weemud.py
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#!/usr/bin/env python
"""
MudServer author: Mark Frimston - mfrimston@gmail.com
Micropython port and expansion author: Barry Ruffner - barryruffner@gmail.com
"""
from time import sleep
from math import floor
from sys import platform
from os import listdir, remove
from mudserver import MudServer
from commandhandler import CommandHandler
from utils import load_object_from_file, save_object_to_file, password_hash, calc_att, get_att
if 'esp' in platform:
from gc import collect, mem_free
from machine import Pin
# import the MUD server class
print('STARTING MUD\r\n\r\n\r\n')
# Setup button so when pressed the mud goes in to wifi hotspot mode on 192.168.4.1
if 'esp' in platform:
flash_button = Pin(0, Pin.IN, Pin.PULL_UP)
# stores the players in the game
players = {}
# start the server
globals()['mud'] = MudServer()
races = {
"Android": {
"mods": {"dex": 2, "int": 2, "cha": -2},
"hp": 4
},
"Human": {
"mods": {},
"hp": 4
},
"Kasathas": {
"mods": {"str": 2, "wis": 2, "int": -2},
"hp": 4
},
"Korasha Lashuntas": {
"mods": {"str": 2, "cha": 2, "wis": -2},
"hp": 4
},
"Damaya Lashuntas": {
"mods": {"int": 2, "cha": 2, "con": -2},
"hp": 4
},
"Shirrens": {
"mods": {"con": 2, "wis": 2, "cha": -2},
"hp": 6
},
"Vesk": {
"mods": {"str": 2, "con": 2, "int": -2},
"hp": 6
},
"Ysoki": {
"mods": {"dex": 2, "int": 2, "str": -2},
"hp": 2
}
}
themes = {
"Ace Pilot": {
"mods": {"dex": 1}
},
"Bounty Hunter": {
"mods": {"con": 1}
},
"Icon": {
"mods": {"cha": 1}
},
"Mercenary": {
"mods": {"str": 1}
},
"Outlaw": {
"mods": {"dex": 1}
},
"Priest": {
"mods": {"wis": 1}
},
"Scholar": {
"mods": {"int": 1}
},
"Spacefarer": {
"mods": {"con": 1}
},
"Xenoseeker": {
"mods": {"cha": 1}
}
# "Themeless":{
# "desc": "One who doesn't fit into any niche above but forges a personal path of determination and training."
# "mods": {"": 1}
# },
}
classes = {
"Envoy": {
"skills": ["Acrobatics", "Intimidate", "Athletics", "Medicine", "Bluff", "Perception", "Computers", "Piloting", "Culture", "Profession", "Diplomacy", "Sense Motive", "Disguise", "Sleight of Hand", "Engineering", "Stealth"],
"keyability": "cha",
"proficiencies": ["light armor", "basic melee", "grenades", "small arms"],
"skillperlevel": 8,
"hp": 6
},
"Mechanic": {
"skills": ["Athletics", "Perception", "Computers", "Physical Science", "Engineering", "Piloting", "Medicine", "Profession"],
"keyability": "int",
"proficiencies": ["light armor", "basic melee", "grenades", "small arms"],
"skillperlevel": 4,
"hp": 6
},
"Mystic": {
"skills": ["Bluff", "Medicine", "Culture", "Mysticism", "Diplomacy", "Perception", "Disguise", "Profession", "Intimidate", "Sense Motive", "Life Science", "Survival"],
"keyability": "wis",
"proficiencies": ["light armor", "basic melee", "small arms"],
"skillperlevel": 6,
"hp": 6
},
"Operative": {
"skills": ["Acrobatics", "Medicine", "Athletics", "Perception", "Bluff", "Piloting", "Computers", "Profession", "Culture", "Sense Motive", "Disguise", "Sleight of Hand", "Engineering", "Stealth", "Intimidate", "Survival"],
"keyability": "dex",
"proficiencies": ["light armor", "basic melee", "small arms", "sniper weapons"],
"skillperlevel": 8,
"hp": 6
},
"Solarian": {
"skills": ["Acrobatics", "Perception", "Athletics", "Physical Science", "Diplomacy", "Profession", "Intimidate", "Sense Motive", "Mysticism", "Stealth"],
"keyability": "cha",
"proficiencies": ["light armor", "basic melee", "advanced melee", "small arms"],
"skillperlevel": 4,
"hp": 7
},
"Soldier": {
"skills": ["Acrobatics", "Medicine", "Athletics", "Piloting", "Engineering", "Profession", "Intimidate", "Survival"],
