data.py
24.4 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
import operator
import sqlite3
import datetime
import logging
import pickle
def byteify(input):
if isinstance(input, dict):
return {byteify(key): byteify(value) for key, value in input.iteritems()}
elif isinstance(input, list):
return [byteify(element) for element in input]
elif isinstance(input, unicode):
return input.encode('utf-8')
else:
return input
def log(message):
try:
logging.warning("{} - {}".format(datetime.datetime.now().strftime('%Y/%m/%d %H:%M:%S'), message))
except:
pass
##################
## Database Calls
##################
# Converts a row into a dictionary
def dict_factory(cursor, row):
if row == None:
return None
d = {}
for idx, col in enumerate(cursor.description):
d[col[0]] = row[idx]
return d
def db_get_credit(member_id):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
credits = c.execute("SELECT credits FROM members WHERE member_id = ?;", (member_id,)).fetchone()
if credits:
return credits[0]
def db_buy_ticket(member_id, amount):
log("buying ticket - DB")
try:
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
credits = c.execute("SELECT credits, tickets FROM members WHERE member_id = ?;", (member_id,)).fetchone()
log(credits)
if not credits:
log('Bad account lookup, missing credits')
return False, "Unable to find your account"
if credits[1] >= 20:
return False, "You have the maximum number of tickets for this raffle"
if int(credits[0]) - int(100*amount) < 0:
log('Not enough credits')
return False, "You do not have enough credits to purchase a ticket. Credits: {} Tickets: {}".format(credits[0], credits[1])
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
cost = int(100 * amount)
c.execute("""UPDATE members SET credits = credits - ?, tickets = tickets + ?
WHERE member_id = ?;""", (cost, amount, member_id))
conn.commit()
return True, int(credits[1]) + int(amount)
except Exception as e:
log(e)
def db_update_credit(member_id, amount):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
credits = c.execute("SELECT credits FROM members WHERE member_id = ?;", (member_id,)).fetchone()
if not credits:
return False, "Unable to find your account"
if int(credits[0]) + int(amount) < 0:
return False, "You do not have enough credits to cover amount requested. Credit: {} Amount Requested: {}".format(credits[0], amount)
if int(credits[0]) < 0:
c.execute("""UPDATE members SET credits = 0
WHERE member_id = ?;""", (amount, member_id))
conn.commit()
c.execute("""UPDATE members SET credits = credits + ?
WHERE member_id = ?;""", (amount, member_id))
conn.commit()
return True, ""
def db_add_minigame(member_id, minigame_name, state):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
db_state = c.execute("SELECT state FROM minigames WHERE member_id = ? AND minigame_name = ?;", (member_id, minigame_name)).fetchone()
if not db_state:
c.execute("""INSERT INTO minigames(member_id, minigame_name, state)
VALUES(?, ?, ?);""", (member_id, minigame_name, state))
conn.commit()
else:
c.execute("""UPDATE minigames SET state = ?
WHERE member_id = ? AND minigame_name = ?;""", (state, member_id, minigame_name))
conn.commit()
def db_get_minigame_state(member_id, minigame_name):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
state = c.execute("SELECT state FROM minigames WHERE member_id = ? AND minigame_name = ?;", (member_id, minigame_name)).fetchone()
if state:
return state[0]
def db_delete_minigame_state(member_id, minigame_name):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
c.execute("DELETE FROM minigames WHERE member_id = ? AND minigame_name = ?;", (member_id, minigame_name))
conn.commit()
def db_add_message(message, delivery_time, channel, message_from, message_to, user_id):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
c.execute("""INSERT INTO messages(message, delivery_time, channel, message_from, message_to, user_id)
VALUES(?, ?, ?, ?, ?, ?);""", (message, delivery_time, channel, message_from, message_to, user_id))
conn.commit()
def db_delete_sent_message(message_id):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
c.execute("DELETE FROM messages WHERE message_id = ?;", (message_id,))
conn.commit()
def db_get_aliases(member_id):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
aliases = c.execute("SELECT alias_name FROM aliases WHERE member_id = ?;", (member_id,)).fetchall()
