = 5
            elif message_bits[4].startswith('hour'):
                msg_datetime = msg_datetime + datetime.timedelta(hours=time)
                msg_idx = 5
            elif message_bits[4].startswith('day'):
                msg_datetime = msg_datetime + datetime.timedelta(days=time)
                msg_idx = 5
            else: # minutes by default
                msg_datetime = msg_datetime + datetime.timedelta(minutes=time)
                msg_idx = 5
        elif message_bits[2] == 'on':
            try:
                tmp_date = parse(message_bits[3])
                msg_datetime = tmp_date
                msg_idx = 4
            except ValueError:
                send_message(client, channel, 'Your shitty message has been rejected {}. Next time learn how to date...MM\\DD\\YYYY'.format(message.author.mention()))
                return

        username = message_bits[1]
        user_mention = ''
        # TODO: have it look in the database. Do this AFTER on startup we add all users.
        for member in client.get_all_members():
            if username.lower() == member.name.lower():
                user_mention = member.mention()
                user_id = member.id
                break
        if user_mention == '':
            send_message(client, channel, 'Your shitty message has been rejected {}. That user does not exist.'.format(message.author.name))
            return

        msg_text = byteify(' '.join(message_bits[msg_idx:]))
        message = {'user_id': user_id, 'channel': channel.id, 'delivery_time': msg_datetime.strftime('%Y/%m/%d %H:%M:%S'), 'message': msg_text}
        log("Message: %s" % byteify(message))
        data.db_add_message(msg_text, msg_datetime.strftime('%Y-%m-%d %H:%M:%S'), channel.id, author.mention(), user_mention, user_id)
        # print("Data: %s" % data)
        #test_ch = Object(channel.id)
        #client.send_message(test_ch, 'Test Message {}.'.format(author))
    except Exception as e:
        send_message(client, channel, 'Your shitty message has been rejected {}. {}'.format(author.name, format_exception(e)))
        return
    if msg_datetime < datetime.datetime.now():
        send_message(client, channel, '{} your message will be delivered to {} as soon as they are available.'.format(author.name, user_mention))
    else:
        send_message(client, channel, '{} your message will be delivered to {} {}.'.format(author.name, user_mention, human(msg_datetime)))            
    check_msg_queue(client)
    return


def do_addfortune(client, message_parts, message):
    try:
        fortune = message.content[11:]
        if 'aa737a5846' in fortune:
            send_message(client, message.channel, '{} you stop it, you are a pedofile, stop looking at little girls.'.format(message.author.mention()))
            return
        date_added = datetime.datetime.now().strftime('%Y/%m/%d %H:%M:%S')
        data.db_add_fortune(fortune, date_added)
        log("Added fortune")
    except Exception as e:
        log(e.message)
        send_message(client, message.channel, 'Your shitty fortune has been rejected {}.'.format(message.author.mention()))
        return
    send_message(client, message.channel, 'Your shitty fortune has been added {}.'.format(message.author.mention()))
    return


def do_fortune(client, message_parts, message):
    fortune = None
    try:
        fortune = data.db_get_fortune()
        log(fortune)
    except Exception as e:
        log(e)
        pass
    if not fortune:
        send_message(client, message.channel, 'Try adding a fortune with "!addfortune <fortune>" {}!'.format(message.author.mention()))
    else:
        send_message(client, message.channel, '{} Your fortune is... {}'.format(message.author.mention(), byteify(fortune)))
    return