"keyability": "str",
"proficiencies": ["light armor", "heavy armor", "basic melee", "advanced melee", "small arms", "long arms", "heavy weapons", "sniper weapons", "grenades"],
"skillperlevel": 4,
"hp": 7
},
"Technomancer": {
"skills": ["Computers", "Physical Science", "Engineering", "Piloting", "Life Science", "Profession", "Mysticism", "Sleight of Hand"],
"keyability": "int",
"proficiencies": ["light armor", "basic melee", "small arms"],
"skillperlevel": 4,
"hp": 5
}
}
def get_ability_mod(id, ability):
ability_modifiers = [-5, -4, -4, -3, -2, -2, -1, -1, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8]
return ability_modifiers[players[id]["abilities"][ability]]
def show_prompt(pid):
if "prompt" not in players[pid]:
players[pid]["prompt"] = "> "
if 'hp' not in players[pid]:
players[pid]["hp"] = 100
if 'mp' not in players[pid]:
players[pid]["mp"] = 100
if 'sta' not in players[pid]:
players[pid]["sta"] = 10
prompt = players[pid]["prompt"].replace('%st', str(floor(players[pid]['sta']))).replace('%hp', str(floor(players[pid]["hp"]))).replace('%mp', str(floor(players[pid]["mp"])))
mud.send_message(pid, "\r\n" + prompt, '')
tick = 0.0
spawn = 0.0
cmd_handler = CommandHandler()
def spawn_mobs(players):
rooms = listdir('rooms')
for room in rooms:
if '_monsters.json' not in room:
continue
room_monsters = load_object_from_file('rooms/{}'.format(room))
for mon_name, monster in room_monsters.items():
monster_template = load_object_from_file('mobs/{}.json'.format(mon_name))
if not monster_template:
continue
while len(room_monsters[mon_name]['active']) < monster['max']:
print('Spawning {} in {}'.format(mon_name, room))
mp = get_att(monster_template['spawn']["mp"])
hp = get_att(monster_template['spawn']["hp"])
sta = get_att(monster_template['spawn']["sta"])
new_active = {
"mp": mp,
"maxhp": hp,
"hp": hp,
"sta": sta,
"maxmp": mp,
"target": "",
"action": "attack",
"maxsta": sta}
room_monsters[mon_name]['active'].append(new_active)
for pid, pl in players.items():
if players[pid]['room'].lower() == room.split('_')[0]:
mud.send_message(pid, "a {} arrived".format(mon_name))
save_object_to_file(room_monsters, 'rooms/{}'.format(room))
def run_mobs(players, mud):
for pid, player in players.items():
if not player or not player.get("name") or not player.get('password'):
continue
if player['mp'] < player['maxmp']:
players[pid]['mp'] += player['mpr']
if player['sta'] < player['maxsta']:
players[pid]['sta'] += player['star']
room_monsters = load_object_from_file('rooms/{}_monsters.json'.format(player['room']))
for mon_name, monster in room_monsters.items():
monster_template = load_object_from_file('mobs/{}.json'.format(mon_name))
for active_monster_idx, active_monster in enumerate(monster['active']):
sta = active_monster['sta']
if active_monster['mp'] < active_monster['maxmp']:
active_monster['mp'] += monster_template['mpr']
if sta < active_monster['maxsta']:
sta += monster_template['star']
active_monster['sta'] = sta
if active_monster['action'] == "attack" and active_monster['target'] == player['name']:
if player.get("weapon"):
weapon = load_object_from_file('inventory/{}.json'.format(player['weapon']))
att = get_att(weapon['damage'])
mud.send_message(pid, "Your %s strikes the %s for %d" % (weapon['title'], mon_name, att,), color='yellow')
else:
att = get_att(player['aa'])
mud.send_message(pid, "You hit the %s for %d" % (mon_name, att,), color='yellow')
active_monster['hp'] -= att
if active_monster['hp'] <= 0:
del room_monsters[mon_name]['active'][active_monster_idx]
mud.send_message(pid, "The %s dies." % (mon_name,), color=['bold', 'blue'])
