e22bcbe6 by Barry

Updates for db

1 parent deabf035
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...@@ -496,11 +496,11 @@ def do_raffle(client, message_parts, message): ...@@ -496,11 +496,11 @@ def do_raffle(client, message_parts, message):
496 496
497 **1st Place** 497 **1st Place**
498 498
499 Game: **Lightning Returns** 499 Game: **XCOM 2**
500 Description: 500 Description:
501 *Lightning Returns is the concluding chapter of the Final Fantasy XIII saga and series heroine Lightning's final battle. The grand finale of the trilogy brings a world reborn as well as free character customization and stunning action based battles.* 501 *XCOM 2 is the sequel to the award-winning strategy game, XCOM: Enemy Unknown. Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation.*
502 502
503 http://store.steampowered.com/app/345350/ 503 http://store.steampowered.com/app/268500/
504 504
505 **2nd Place** 505 **2nd Place**
506 506
...@@ -510,7 +510,7 @@ http://store.steampowered.com/app/345350/ ...@@ -510,7 +510,7 @@ http://store.steampowered.com/app/345350/
510 510
511 1 Random Steam Key 511 1 Random Steam Key
512 512
513 Raffle Date: **2/9/2016 00:00:00 (ish)** 513 Raffle Date: **2/4/2016 20:00:00 PST(ish)**
514 514
515 You will be contacted if you win. To win you must purchase tickets with the !buyticket command for 100 credits. 515 You will be contacted if you win. To win you must purchase tickets with the !buyticket command for 100 credits.
516 You can get extra credits by playing !slots <amount> and !bet <amount> on BlackJack. 516 You can get extra credits by playing !slots <amount> and !bet <amount> on BlackJack.
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...@@ -220,7 +220,7 @@ class Monster: ...@@ -220,7 +220,7 @@ class Monster:
220 self.pre_fight_command = {"temperament_posture": None, "temperament_attitude": None} 220 self.pre_fight_command = {"temperament_posture": None, "temperament_attitude": None}
221 self.exp = exp_to_level[level] + 1 221 self.exp = exp_to_level[level] + 1
222 # TODO: Setup something more interesting for each monster. 222 # TODO: Setup something more interesting for each monster.
223 self.weapon_base_damage = 100 223 self.weapon_base_damage = 43
224 self.ammo_damage = 0 224 self.ammo_damage = 0
225 225
226 def __str__(self): 226 def __str__(self):
......