def do_question(client, message_parts, message):
    question = message.content[10:]
    if "is it gay" in question:
        send_message(client, message.channel, 'Yes {}, it is gay.'.format(message.author.mention()))
        return
    res = wolf.query(question)
    try:
        if len(res.pods):
            pod_text = []
            for pod in res.pods:
                if pod.text:
                    pod_text.append(pod.text)
            send_message(client, message.channel, '{} {}.'.format(message.author.mention(), byteify("\n".join(pod_text)[:1990])))
        else:
            tagged_sent = pos_tag(question.replace('?', '').split())
            proper_nouns = [word for word, pos in tagged_sent if pos == 'NNP']
            wiki_search = " ".join(proper_nouns)
            if wiki_search.strip() != "":
                log("Looking up {}".format(wiki_search))
                wiki_out = wikipedia.summary(wiki_search, sentences=3)
                send_message(client, message.channel, '{} {}.'.format(message.author.mention(), byteify(wiki_out)))
            else:
                send_message(client, message.channel, 'I don\'t know {}.'.format(message.author.mention()))
        return
    except Exception as e:
        log(format_exception(e))
        send_message(client, message.channel, 'I don\'t know {}.'.format(message.author.mention()))
        return


def do_addjoke(client, message_parts, message):
    try:
        joke = message.content[8:]
        if 'aa737a5846' in joke:
            send_message(client, message.channel, '{} you stop it, you are a pedofile, stop looking at little girls.'.format(message.author.mention()))
            return
        data.db_add_joke(joke)
        log("Added joke")
    except Exception as e:
        log(e.message)
        send_message(client, message.channel, 'Your shitty joke has been rejected {}.'.format(message.author.mention()))
        return
    send_message(client, message.channel, 'Your shitty joke has been added {}.'.format(message.author.mention()))
    return


def do_joke(client, message_parts, message):
    joke = None
    try:
        joke = data.db_get_joke()
        log(joke)
    except Exception as e:
        log(e)
        pass
    if not joke:
        send_message(client, message.channel, 'Try adding a joke with "!addjoke <joke>" {}!'.format(message.author.mention()))
    else:
        send_message(client, message.channel, '{} {}'.format(message.author.mention(), byteify(joke)))
    return


def do_secret(client, message_parts, message):
    send_message(client, message.channel, 'git gud {}! My source is here: http://git.savsoul.com/barry/discordbot\nVersion: {}'.format(message.author.mention(), VERSION))
    return


def do_waifu(client, message_parts, message):
    send_message(client, message.channel, 'http://orig13.deviantart.net/b25e/f/2014/175/3/d/no_waifu_no_laifu_by_imtheonenexttome-d7nsx3b.gif {}!'.format(message.author.mention()))
    return


def do_hillary(client, message_parts, message):
    send_message(client, message.channel, ':bomb: Ohhhhhh, now you done it...:bomb:'.format(message.author.mention()))
    return


def do_squid(client, message_parts, message):
    send_message(client, message.channel, 'くコ:彡         くコ:彡            くコ:彡          くコ:彡')
    return


def do_stars(client, message_parts, message):
    send_message(client, message.channel, '✮═━┈  ✰═━┈  ✮═━┈  ✰═━┈  ✮═━┈  ✰═━┈  ✮═━┈  ✰═━┈  ✮═━┈  ✰═━┈ ✰═━┈┈ ✰═━┈┈')
    return


def do_rigged(client, message_parts, message):
    lines = open('studylyrics.txt').read().splitlines()
    send_message(client, message.channel, ":musical_note: {} :musical_note:".format(byteify(random.choice(lines))))
    return

#### PANKRATION


def do_pankration(client, message_parts, message):
        send_message(client, message.channel, """**NOTE! This is NOT implemented yet.. only partially**
{} Available Commands:

*Hunting for Soul Plates:*
    **!listzones** - Returns a list of zones available for hunting and how many credits it costs to search in that zone. Depending on the weather and other factors some zones may not always be available.
    **!hunt <zone>** - An attempt will be made to search for a soul plate (monster) in the zone specified. Each search costs a certain amount of credits. Each zone has a different cost.

