81ddab81 by Barry

Finished refactor and added threading for all calls.

1 parent 4264acb8
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......@@ -86,7 +86,7 @@ Families = {
'aspir': False,
'drain': False,
'temperament_attitude': {
'initial_value': 4,
'initial_value': 4,
'actions': {
4: {'use_tp_chance': 100, 'ws': ['Sinker Drill'], 'side_attack_chance': 0, 'range_chance': 0},
3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10},
......@@ -95,7 +95,7 @@ Families = {
}
},
'temperament_posture': {
'initial_value': 4,
'initial_value': 4,
'actions': {
4: {'use_tp_chance': 100, 'ws': ['Eyes On Me'], 'side_attack_chance': 0, 'range_chance': 0},
3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10},
......@@ -117,7 +117,7 @@ Families = {
'aspir': True,
'drain': True,
'temperament_attitude': {
'initial_value': 4,
'initial_value': 4,
'actions': {
4: {'use_tp_chance': 100, 'ws': ['Eyes On Me'], 'side_attack_chance': 0, 'range_chance': 0},
3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10},
......@@ -126,7 +126,7 @@ Families = {
}
},
'temperament_posture': {
'initial_value': 4,
'initial_value': 4,
'actions': {
4: {'use_tp_chance': 100, 'ws': ['Eyes On Me'], 'side_attack_chance': 0, 'range_chance': 0},
3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10},
......@@ -192,7 +192,7 @@ class Pankration:
dicipline_level = 1
monster = Monster(family, level, main_job, support_job, feral_skills,
[], dicipline_level)
[], dicipline_level)
return HuntResponse(HuntResponse.SUCCESS, "You captured the monster!",
monster)
else:
......