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... | @@ -496,11 +496,11 @@ def do_raffle(client, message_parts, message): | ... | @@ -496,11 +496,11 @@ def do_raffle(client, message_parts, message): |
496 | 496 | ||
497 | **1st Place** | 497 | **1st Place** |
498 | 498 | ||
499 | Game: **Lightning Returns** | 499 | Game: **XCOM 2** |
500 | Description: | 500 | Description: |
501 | *Lightning Returns is the concluding chapter of the Final Fantasy XIII saga and series heroine Lightning's final battle. The grand finale of the trilogy brings a world reborn as well as free character customization and stunning action based battles.* | 501 | *XCOM 2 is the sequel to the award-winning strategy game, XCOM: Enemy Unknown. Twenty years have passed since humanity lost the war against the alien invaders and a new world order now exists on Earth. After years of lurking in the shadows, XCOM forces must rise and eliminate the alien occupation.* |
502 | 502 | ||
503 | http://store.steampowered.com/app/345350/ | 503 | http://store.steampowered.com/app/268500/ |
504 | 504 | ||
505 | **2nd Place** | 505 | **2nd Place** |
506 | 506 | ||
... | @@ -510,7 +510,7 @@ http://store.steampowered.com/app/345350/ | ... | @@ -510,7 +510,7 @@ http://store.steampowered.com/app/345350/ |
510 | 510 | ||
511 | 1 Random Steam Key | 511 | 1 Random Steam Key |
512 | 512 | ||
513 | Raffle Date: **2/9/2016 00:00:00 (ish)** | 513 | Raffle Date: **2/4/2016 20:00:00 PST(ish)** |
514 | 514 | ||
515 | You will be contacted if you win. To win you must purchase tickets with the !buyticket command for 100 credits. | 515 | You will be contacted if you win. To win you must purchase tickets with the !buyticket command for 100 credits. |
516 | You can get extra credits by playing !slots <amount> and !bet <amount> on BlackJack. | 516 | You can get extra credits by playing !slots <amount> and !bet <amount> on BlackJack. | ... | ... |
... | @@ -220,7 +220,7 @@ class Monster: | ... | @@ -220,7 +220,7 @@ class Monster: |
220 | self.pre_fight_command = {"temperament_posture": None, "temperament_attitude": None} | 220 | self.pre_fight_command = {"temperament_posture": None, "temperament_attitude": None} |
221 | self.exp = exp_to_level[level] + 1 | 221 | self.exp = exp_to_level[level] + 1 |
222 | # TODO: Setup something more interesting for each monster. | 222 | # TODO: Setup something more interesting for each monster. |
223 | self.weapon_base_damage = 100 | 223 | self.weapon_base_damage = 43 |
224 | self.ammo_damage = 0 | 224 | self.ammo_damage = 0 |
225 | 225 | ||
226 | def __str__(self): | 226 | def __str__(self): | ... | ... |
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