if aliases:
alias_list = []
for alias in aliases:
alias_list.append(alias[0])
return alias_list
else:
return None
def db_add_aliases(member_id, alias_name):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
c.execute("INSERT INTO aliases(alias_name, member_id) VALUES (?, ?);", (alias_name, member_id,))
conn.commit()
def db_get_messages():
msg_conn = sqlite3.connect('db.sqlite3')
c = msg_conn.cursor()
messages = c.execute("SELECT * FROM messages WHERE datetime('now') >= datetime( replace(delivery_time, '/', '-'));").fetchall()
if messages:
db_messages = []
for message in messages:
db_messages.append(dict_factory(c, message))
else:
db_messages = None
msg_conn.close()
return db_messages
def db_add_joke(joke):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
c.execute("INSERT INTO jokes (joke) VALUES (?)", (joke,))
conn.commit()
conn.close()
def db_get_fortune():
try:
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
# TODO: Move this shit to data
return c.execute("SELECT fortune FROM fortunes ORDER BY RANDOM() LIMIT 1;").fetchone()[0]
finally:
conn.close()
def db_get_joke():
try:
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
return c.execute("SELECT joke FROM jokes ORDER BY RANDOM() LIMIT 1;").fetchone()[0]
finally:
conn.close()
def db_add_fortune(fortune, date_added):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
c.execute("INSERT INTO fortunes (fortune, date_added) VALUES (?, ?)", (fortune, date_added))
conn.commit()
conn.close()
def db_get_fortune():
try:
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
# TODO: Move this shit to data
return c.execute("SELECT fortune FROM fortunes ORDER BY RANDOM() LIMIT 1;").fetchone()[0]
finally:
conn.close()
def db_get_whoplayed(game_name):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
members = c.execute("""SELECT m.member_name, xmg.launch_count
FROM members m
INNER JOIN xmember_games xmg ON
m.member_id = xmg.member_id
INNER JOIN games g ON
g.game_id = xmg.game_id
WHERE g.game_name COLLATE nocase = ?
Order By xmg.launch_count, m.member_name DESC;""", (game_name,)).fetchall()
member_list = {}
for member in members:
member_list[member[0]] = member[1]
#log(member_list)
return sorted(member_list.items(), reverse=True, key=operator.itemgetter(1))
#return sorted(member_list, reverse=True, key=lambda tup: tup[1])
def db_get_games(username):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
games = c.execute("""SELECT g.game_name, xmg.launch_count FROM games g
INNER JOIN xmember_games xmg ON
g.game_id = xmg.game_id
INNER JOIN members m ON
m.member_id = xmg.member_id
WHERE m.member_name COLLATE nocase = ?;""", (username,)).fetchall()
games_list = {}
for game in games:
games_list[game[0]] = game[1]
return games_list
def db_get_games_list(limit):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
games_list = c.execute("""SELECT g.game_name, count(DISTINCT xmg.member_id)
FROM games g
INNER JOIN xmember_games xmg ON
g.game_id = xmg.game_id
Group By xmg.game_id
Order By COUNT(DISTINCT xmg.member_id) DESC
LIMIT ?""", (limit,)).fetchall()
return games_list
def db_add_game(member_id, game_name):
# Do a lookup by ID, if it's found but the name doesn't match then add a row to aliases with the previous name and change the member name
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
games = c.execute("SELECT game_id FROM games WHERE game_name = ?;", (game_name,)).fetchone()
db_game_id = 0
if not games:
log("Adding Game: {}".format(game_name,))
c.execute("INSERT INTO games(game_name) VALUES(?);", (game_name,))
conn.commit()
db_game_id = c.execute("select last_insert_rowid();").fetchone()[0]
else:
db_game_id = games[0]
#log("DB Game ID: {}".format(db_game_id,))
member_games = c.execute("SELECT launch_count FROM xmember_games WHERE game_id = ? AND member_id = ?;", (db_game_id, member_id)).fetchone()
if not member_games:
#log("Inserting Member Games: {}, {}".format(db_game_id, member_id))
c.execute("INSERT INTO xmember_games(game_id, member_id, launch_count) VALUES(?, ?, 1);", (db_game_id, member_id))
conn.commit()
else:
#log("Updating Member Games: {}, {}".format(db_game_id, member_id))
c.execute("UPDATE xmember_games SET launch_count = launch_count + 1 WHERE game_id = ? AND member_id = ?;", (db_game_id, member_id))
conn.commit()
def db_get_all_members():