break
if active_monster.get("weapon"):
weapon = load_object_from_file('inventory/{}.json'.format(active_monster['weapon']))
att = get_att(weapon['damage'])
mud.send_message(pid, "The %s strikes you with a %s for %d" % (mon_name, weapon['title'], att,), color='magenta')
else:
att = get_att(monster_template['aa'])
mud.send_message(pid, "You were hit by a %s for %d" % (mon_name, att,), color='magenta')
players[pid]['hp'] -= att
if (active_monster['hp']/active_monster['maxhp'] < 0.25) or (active_monster['mp'] > 0 and active_monster['mp']/active_monster['maxmp'] > 0.5) or (sta > 0 and sta/active_monster['maxsta'] > 0.5):
magic_cast = False
if active_monster['mp'] > 0:
att, active_monster['mp'] = calc_att(mud, pid, monster_template['sp'], active_monster['mp'])
players[pid]['hp'] -= att
if att > 0:
magic_cast = True
if not magic_cast:
if sta > 0:
att, sta = calc_att(mud, pid, monster_template['at'], sta)
active_monster['sta'] = sta
players[pid]['hp'] -= att
room_monsters[mon_name]['active'][active_monster_idx] = active_monster
save_object_to_file(room_monsters, 'rooms/{}_monsters.json'.format(player['room']))
def isalnum(c):
for letter in c:
if not letter.isalpha() and not letter.isdigit():
return False
return True
def show_list(id, title, singular_title, subject_list, instructions='Please choose a {} from the list by number: '):
mud.send_message(id, " %green+------------={}=------------+".format(title), nowrap=True)
for idx, subject in enumerate(subject_list):
mud.send_message(id, " %%green|%%reset%%bold%%white%s%%reset%%green|" % ('{}. {:<28}'.format(idx, subject),), nowrap=True)
mud.send_message(id, " %green+-------------------------------+", nowrap=True)
mud.send_message(id, ' (Type %boldhelp [{}]%reset for details)\r\n'.format(singular_title))
mud.send_message(id, instructions.format(singular_title))
def get_base_abilities(id):
base = {"str": 10, "dex": 10, "con": 10, "int": 10, "wis": 10, "cha": 10}
for name, value in races[players[id]["race"]]["mods"].items():
base[name] += value
for name, value in themes[players[id]["theme"]]["mods"].items():
base[name] += value
return base
def show_abilities(id):
mud.send_message(id, "%greenEnter the number of the ability you wish to modify 1 point will be added to that ability. You may not exceed the available ability points.")
mud.send_message(id, '%greenYou can reset to the base values by typing %boldreset')
mud.send_message(id, " %green+-----=Abilities=-----+", nowrap=True)
for idx, ability in enumerate(players[id]["abilities"]):
mud.send_message(id, " %%green|%%reset%%bold%%white%s%%reset%%green|" % ('{}. {:<13} {:^4}'.format(idx, ability, players[id]["abilities"][ability]),), nowrap=True)
mud.send_message(id, " %green+- Points: %bold{:<2}%reset%green --------+".format(players[id]["abilitypoints"]), nowrap=True)
mud.send_message(id, ' (Type %boldhelp [ability]%reset for details)\r\n')
mud.send_message(id, '%greenWhen finished type %bolddone')
def handle_character_create(id, command, params):
if players[id]["createstep"] == 1:
players[id]["color_enabled"] = command[0] in ['y', 'Y']
mud._clients[id].color_enabled = players[id]["color_enabled"]
if players[id]["color_enabled"]:
mud.send_message(id, '%bold%blueC%yellowo%redl%greeno%cyanr%reset %boldenabled.%reset\r\n')
else:
mud.send_message(id, 'Color disabled.\r\n')
mud.send_message(id, "Are you at least 13 years of age?")
players[id]["createstep"] = 2
elif players[id]["createstep"] == 2:
players[id]["over_13"] = command[0] in ['y', 'Y']
if not players[id]["over_13"]:
mud.send_message(id, "You must be at least 13 years old to play this game.")