*Viewing Your Inventory:*
    **!soulplates** - Returns a list of all soul plates you have in your posession.
    **!reflectors** - Returns a list of all reflectors you have in your posession (The available monsters you can fight with).
    **!skills** - Returns a list of all feral skills you have in your inventory

*Editing Your Collections:*
    **!convert <plate number> <convert_to>** - From the list of soul plates you can choose to either convert the plate into a \"reflector\" or \"skill\".
        Ex:  **!convertplate 1 reflector**
             **!convertplate 4 skill**
    **!equip <skill num> <reflector number>** - Assigns a skill to a reflector. Each skill is worth a certain amount of feral points, each monster has a maximum of feral points available.
    **!setreflectorname <reflector number> <name>** - This will rename a monster in your collection to a custom name.

*Arena Battle:*
    **!battle <reflector number>** - Adds your reflector to the queue in the arena.  When the arena is available your monster will be paired with either another players monster or a similarly matched arena monster.
    **!battle <reflector number> <player name>** - If you want to challenge a specific user to a battle just provide their user name. Have them do the same and your battle will start when the arena is available.

""".format(message.author.mention()))

def do_set_reflector_name(client, message_parts, message):
    member = data.db_get_member(message.author.id)

    if len(message_parts) < 2:
        send_message(client, message.channel, 'You must provide the reflector number and the new name.')
        return

    reflector_num = message_parts[0]
    new_name = ' '.join(message_parts[1:])
    pankration_data = data.db_get_pankration_record(member['member_id'])
    if pankration_data and pankration_data['reflectors']:
        reflectors = pickle.loads(str(pankration_data['reflectors']))

        if not reflector_num.isdigit() or int(reflector_num) < 1 or int(reflector_num) > len(reflectors):
            send_message(client, message.channel, 'The requested reflector is invalid. Please provide the number from !reflectors')
            return
        reflector_num = int(reflector_num) - 1
        reflectors[reflector_num].set_monster_name(new_name)
        data.db_update_pankration_record(member['member_id'], 'reflectors', pickle.dumps(reflectors))
        send_message(client, message.channel, 'The reflector (monster) name has been updated.')        
    else:
        send_message(client, message.channel, 'Unable to find the reflector data.')

def do_register_battle(client, message_parts, message):
    member = data.db_get_member(message.author.id)

    if len(message_parts) < 1:
        send_message(client, message.channel, 'You must provide at least 1 arguments to register for a battle. The reflector number and optionally a user name you wish to battle.  Please see !pankration for an example.')
        return

    reflector_num = message_parts[0]
    pankration_data = data.db_get_pankration_record(member['member_id'])
    if pankration_data and pankration_data['reflectors']:
        reflectors = pickle.loads(str(pankration_data['reflectors']))

        if not reflector_num.isdigit() or int(reflector_num) < 1 or int(reflector_num) > len(reflectors):
            send_message(client, message.channel, 'The requested reflector is invalid. Please provide the number from !reflectors')
            return
        reflector_num = int(reflector_num) - 1

        if len(message_parts) > 1:
            username = ' '.join(message_parts[1:])

            target_member = data.db_get_member(username=username)
            if target_member and 'member_id' in target_member:
                data.db_register_battle(member['member_id'], reflectors[reflector_num], reflector_num, target_member['member_id'])
                send_message(client, message.channel, "Your *{} level {}* has been registered for battle with {}. The battle will begin when the arena is availble with the next challenger".format(reflectors[reflector_num].get_monster_name(), reflectors[reflector_num].level, username))
            else:
                send_message(client, message.channel, "There was a problem looking up that user.")
        else:
            data.db_register_battle(member['member_id'], reflectors[reflector_num], reflector_num)
            send_message(client, message.channel, "Your *{} level {}* has been registered for battle. The battle will begin when the arena is availble with the next challenger".format(reflectors[reflector_num].get_monster_name(), reflectors[reflector_num].level))
    else:
        send_message(client, message.channel, 'You have no available reflectors. You can get reflectors by converting soul plates with !convert')
        return