# Do a lookup by ID, if it's found but the name doesn't match then add a row to aliases with the previous name and change the member name
member_conn = sqlite3.connect('db.sqlite3')
c = member_conn.cursor()
results = c.execute("SELECT member_id, member_name, discord_id, discord_mention, is_afk, afk_at, status, prev_status, status_change_at, current_game, credits, tickets FROM members;").fetchall()
member_conn.close()
members_list = []
for member in results:
members_list.append(dict_factory(c, member))
return members_list
def db_get_pankration_record(member_id):
# Do a lookup by ID, if it's found but the name doesn't match then add a row to aliases with the previous name and change the member name
pan_record = sqlite3.connect('db.sqlite3')
c = pan_record.cursor()
result = None
result = c.execute("SELECT * FROM pankration WHERE member_id = ?;", (member_id,)).fetchone()
pan_record.close()
return dict_factory(c, result)
def db_add_soul_plate(member_id, soul_plate):
pan_record = db_get_pankration_record(member_id)
log("{}".format(member_id))
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
db_state = c.execute("SELECT soul_plates, member_id FROM pankration WHERE member_id = ?;", (member_id,)).fetchone()
if not db_state:
log("no record")
c.execute("""INSERT INTO pankration(member_id, wins, losses, soul_plates)
VALUES(?, ?, ?, ?);""", (member_id, 0, 0, pickle.dumps([soul_plate])))
conn.commit()
else:
log(db_state)
if db_state[0] and len(db_state[0]) > 0:
inv = str(db_state[0])
soul_plates = pickle.loads(inv)
else:
soul_plates = []
soul_plates.append(soul_plate)
c.execute("""UPDATE pankration SET soul_plates = ?
WHERE member_id = ?;""", (pickle.dumps(soul_plates), member_id))
conn.commit()
def db_remove_soul_plate(member_id, idx):
pan_record = db_get_pankration_record(member_id)
log("Removing Soul Plate: {}".format(member_id))
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
db_state = c.execute("SELECT soul_plates, member_id FROM pankration WHERE member_id = ?;", (member_id,)).fetchone()
if not db_state:
log("Invalid remove request for reflector: {}".format(idx,))
return False
else:
if db_state[0] and len(db_state[0]) > 0:
try:
log("\nFirst: {}\n\n".format(db_state[0]))
inv = str(db_state[0])
soul_plates = pickle.loads(inv)
log("\n\nPlates: \n{}".format(soul_plates))
except Exception as e:
log("Failed! {}".format(e))
else:
log("Invalid remove request for reflector: {}".format(idx,))
return False
log("\n\nPlates: \n{}".format(soul_plates))
del soul_plates[idx]
c.execute("""UPDATE pankration SET soul_plates = ?
WHERE member_id = ?;""", (pickle.dumps(soul_plates), member_id))
conn.commit()
return True
def db_update_pankration_record(member_id, column_name, value):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
c.execute("""UPDATE pankration SET """ + column_name + """ = ?
WHERE member_id = ?;""", (value, member_id))
conn.commit()
conn.close()
def db_add_reflector(member_id, reflector):
pan_record = db_get_pankration_record(member_id)
log("{}".format(member_id))
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
db_state = c.execute("SELECT reflectors, member_id FROM pankration WHERE member_id = ?;", (member_id,)).fetchone()
if not db_state:
log("no record")
c.execute("""INSERT INTO pankration(member_id, wins, losses, reflectors)
VALUES(?, ?, ?, ?);""", (member_id, 0, 0, pickle.dumps([reflector])))
conn.commit()
else:
#log(db_state)
if db_state[0] and len(db_state[0]) > 0:
inv = str(db_state[0])
reflectors = pickle.loads(inv)
else:
reflectors = []
reflectors.append(reflector)
c.execute("""UPDATE pankration SET reflectors = ?
WHERE member_id = ?;""", (pickle.dumps(reflectors), member_id))
conn.commit()
return True
def db_remove_reflector(member_id, idx):
pan_record = db_get_pankration_record(member_id)
log("{}".format(member_id))
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
db_state = c.execute("SELECT reflectors, member_id FROM pankration WHERE member_id = ?;", (member_id,)).fetchone()
if not db_state:
log("Invalid remove request for reflector: {}".format(idx,))
return False
else:
log(db_state)
if db_state[0] and len(db_state[0]) > 0:
inv = str(db_state[0])
reflectors = pickle.loads(inv)
else:
log("Invalid remove request for reflector: {}".format(idx,))
return False
del reflectors[idx]
c.execute("""UPDATE pankration SET reflectors = ?