try:
mud._clients[id].socket.close()
remove("players/{}.json".format(players[id]["name"]))
del(players[id])
del(mud._clients[id])
except:
pass
return
else:
show_list(id, "Races", "race", races)
players[id]["createstep"] = 3
elif players[id]["createstep"] == 3:
if command.lower().startswith("help"):
cmd_handler.parse(id, command, params.lower().strip(), mud, players)
if not command.isdigit() or int(command) + 1 > len(races) or int(command) < 0:
show_list(id, "Races", "race", races)
else:
race = list(races)[int(command)]
mud.send_message(id, 'Race selected: {}'.format(race))
players[id]["race"] = race
players[id]["createstep"] = 4
show_list(id, "Themes", "theme", themes)
elif players[id]["createstep"] == 4:
if command.lower().startswith("help"):
cmd_handler.parse(id, command, params.lower().strip(), mud, players)
if not command.isdigit() or int(command) + 1 > len(themes) or int(command) < 0:
show_list(id, "Themes", "theme", themes)
else:
theme = list(themes)[int(command)]
mud.send_message(id, 'Theme selected: {}'.format(theme))
players[id]["theme"] = theme
players[id]["createstep"] = 5
show_list(id, "Classes", "class", classes)
elif players[id]["createstep"] == 5:
if command.lower().startswith("help"):
cmd_handler.parse(id, command, params.lower().strip(), mud, players)
if not command.isdigit() or int(command) + 1 > len(classes) or int(command) < 0:
show_list(id, "Classes", "class", classes)
else:
selected_class = list(classes)[int(command)]
mud.send_message(id, 'Class selected: {}'.format(selected_class))
players[id]["class"] = selected_class
players[id]["createstep"] = 6
if players[id]["race"] == "Human":
players[id]["abilitypoints"] = 12
else:
players[id]["abilitypoints"] = 10
players[id]["abilities"] = get_base_abilities(id)
show_abilities(id)
elif players[id]["createstep"] == 6:
if command.lower().startswith("help"):
cmd_handler.parse(id, command, params.lower().strip(), mud, players)
elif command.lower().startswith("reset"):
players[id]["abilities"] = get_base_abilities(id)
if players[id]["race"] == "Human":
players[id]["abilitypoints"] = 12
else:
players[id]["abilitypoints"] = 10
show_abilities(id)
elif command.lower().startswith("done"):
if players[id]["abilitypoints"] > 0:
mud.send_message(id, '%cyanPlease spend all available ability points.')
show_abilities(id)
else:
pclass = classes[players[id]["class"]]
class_bonuses = load_object_from_file('data/{}_bonus.json'.format(players[id]["class"].lower()))
players[id]["baseattack"] = class_bonuses[0]["atk"]
players[id]["fort"] = class_bonuses[0]["fort"]
players[id]["ref"] = class_bonuses[0]["ref"]
players[id]["will"] = class_bonuses[0]["will"]
players[id]["maxhp"] = races[players[id]["race"]]["hp"] + pclass["hp"]
players[id]["hp"] = players[id]["maxhp"]
# Class SP is the same HP, so no need to store both in the classes dict
players[id]["maxsp"] = get_ability_mod(id, "con") + pclass["hp"]
players[id]["sp"] = players[id]["maxsp"]
players[id]["maxrp"] = 1 + get_ability_mod(id, pclass["keyability"])
if players[id]["maxrp"] < 1:
players[id]["maxrp"] = 1
players[id]["rp"] = players[id]["maxrp"]
players[id]["createstep"] = 7
elif not command.isdigit() or int(command) + 1 > len(players[id]["abilities"]) or int(command) < 0:
show_abilities(id)
else:
ability_name = list(players[id]["abilities"])[int(command)]
if players[id]["abilities"][ability_name] >= 18:
mud.send_message(id, '%cyanYou cannot raise an ability higher than 18 during character creation.')
elif players[id]["abilitypoints"] > 0:
players[id]["abilities"][ability_name] += 1
players[id]["abilitypoints"] -= 1
show_abilities(id)
save_object_to_file(players[id], "players/{}.json".format(players[id]["name"]))
# main game loop. We loop forever (i.e. until the program is terminated)
while True:
if 'esp' in platform:
collect()
if flash_button.value() == 0:
break
# pause for 1/5 of a second on each loop, so that we don't constantly
sleep(0.002)
if 'esp' in platform:
tick += 0.001
else:
tick += 0.0005
if spawn >= 10:
spawn = 0
try:
spawn_mobs(players)
except Exception as e:
print('spawner error:')
print(e)
if 'esp' in platform:
collect()
if tick >= 1:
if 'esp' in platform:
print(mem_free())
spawn += tick
tick = 0
try:
run_mobs(players, mud)
except Exception as e:
print('mob error:')
print(e)
# 'update' must be called in the loop to keep the game running and give
# us up-to-date information
mud.update()
# go through any newly connected players
for id in mud.get_new_players():