def do_assign_skill(client, message_parts, message):
    send_message(client, message.channel, '**Feral Skills are not yet supported**')


def do_convert_plate(client, message_parts, message):
    member = data.db_get_member(message.author.id)

    pankration_data = data.db_get_pankration_record(member['member_id'])
    if pankration_data and pankration_data['soul_plates']:
        log(message_parts)
        if len(message_parts) < 2:
            send_message(client, message.channel, 'You must provide at least 2 arguments for converting a plate. The plate number and the type of conversion.  Please see !pankration for an example.')
            return

        plate_num = message_parts[0]
        convert_to = message_parts[1]

        soul_plates = pickle.loads(str(pankration_data['soul_plates']))
        if not plate_num.isdigit() or int(plate_num) < 1 or int(plate_num) > len(soul_plates):
            send_message(client, message.channel, 'The requested plate is invalid. Please provide the number from !plates')
            return
        plate_num = int(plate_num) - 1
        if convert_to == "reflector":
            # do reflector stuff
            if data.db_convert_soul_plate_to_reflector(member['member_id'], soul_plates[plate_num], plate_num):
                send_message(client, message.channel, 'The soul plate was successfully converted into an official reflector. To view your reflectors: !reflectors')
                return
            else:
                send_message(client, message.channel, 'There was an issue converting your soul plate...Conversion failed.')                
                return
        elif convert_to == "skill":
            soul_plates[plate_num].convert_to_feral_skill()
            skill = soul_plates[plate_num].convert_to_feral_skill()
            if not skill:
                send_message(client, message.channel, 'The conversion **failed** the soul plate has been destroyed in the process.')
                return
            else:
                send_message(client, message.channel, 'Congratulations! The soul plate was converted to feral skill: **{}**'.format(byteify(skill)))
                data.db_convert_soul_plate_to_skill(member['member_id'], soul_plates[plate_num], plate_num, skill)
                do_list_feral_skills(client, message_parts, message)
                return
        else:
            send_message(client, message.channel, 'A plate can only be converted into a reflector or skill.  Please see !pankration for an example.')
            return

        #send_message(client, message.channel, "\n\n".join("{}. {}".format(idx+1, str(soul_plate)) for idx, soul_plate in enumerate(soul_plates)))
    else:
        send_message(client, message.channel, 'You have no soul plates to convert.')


def do_list_soul_plates(client, message_parts, message):
    member = data.db_get_member(message.author.id)

    pankration_data = data.db_get_pankration_record(member['member_id'])
    if pankration_data and 'soul_plates' in pankration_data:
        soul_plates = pickle.loads(str(pankration_data['soul_plates']))
        if len(soul_plates) > 0:
            send_message(client, message.channel, "\n\n".join("{}. {}".format(idx+1, str(soul_plate.get_soul_plate_description())) for idx, soul_plate in enumerate(soul_plates)))
        else:
            send_message(client, message.channel, 'You have no soul plates.')
    else:
        send_message(client, message.channel, 'You have no soul plates.')


def do_list_reflectors(client, message_parts, message):
    member = data.db_get_member(message.author.id)

    pankration_data = data.db_get_pankration_record(member['member_id'])
    if pankration_data and pankration_data['reflectors']:
        reflectors = pickle.loads(str(pankration_data['reflectors']))
        if len(reflectors) > 0:
            send_message(client, message.channel, "\n\n".join("{}. {}".format(idx+1, str(reflector)) for idx, reflector in enumerate(reflectors)))
        else:
            send_message(client, message.channel, 'You have no reflectors.')
    else:
        send_message(client, message.channel, 'You have no reflectors.')