WHERE member_id = ?;""", (pickle.dumps(reflectors), member_id))
conn.commit()
def db_convert_soul_plate_to_reflector(member_id, soul_plate, idx):
if not db_add_reflector(member_id, soul_plate):
return False
if not db_remove_soul_plate(member_id, idx):
return False
return True
def db_register_battle(member_id, reflector, idx, target_member_id=None):
pan_record = db_get_pankration_record(member_id)
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
if target_member_id:
db_state = c.execute("SELECT battle_id, reflector_primary FROM pankration_arena WHERE battle_status = 'waiting' AND direct_challenge = ?;", (member_id,)).fetchall()
else:
db_state = c.execute("SELECT battle_id, reflector_primary FROM pankration_arena WHERE battle_status = 'waiting' AND direct_challenge = 0;").fetchall()
if not db_state:
log("No battles available: {}".format(idx,))
if target_member_id:
c.execute("""INSERT INTO pankration_arena(primary_member_id, reflector_primary, direct_challenge)
VALUES(?, ?, ?);""", (member_id, pickle.dumps(reflector), target_member_id))
else:
c.execute("""INSERT INTO pankration_arena(primary_member_id, reflector_primary)
VALUES(?, ?);""", (member_id, pickle.dumps(reflector)))
conn.commit()
conn.close()
db_remove_reflector(member_id, idx)
else:
for row in db_state:
primary_reflector = pickle.loads(str(row[1]))
primary_level = primary_reflector.level
# TODO: Setup challenges based on level difference of no more than 10 or spawn a new monster.
# if primary_level - 10 <= reflector.level <= primary_level + 10:
battle_id = row[0]
c.execute("""UPDATE pankration_arena SET secondary_member_id = ?, reflector_secondary = ?, battle_status = 'queued', queue_start = ?
WHERE battle_id = ?;""", (member_id, pickle.dumps(reflector), datetime.datetime.now().strftime('%Y/%m/%d %H:%M:%S'), battle_id))
conn.commit()
conn.close()
db_remove_reflector(member_id, idx)
return
def db_complete_battle(battle_id, primary_member_id, primary_reflector, secondary_member_id,
secondary_reflector, winner):
log('Completing battle')
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
c.execute("""UPDATE pankration_arena SET battle_status = 'finished', battle_end = ?
WHERE battle_id = ?;""", (datetime.datetime.now().strftime('%Y/%m/%d %H:%M:%S'), battle_id))
conn.commit()
log('Completing battle - finished')
# TODO: Settle any wagers
reflectors = pickle.loads(str(db_get_pankration_record(primary_member_id)['reflectors']))
reflectors.append(primary_reflector)
log('Completing battle - Primary')
if winner == 1:
c.execute("""UPDATE pankration SET reflectors = ?, wins = wins + 1
WHERE member_id = ?;""", (pickle.dumps(reflectors), primary_member_id))
else:
c.execute("""UPDATE pankration SET reflectors = ?, losses = losses + 1
WHERE member_id = ?;""", (pickle.dumps(reflectors), primary_member_id))
conn.commit()
reflectors2 = pickle.loads(str(db_get_pankration_record(secondary_member_id)['reflectors']))
reflectors2.append(secondary_reflector)
log('Completing battle - secondary')
if winner == 2:
c.execute("""UPDATE pankration SET reflectors = ?, wins = wins + 1
WHERE member_id = ?;""", (pickle.dumps(reflectors2), secondary_member_id))
else:
c.execute("""UPDATE pankration SET reflectors = ?, losses = losses + 1
WHERE member_id = ?;""", (pickle.dumps(reflectors2), secondary_member_id))
conn.commit()
conn.close()
log('Completing battle - done')
def db_start_battle(battle_id):
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
c.execute("""UPDATE pankration_arena SET battle_status = 'fighting', battle_start = ?