# add the new player to the dictionary, noting that they've not been
# named yet.
# The dictionary key is the player's id number. We set their room to
# None initially until they have entered a name
# Try adding more player stats - level, gold, inventory, etc
players[id] = load_object_from_file("defaultplayer.json")
with open('welcome.txt', 'r', encoding='utf-8') as f:
for line in f:
mud.send_message(id, line, "\r")
# send the new player a prompt for their name
#bytes_to_send = bytearray([mud._TN_INTERPRET_AS_COMMAND, mud._TN_WONT, mud._ECHO])
#mud.raw_send(id, bytes_to_send)
mud.send_message(id, "What is your name?")
# go through any recently disconnected players
for id in mud.get_disconnected_players():
# if for any reason the player isn't in the player map, skip them and
# move on to the next one
if id not in players:
continue
# # go through all the players in the game
# for pid, pl in players.items():
# # send each player a message to tell them about the diconnected
# # player
# if players[pid].get("name") is not None:
# mud.send_message(pid, "{} quit the game".format(players[pid]["name"]))
# remove the player's entry in the player dictionary
if players[id]["name"] is not None:
save_object_to_file(players[id], "players/{}.json".format(players[id]["name"]))
del(players[id])
# go through any new commands sent from players
for id, command, params in mud.get_commands():
# if for any reason the player isn't in the player map, skip them and
# move on to the next one
if id not in players:
continue
# if the player hasn't given their name yet, use this first command as
# their name and move them to the starting room.
if players[id].get("name") is None:
if command.strip() == '' or len(command) > 12 or not isalnum(command) or command is None:
mud.send_message(id, "Invalid Name")
print("Bad guy!")
print(mud.get_remote_ip(id))
continue
already_logged_in = False
for pid, pl in players.items():
if players[pid].get("name") == command:
mud.send_message(id, "{} is already logged in.".format(command))
mud.disconnect_player(id)
continue
loaded_player = load_object_from_file("players/{}.json".format(command))
mud.remote_echo(id, False)
players[id]["name"] = command
if not loaded_player:
# Player does not exist.
mud.send_message(id, "Character does not exist. Please enter a password to create a new character: ")
else:
mud.send_message(id, "Enter Password: ")
elif players[id]["password"] is None:
if players[id].get("retries", 0) > 1:
mud.send_message(id, "Too many attempts")
mud.disconnect_player(id)
continue
if command.strip() == '' or command is None:
players[id]["retries"] = players[id].get("retries", 0) + 1
mud.send_message(id, "Invalid Password")
continue
loaded_player = load_object_from_file("players/{}.json".format(players[pid]["name"]))
if loaded_player is None:
players[id]["password"] = password_hash(players[pid]["name"], command)
players[id]["room"] = "town/tavern"
players[id]["createstep"] = 1
mud.send_message(pid, "Can you view %bold%bluecolors%reset? ")
continue
else:
if loaded_player["password"] == password_hash(players[pid]["name"], command):
players[id] = loaded_player
mud._clients[id].color_enabled = players[id]["color_enabled"]
if players[id]["createstep"]:
mud.send_message(pid, "Can you view %bold%bluecolors%reset? ")
continue
else:
players[id]["retries"] = players[id].get("retries", 0) + 1
mud.send_message(id, "Invalid Password")
continue
# go through all the players in the game
for pid, pl in players.items():
# send each player a message to tell them about the new player
mud.send_message(pid, "{} entered the game".format(players[id]["name"]))
mud.remote_echo(id, True)
# send the new player a welcome message
mud.send_message(id, "\r\n\r\nWelcome to the game, {}. ".format(players[id]["name"]) +
"\r\nType 'help' for a list of commands. Have fun!\r\n\r\n")
# send the new player the description of their current room
cmd_handler.parse(id, 'look', '', mud, players)
show_prompt(id)
elif players[id].get("createstep"):
handle_character_create(id, command, params)
else:
if 'esp' in platform:
collect()
cmd_handler.parse(id, command, params, mud, players)
show_prompt(id)
# Start WIFI Setup
if 'esp' in platform:
if flash_button.value() == 0:
print('Starting WIFIWeb')
import wifiweb