def do_equip_feral_skills(client, message_parts, message):
    member = data.db_get_member(message.author.id)

    skill_num = message_parts[0]
    reflector_num = message_parts[1]

    pankration_data = data.db_get_pankration_record(member['member_id'])
    if pankration_data and pankration_data['reflectors']:
        reflectors = pickle.loads(str(pankration_data['reflectors']))

        if pankration_data and pankration_data['feral_skills']:
            feral_skills = pickle.loads(str(pankration_data['feral_skills']))

            if not skill_num.isdigit() or int(skill_num) < 1 or int(skill_num) > len(feral_skills):
                send_message(client, message.channel, 'The requested feral skill is invalid. Please provide the number from !skills')
                return
            skill_num = int(skill_num) - 1
            if not reflector_num.isdigit() or int(reflector_num) < 1 or int(reflector_num) > len(reflectors):
                send_message(client, message.channel, 'The requested reflector is invalid. Please provide the number from !reflectors')
                return
            reflector_num = int(reflector_num) - 1

            skill_name = feral_skills[skill_num]
            print(reflector_num)
            print(reflectors[reflector_num])
            success, err_message = reflectors[reflector_num].equip_feral_skill(skill_name)
            if not success:
                send_message(client, message.channel, byteify(err_message))
            else:
                data.db_update_pankration_record(member['member_id'], 'reflectors', pickle.dumps(reflectors))
                send_message(client, message.channel, "{} has been equipped.\n{}".format(skill_name, reflectors[reflector_num]))

        else:
            send_message(client, message.channel, 'You have no feral skills. You can get more feral skills by hunting for soul plates and converting them into skills.')
    else:
        send_message(client, message.channel, 'You have no reflectors. You can get more reflectors by hunting monsters and converting soul plates into reflectors.')


def do_list_feral_skills(client, message_parts, message):
    member = data.db_get_member(message.author.id)

    pankration_data = data.db_get_pankration_record(member['member_id'])
    if pankration_data and pankration_data['feral_skills']:
        feral_skills = pickle.loads(str(pankration_data['feral_skills']))
        send_message(client, message.channel, "\n\n".join("{}. {}".format(idx+1, str(feral_skill)) for idx, feral_skill in enumerate(feral_skills)))
    else:
        send_message(client, message.channel, 'You have no feral skills.')


def do_hunt_monster(client, message_parts, message):
    p = Pankration()
    zone = ' '.join(message_parts)
    cost = p.get_zone_cost(zone)
    if cost == False:
        send_message(client, message.channel, 'The zone was not found.')
        return
    else:
        member = data.db_get_member(message.author.id)
        if not member:
            send_message(client, message.author, "There was a problem looking up your information.")
            return
        result, error_message = data.db_update_credit(member['member_id'], -cost)
        if not result:
            send_message(client, message.author, error_message)
            return
    send_message(client, message.channel, '{} Soul Plate purchased for {} credits\n Hunting in {}'.format(message.author.name, cost, zone))
    time.sleep(3)
    hunt_response = p.hunt_monster(' '.join(message_parts))
    str_out = hunt_response.message + "\n\n"
    if hunt_response.result == HuntResponse.SUCCESS:
        soul_plate = hunt_response.monster
        member = data.db_get_member(message.author.id)
        data.db_add_soul_plate(member['member_id'], soul_plate)
        str_out += str(soul_plate.get_soul_plate_description())
    send_message(client, message.channel, "{} {}".format(message.author.name, str_out))


def do_list_zones(client, message_parts, message):
    p = Pankration()
    zones = p.list_zones()
    # out_str = ""
    # for zone_name, zone in zones.iteritems():
    #     out_str += "{} - {}\n".format(zones[idx]['cost'], idx)
    # send_message(client, message.channel, out_str)
    out_str = 'Credit Cost - Zone Name\n--------------------------------\n' + '\n'.join(["{} - {}".format(zone['cost'], zone_name.title()) for zone_name, zone in zones.iteritems()])
    send_message(client, message.channel, out_str)
    return


def check_arena():
    global battle_in_progress
    if battle_in_progress:
        return
    try:
        battle_in_progress = True
        battle = data.db_get_battle_queue()
        if len(battle) == 0:
            return
        battle = battle[0]

