intelligence.txt
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%bold%greenIntelligence
%greenIntelligence represents how well your character learns and
%greenreasons, and is often associated with knowledge and education.
%greenAnimals have Intelligence scores of 1 or 2, and any creature
%greencapable of understanding a language has a score of at least 3.
%greenA character with an Intelligence score of 0 is unconscious. Your
%greencharacter's Intelligence modifier is factored into the following:
%green- The number of bonus languages your character knows at the
%greenstart of the game. Even if this modifier is a penalty, your
%greencharacter can still use their starting languages unless the
%greenIntelligence score is lower than 3.
%green- The number of skill ranks gained each level, though your
%greencharacter always gets at least 1 skill rank per level.
%green- Computers, Culture, Engineering, Life Science, Medicine,
%greenPhysical Science, and some Profession skill checks.
%green- Bonus technomancer spells. The minimum Intelligence score
%greenneeded to cast a technomancer spell is 10 + the spell's level.
%boldSee Also:
character creation