81ddab81 by Barry

Finished refactor and added threading for all calls.

1 parent 4264acb8
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...@@ -86,7 +86,7 @@ Families = { ...@@ -86,7 +86,7 @@ Families = {
86 'aspir': False, 86 'aspir': False,
87 'drain': False, 87 'drain': False,
88 'temperament_attitude': { 88 'temperament_attitude': {
89 'initial_value': 4, 89 'initial_value': 4,
90 'actions': { 90 'actions': {
91 4: {'use_tp_chance': 100, 'ws': ['Sinker Drill'], 'side_attack_chance': 0, 'range_chance': 0}, 91 4: {'use_tp_chance': 100, 'ws': ['Sinker Drill'], 'side_attack_chance': 0, 'range_chance': 0},
92 3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10}, 92 3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10},
...@@ -95,7 +95,7 @@ Families = { ...@@ -95,7 +95,7 @@ Families = {
95 } 95 }
96 }, 96 },
97 'temperament_posture': { 97 'temperament_posture': {
98 'initial_value': 4, 98 'initial_value': 4,
99 'actions': { 99 'actions': {
100 4: {'use_tp_chance': 100, 'ws': ['Eyes On Me'], 'side_attack_chance': 0, 'range_chance': 0}, 100 4: {'use_tp_chance': 100, 'ws': ['Eyes On Me'], 'side_attack_chance': 0, 'range_chance': 0},
101 3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10}, 101 3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10},
...@@ -117,7 +117,7 @@ Families = { ...@@ -117,7 +117,7 @@ Families = {
117 'aspir': True, 117 'aspir': True,
118 'drain': True, 118 'drain': True,
119 'temperament_attitude': { 119 'temperament_attitude': {
120 'initial_value': 4, 120 'initial_value': 4,
121 'actions': { 121 'actions': {
122 4: {'use_tp_chance': 100, 'ws': ['Eyes On Me'], 'side_attack_chance': 0, 'range_chance': 0}, 122 4: {'use_tp_chance': 100, 'ws': ['Eyes On Me'], 'side_attack_chance': 0, 'range_chance': 0},
123 3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10}, 123 3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10},
...@@ -126,7 +126,7 @@ Families = { ...@@ -126,7 +126,7 @@ Families = {
126 } 126 }
127 }, 127 },
128 'temperament_posture': { 128 'temperament_posture': {
129 'initial_value': 4, 129 'initial_value': 4,
130 'actions': { 130 'actions': {
131 4: {'use_tp_chance': 100, 'ws': ['Eyes On Me'], 'side_attack_chance': 0, 'range_chance': 0}, 131 4: {'use_tp_chance': 100, 'ws': ['Eyes On Me'], 'side_attack_chance': 0, 'range_chance': 0},
132 3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10}, 132 3: {'use_tp_chance': 75, 'ws': ['Eyes On Me'], 'side_attack_chance': 70, 'range_chance': 10},
...@@ -192,7 +192,7 @@ class Pankration: ...@@ -192,7 +192,7 @@ class Pankration:
192 dicipline_level = 1 192 dicipline_level = 1
193 193
194 monster = Monster(family, level, main_job, support_job, feral_skills, 194 monster = Monster(family, level, main_job, support_job, feral_skills,
195 [], dicipline_level) 195 [], dicipline_level)
196 return HuntResponse(HuntResponse.SUCCESS, "You captured the monster!", 196 return HuntResponse(HuntResponse.SUCCESS, "You captured the monster!",
197 monster) 197 monster)
198 else: 198 else:
......