        for channel in client.get_all_channels():
            if channel.id == '151942626130657280':
                arena_channel = channel
                break
        # pop first battle off queue
        log("Starting Battle: {}".format(battle['battle_id']))
        monster = pickle.loads(str(battle['reflector_primary']))
        monster2 = pickle.loads(str(battle['reflector_secondary']))

        send_message(client, arena_channel, "Ladies and gentlemen!\nFor our next match...")
        time.sleep(5)
        send_message(client, arena_channel, "In the red corner we have...\n  **{}**!".format(monster.get_monster_name()))
        time.sleep(5)
        send_message(client, arena_channel, "Hmmm... This monster seems {} and {}.".format(monster.get_current_posture()["name"], monster.get_current_attitude()["name"]))
        time.sleep(5)
        send_message(client, arena_channel, "And in the blue corner is...\n  **{}**!".format(monster2.get_monster_name()))
        time.sleep(5)
        send_message(client, arena_channel, "Hmmm... This monster seems {} and {}.".format(monster2.get_current_posture()["name"], monster2.get_current_attitude()["name"]))
        time.sleep(5)
        send_message(client, arena_channel, "Alright, Pankration fans, the match is about to begin!\n  *Chaaaaaarge!*".format(monster2.get_monster_name()))
        time.sleep(5)
        data.db_start_battle(battle['battle_id'])

        p = Pankration()
        
        battle_arena = p.start_battle(monster, monster2, "not used")
        fighting = True
        winner = 1
        while fighting:
            actions = battle_arena.step()
            time.sleep(3)
            out_str = ""
            for action in actions:
                # TODO: Decide if I should merge magicresistaction with miss action
                if isinstance(action, MagicResistAction):
                    out_str += "{} {} {} while casting {}.\n".format(action.attacker.get_monster_name(), action.message, action.target.get_monster_name(), action.spell)
                if isinstance(action, MissAction):
                    if action.spell:
                        out_str += "{} {} {} while casting {}.\n".format(action.attacker.get_monster_name(), action.message, action.target.get_monster_name(), action.spell)
                    else:
                        out_str += "{} {} {}.\n".format(action.attacker.get_monster_name(), action.message, action.target.get_monster_name())
                if isinstance(action, AttackAction):
                    if action.spell:
                        out_str += "{} {} {} against {} for {}.\n".format(action.attacker.get_monster_name(), action.message, action.spell, action.target.get_monster_name(), int(action.damage))
                    else:
                        out_str += "{} {} {} for {}.\n".format(action.attacker.get_monster_name(), action.message, action.target.get_monster_name(), int(action.damage))
                if isinstance(action, DefeatAction):
                    out_str += "\n\n**{}** {}. {} gains {} xp.\n\n".format(action.target.get_monster_name(), action.message, action.attacker.get_monster_name(), action.xp)
                    fighting = False
                    if action.attacker == monster:
                        result, xp_msg = monster.add_xp(action.xp)
                        # give a small amount to the loser
                        if result:
                            out_str += xp_msg
                        result, xp_msg = monster2.add_xp(action.losing_xp)
                        if result:
                            out_str += xp_msg
                        winner = 1
                        monster.wins += 1
                        monster2.losses += 1
                    else:
                        # give a small amount to the loser
                        result, xp_msg = monster2.add_xp(action.xp)
                        # give a small amount to the loser
                        if result:
                            out_str += xp_msg
                        result, xp_msg = monster.add_xp(action.losing_xp)
                        if result:
                            out_str += xp_msg
                        winner = 2
                        monster2.wins += 1
                        monster.losses += 1
                    break
            if fighting:
                out_str += "\n{} {}%    -    {} {}%\n".format(monster.get_monster_name(), monster.get_hp_percent(), monster2.get_monster_name(), monster2.get_hp_percent())
            log(out_str)
            send_message(client, arena_channel, byteify(out_str))
        # Heal the monsters before they are returned to the player inventory
        monster.hp = monster.get_hp()
        monster2.hp = monster2.get_hp()
        data.db_complete_battle(battle['battle_id'], battle['primary_member_id'], monster, battle['secondary_member_id'], monster2, winner)