WHERE battle_id = ?;""", (datetime.datetime.now().strftime('%Y/%m/%d %H:%M:%S'), battle_id))
conn.commit()
conn.close()
def db_get_battle_queue():
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
result = c.execute("SELECT * FROM pankration_arena WHERE battle_status = 'queued' ORDER BY queue_start;").fetchall()
conn.close()
results = []
for row in result:
results.append(dict_factory(c, row))
return results
def db_get_member_username(member_id):
# Do a lookup by ID, if it's found but the name doesn't match then add a row to aliases with the previous name and change the member name
member_conn = sqlite3.connect('db.sqlite3')
c = member_conn.cursor()
result = c.execute("SELECT member_name FROM members WHERE member_id = ?;", (member_id,)).fetchone()
member_conn.close()
return result[0]
def db_get_member(discord_id=None, username=None):
# Do a lookup by ID, if it's found but the name doesn't match then add a row to aliases with the previous name and change the member name
member_conn = sqlite3.connect('db.sqlite3')
c = member_conn.cursor()
result = None
if discord_id:
result = c.execute("SELECT member_id, member_name, discord_id, discord_mention, is_afk, afk_at, status, prev_status, status_change_at, current_game, credits, tickets FROM members WHERE discord_id = ?;", (discord_id,)).fetchone()
elif username:
result = c.execute("SELECT member_id, member_name, discord_id, discord_mention, is_afk, afk_at, status, prev_status, status_change_at, current_game, credits, tickets FROM members WHERE member_name = ?;", (username,)).fetchone()
member_conn.close()
return dict_factory(c, result)
def db_create_member(member):
# Do a lookup by ID, if it's found but the name doesn't match then add a row to aliases with the previous name and change the member name
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
c.execute("""INSERT INTO members (member_name, discord_id, discord_mention,
is_afk, afk_at, status, prev_status,
status_change_at, current_game)
VALUES(?, ?, ?, ?, ?, ?, ?, ?, ?);""", (member.name.lower(),
member.id, member.mention(),
0, datetime.datetime.now().strftime('%Y/%m/%d %H:%M:%S'),
'online', 'offline',
datetime.datetime.now().strftime('%Y/%m/%d %H:%M:%S'),
member.game_id))
conn.commit()
if member.game_id != None:
db_add_game(db_get_member(member.id)['member_id'], member.game_id)
def db_update_member(member, db_member):
# Do a lookup by ID, if it's found but the name doesn't match then add a row to aliases with the previous name and change the member name
db_member_id = db_member['member_id']
db_membername = db_member['member_name']
status = db_member['status']
prev_status = db_member['prev_status']
conn = sqlite3.connect('db.sqlite3')
c = conn.cursor()
if member.name.lower() != db_membername:
log("Member Name changed! {} to {}".format(byteify(db_membername), byteify(member.name.lower())))
c.execute("UPDATE members SET member_name = ? WHERE discord_id = ?;", (member.name.lower(), member.id,))
conn.commit()
aliases = c.execute("SELECT * FROM aliases WHERE alias_name = ? AND member_id = ?;", (db_membername, db_member_id)).fetchone()
log("Alias list for user: {}".format(aliases))
if aliases == None:
log("creating new alias: {}, {}".format(byteify(db_membername), db_member_id))
c.execute("INSERT INTO aliases (alias_name, member_id) VALUES (?, ?);", (db_membername, db_member_id))
conn.commit()
if member.status == 'idle':
afk_at = datetime.datetime.now().strftime('%Y/%m/%d %H:%M:%S')
is_afk = True
else:
is_afk = False
status_change_at = None
if status != member.status:
prev_status = status
status = member.status
status_change_at = datetime.datetime.now().strftime('%Y/%m/%d %H:%M:%S')
if is_afk:
#log("is afk")
c.execute("""UPDATE members
SET is_afk = ?, afk_at = ?, status = ?,
prev_status = ?, status_change_at = ?
WHERE discord_id = ?;""", (1, afk_at, status, prev_status, status_change_at, member.id))
conn.commit()
else:
#log("is not afk")
c.execute("""UPDATE members
SET is_afk = ?, status = ?,
prev_status = ?, status_change_at = ?
WHERE discord_id = ?;""", (0, status, prev_status, status_change_at, member.id))
conn.commit()
c.execute("UPDATE members SET current_game = ? WHERE discord_id = ?;", (member.game_id, member.id))
conn.commit()
#log("Member: {} \nMember GameID: {} db Game id: {}".format(member, member.game_id, db_member['current_game']))
if member.game_id != None and member.game_id != db_member['current_game']:
db_add_game(db_member['member_id'], member.game_id)