        #wait after each match before starting a new fight.
        time.sleep(30)
    except Exception as e:
        log("{} - {}".format(format_exception(e), e.message))
    finally:
        battle_in_progress = False

### END PANKRATION
def start_timer(client):
    needs_loot = True
    time_to_ping = True
    while not quitting:
        if time_to_ping:
            check_pings()
        time_to_ping = not time_to_ping
        if not battle_in_progress:
            thread.start_new_thread(check_arena, ())

        if datetime.datetime.now().hour == grant_hour:
            needs_loot = True
        # This should fire anytime they need loot and it isn't 9.. this will change to 11 after testing
        if datetime.datetime.now().hour != grant_hour and needs_loot:
            for channel in client.get_all_channels():
                if channel.id == '47934985176354816':
                    do_grantcredits(client, None, None, channel)
                    needs_loot = False
        time.sleep(10)
        # log('Sleeping... Time: {}'.format(datetime.datetime.now()))


def thread_exception_handler(method, client, message_parts, message):
    try:
        if message:
            globals()[method](client, message_parts, message)
        else:
            globals()[method](client)
    except Exception as e:
        log("{} - {}".format(format_exception(e), e.message))


#################
# Client Events
#################
@client.event
def on_socket_raw_send(payload, binary=False):
    check_msg_queue(client)


@client.event
def on_status(member):
    for member in client.get_all_members():
        try:
            db_member = data.db_get_member(member.id)

            if not db_member:
                log("Creating new member: {}".format(member))
                data.db_create_member(member)
            else:
                data.db_update_member(member, db_member)

            check_msg_queue(client)
        except Exception as e:
            log("Exception: {}".format(format_exception(e)))
            pass


@client.event
def on_message(message):
    # print message.content
    # print message.author
    # print client.user
    # we do not want the bot to reply to itself
    if message.author == client.user:
        return

    message_parts = message.content.split(" ")
    for command, method in registered_commands.iteritems():
        if message_parts[0] == command:
            try:
                log("Calling {}".format(method,))
                thread.start_new_thread(thread_exception_handler, (method, client, message_parts[1:], message))
            except Exception as e:
                log("{} - {}".format(format_exception(e), e.message))
            return

    if message.content.lower().startswith(client.user.name.lower()):
        log('Someone is talking to %s' % (client.user.name.lower(),))
        if ' or ' in message.content:
            questions = message.content[len(client.user.name)+1:].replace('?', '').split(' or ')
            send_message(client, message.channel, '{} I choose: {}'.format(message.author.mention(), random.choice(questions).encode('utf-8', errors='ignore')))


@client.event
def on_ready():
    log('Logged in as')
    log(client.user.name)
    log(client.user.id)
    log('------')
    for member in client.get_all_members():
        if member.id == '78767557628133376':
            send_message(client, member, "Bot Started")
            break
            # for channel in client.get_all_channels():
            #     client.send_message(member, "Bot Started {} {}".format(channel.id, channel.name))

    check_msg_queue(client)

    thread.start_new_thread(thread_exception_handler, ('start_timer', client, None, None))

retries = 0
while retries < 1000:
    try:
        json_data = open(credentials).read()
        creds = json.loads(json_data)
        wolf = wolframalpha.Client(creds['wolframkey'])
        client.login(creds['username'], creds['password'])
        client.run()
    except KeyboardInterrupt:
        quitting = True
        conn.close
        quit()
    except Exception as e:
        retries += 1
        log("Shit I crashed: {}\nRetry {}".format(e, retries))
        #time.sleep(1)